protected virtual void Start() { controller = engine.FromClass(engine.Import(classPath)); controller.SetValue(engine, "isMine", isLocalPlayer); controller.SetValue(engine, "isClient", isClient); controller.SetValue(engine, "isServer", isServer); controller.Call(engine, "Start"); }
public void Start(string rulesPath) { controller.Call(engine, "Start", rulesPath); }
protected virtual void Update() { controller.Call(engine, "Update"); }