Esempio n. 1
0
 public void OnPrevious()
 {
     if (matchIndex > 0)
     {
         matchIndex -= 1;
         var jsonStr = JsonStore.Load(JsonStore.SaveTag.Score, matchIDs[matchIndex]);
         board = MatchScoreboard.FromJson(jsonStr);
         ShowBoard();
     }
 }
Esempio n. 2
0
 public void OnNext()
 {
     if (matchIndex < matchIDs.Length - 1)
     {
         matchIndex += 1;
         var jsonStr = JsonStore.Load(JsonStore.SaveTag.Score, matchIDs[matchIndex]);
         board = MatchScoreboard.FromJson(jsonStr);
         ShowBoard();
     }
 }
Esempio n. 3
0
    public void Start()
    {
        // load match info
        matchIDs   = JsonStore.ListByTag(JsonStore.SaveTag.Score);
        matchIndex = 0;
        if (matchIDs.Length > 0)
        {
            var jsonStr = JsonStore.Load(JsonStore.SaveTag.Score, matchIDs[matchIndex]);
            board = MatchScoreboard.FromJson(jsonStr);
            ShowBoard();
        }
        else
        {
            prevButton.gameObject.SetActive(false);
            nextButton.gameObject.SetActive(false);
        }

        // set back button callback
        prevButton.onClick.AddListener(OnPrevious);
        backButton.onClick.AddListener(OnBack);
        nextButton.onClick.AddListener(OnNext);
    }
Esempio n. 4
0
    IEnumerator StatePlayerSelect()
    {
        if (debug)
        {
            Debug.Log("StatePlayerSelect");
        }

        // load panel
        var panelGo = Instantiate(playerSelectPanelPrefab, GetCanvas().gameObject.transform);

        yield return(null);      // wait a frame for panel initialization

        string selectedPlayer = "";
        bool   cancelled      = false;

        // create string event listener to listen for callback event from player select modal
        var listener = panelGo.AddComponent <StringEventListener>();

        listener.SetEvent(playerSelected);
        listener.Response.AddListener((msg) => { selectedPlayer = msg; });
        var geListener = panelGo.AddComponent <GameEventListener>();

        geListener.SetEvent(cancelSelected);
        geListener.Response.AddListener(() => { cancelled = true; });

        // get list of player save files, then serialize to a single string
        var    savedPlayerNames      = JsonStore.ListByTag(JsonStore.SaveTag.Player);
        string serializedPlayerNames = "";

        if (savedPlayerNames.Length > 0)
        {
            serializedPlayerNames = string.Join(":", savedPlayerNames);
        }

        // trigger event to ask for player to be selected
        wantPlayerSelect.Raise(serializedPlayerNames);

        // wait for player to be selected
        yield return(new WaitUntil(() => selectedPlayer != "" || cancelled));

        // clean up
        Destroy(panelGo);

        // go back to main menu if cancelled
        if (cancelled)
        {
            StartCoroutine(StateMainMenu());

            // otherwise, advance, based on game state
        }
        else
        {
            // if player is selected from existing saved players... load that player
            if (System.Array.Exists(savedPlayerNames, element => element == selectedPlayer))
            {
                var json = JsonStore.Load(JsonStore.SaveTag.Player, selectedPlayer);
                playerInfo = PlayerInfo.FromJson(json);

                // otherwise create and save new player record
            }
            else
            {
                playerInfo      = new PlayerInfo();
                playerInfo.name = selectedPlayer;
                JsonStore.Save(JsonStore.SaveTag.Player, selectedPlayer, playerInfo.ToJson());
            }

            // transition to match select
            StartCoroutine(StateMatchSelect());
        }
    }
Esempio n. 5
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    IEnumerator StateFinish()
    {
        if (debug)
        {
            Debug.Log("StateFinish");
        }

        // notify channel
        if (gameEventChannel != null)
        {
            gameEventChannel.Raise(GameRecord.GameFinished());
        }

        // declare game over
        if (bannerMessage != null)
        {
            bannerMessage.Raise("Game Over!!!");
        }
        yield return(null);

        // disable bots
        for (var i = allBots.Items.Count - 1; i >= 0; i--)
        {
            allBots.Items[i].GetComponent <BotBrain>().DisableControls();
        }

        // stop match music
        if (gameInfo.matchInfo.matchMusicTrack != null)
        {
            gameInfo.matchInfo.matchMusicTrack.Stop(AudioManager.GetInstance().GetEmitter(gameObject, gameInfo.matchInfo.matchMusicTrack));
        }

        // add win/loss for player
        if (winningBot == spawnedPlayer)
        {
            // create score for win
            var scoreInfo = new MatchScoreInfo();
            scoreInfo.matchID = gameInfo.matchInfo.id;
            scoreInfo.time    = timerTick;
            scoreInfo.score   = scoreKeeper.GetScore();
            gameInfo.playerInfo.AddWin(scoreInfo);

            // update scoreboard
            var json       = JsonStore.Load(JsonStore.SaveTag.Score, gameInfo.matchInfo.id);
            var scoreboard = MatchScoreboard.FromJson(json);
            if (scoreboard == null)
            {
                scoreboard = new MatchScoreboard(gameInfo.matchInfo.id);
            }
            scoreboard.AddScore(gameInfo.playerInfo.name, scoreInfo.score, scoreInfo.time);
        }
        else
        {
            gameInfo.playerInfo.AddLoss();
        }

        // start win/loss music
        if (winLossTrack != null)
        {
            winLossTrack.Play(AudioManager.GetInstance().GetEmitter(gameObject, winLossTrack));
        }

        // setup listener for doneConfirmed event
        var confirmed = false;
        var listener  = gameObject.AddComponent <GameEventListener>();

        listener.SetEvent(doneConfirmed);
        listener.Response.AddListener(() => { confirmed = true; });

        // instantiate modal for confirmation
        var panelGo = Instantiate(donePanelPrefab, GetCanvas().gameObject.transform);

        yield return(null);      // wait a frame for panel initialization

        // trigger event to notify player that match is complete,
        // causes confirmation modal to display message and wait for player to click ok
        var msg = System.String.Format("{0}:{1}", (winningBot == spawnedPlayer) ? "win" : "loss", gameInfo.playerInfo.name);

        wantDoneConfirm.Raise(msg);

        // wait for match info to be selected
        yield return(new WaitUntil(() => confirmed));

        if (winLossTrack != null)
        {
            winLossTrack.Stop(AudioManager.GetInstance().GetEmitter(gameObject, winLossTrack));
        }

        // clean up, remove listener
        Destroy(panelGo);
        Destroy(listener);

        // signal that the match is done
        if (matchFinished != null)
        {
            matchFinished.Raise();
        }
    }