void Start()
    {
        /*
         * Map mapTest = new Map()
         * {
         *  MetaData = new MapMetaData()
         *  {
         *      Artist = "camellia",
         *      Title = "mapTest",
         *      Creator = "Rubik",
         *      Icon = "img.jpg"
         *  },
         *  Background = "img.jpg",
         *  Lives = 3,
         *  Song = "Ghost",
         *  EndTime = 10,
         *  Enemies = new System.Collections.Generic.List<Enemy>()
         *  {
         *      new Enemy()
         *      {
         *          Rotation = 10,
         *          KillKey = "W",
         *          SpawnTime = 1,
         *          XLocation = 100,
         *          YLocation = 200
         *      },
         *      new Enemy()
         *      {
         *          Rotation = 10,
         *          KillKey = "W",
         *          SpawnTime = 1,
         *          XLocation = 100,
         *          YLocation = 200
         *      },
         *  },
         *  ScreenEvents = new System.Collections.Generic.List<MapScreen>()
         *  {
         *      new MapScreen()
         *      {
         *          Zoom = 10,
         *          RotationSpeed = 10,
         *          SpawnTime = 2
         *      },
         *      new MapScreen()
         *      {
         *          Zoom = 10,
         *          RotationSpeed = 10,
         *          SpawnTime = 2
         *      }
         *  }
         * };
         * string json = Newtonsoft.Json.JsonConvert.SerializeObject(mapTest, (Newtonsoft.Json.Formatting) 1);
         * File.WriteAllText(Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.ApplicationData),
         *  @"CircleRhythm\Maps\test.json"),json);*/

        foreach (string map in _mapNames)
        {
            GameObject button = Instantiate(mapButtonTemp, mapButtonTemp.transform.parent, false);
            button.SetActive(true);
            button.GetComponent <MapButton>().map = JsonLoader.LoadMap(map);
        }
    }