void JsonSerializationTest()
        {
            var a = new TestClass
            {
                ID            = 123,
                Type          = EnumType.Option1,
                IgnoredString = "Ignored string data",
                Data          = new List <StructType> ()
            };
            var b = new StructType
            {
                ID            = 456,
                IgnoredInt    = 789,
                StructString  = "Struct string data",
                RenamedString = "Renamed string data"
            };

            a.Data.Add(b);
            Debug.Log("Data before serialization: " + a);
            var json = JsonSerialization.SerializeStatic(a);

            Debug.Log("json: " + json);
            var c = JsonSerialization.DeserializeStatic <TestClass> (json);

            Debug.Log("Data after deserialization: " + c);
        }
 static void LoadInfo()
 {
     try {
         _allDescs = JsonSerialization.DeserializeStatic <Dictionary <string, FolderIconDesc> > (ProjectPrefs.GetString(StorageKey, "{}"));
         if (_allDescs == null)
         {
             throw new Exception();
         }
     } catch {
         _allDescs = new Dictionary <string, FolderIconDesc> ();
     }
 }
Esempio n. 3
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 void Load()
 {
     try {
         _paths = JsonSerialization.DeserializeStatic <Dictionary <string, string> > (ProjectPrefs.GetString(ProjectPrefsKey, string.Empty));
         if (_paths == null)
         {
             throw new Exception();
         }
     } catch {
         _paths = new Dictionary <string, string> ();
     }
 }
Esempio n. 4
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        void LoadData()
        {
            try {
                Debug.Log("tutorials: " + PlayerPrefs.GetString(TutorialKey));
                _sceneMasks = JsonSerialization.DeserializeStatic <Dictionary <string, int> > (PlayerPrefs.GetString(TutorialKey));
            } catch {
//                Debug.LogWarning (ex);
                _sceneMasks = null;
            }

            if (_sceneMasks == null)
            {
                _sceneMasks = new Dictionary <string, int> ();
            }
        }
 static void LoadData()
 {
     if (_storeFile == null)
     {
         _storeFile = string.Format(StorePath, Application.dataPath);
     }
     if (_data == null)
     {
         try {
             _data = JsonSerialization.DeserializeStatic <Dictionary <string, string> > (File.ReadAllText(_storeFile));
             if (_data == null)
             {
                 throw new UnityException();
             }
         } catch {
             _data = new Dictionary <string, string> ();
         }
     }
 }