public void TestJson() { //PerTest.RefObject refObj = new PerTest.RefObject(); //refObj.x = Int32.MaxValue; //refObj.y = Int32.MinValue; //refObj.String = "hello"; //string json = JsonMapper.ToJson(refObj); //Debug.LogError(json); //var jsonRefObj = JsonMapper.ToObject<PerTest.RefObject>(json); //Debug.LogError(jsonRefObj.x + "|" + jsonRefObj.y + "|" + jsonRefObj.String); //jsonRefObj.PrintLog(); //EntityList entityList = new EntityList(); List <Entity> entityList = new List <Entity>(); Entity entity = new Entity(); for (int i = 0; i < entity.map.Count; i++) { Debug.LogError(entity.map[i]); } entity.id = 20160217; entity.name = "bozo"; entity.coordinate = new Vector2(-1f, 3.14f); entity.pos = new Vector3(-16.1f, 0.0f, 15.8f); Debug.LogError(entity.pos.GetHashCode()); Debug.LogError(Vector3.MoveTowards(entity.pos, Vector3.zero, 2f)); entity.v4 = new Vector4(-1f, 2.12f, 0f, 3f); entity.quaternion = new Quaternion(-21f, 31.48f, 77f, 1f); entity.color32 = Color.green; entity.color = Color.cyan; entity.bounds = new Bounds(entity.pos, Vector3.one * 3); entity.rect = new Rect(0f, 0f, 800f, 600f); entity.rectOffset = new RectOffset(10, 20, 30, -40); entity.defaultAction = new EntityAction { id = 6666, content = "Happy Day" }; entity.simpleList.Add("abc"); entity.simpleList.Add("efg"); entity.simpleList.Add("ko"); entity.simpleDic.Add("4001", "What's up"); entity.simpleDic.Add("4002", "Good bye"); var action = new EntityAction { id = 1, content = "Hello World" }; //Add方式添加 entity.complexDic.Add(action.id.ToString(), action); entity.complexList.Add(action); //[]方式添加 action = new EntityAction { id = 2, content = "Help me" }; entity.complexDic[action.id.ToString()] = action; entity.complexList.Add(action); //entityList.list.Add(entity); //entityList.list.Add(entity); entityList.Add(entity); entityList.Add(entity); string entityJson = JsHelper.ToJson(entity, true); Debug.LogError(entityJson); string listJson = JsHelper.ToJson(entityList); Debug.LogError(listJson); Debug.LogError("============Log jsonDic============"); var jsonDic = JsHelper.ToObject <Dictionary <string, object> >(JsHelper.ToJson(Vector3.down)); string log = ""; foreach (var item in jsonDic) { log += "k:" + item.Key + " v:" + item.Value + "\n"; } Debug.LogError(log); Debug.LogError("============Log jsonEntity============"); Entity jsonEntity = JsHelper.ToObject <Entity>(entityJson); jsonEntity.PrintLog(); Debug.LogError("============Log jsonEntityList============"); List <Entity> jsonEntityList = JsHelper.ToCollection <List <Entity>, Entity>(listJson); foreach (var item in jsonEntityList) { PrintEntityInfo(item); } }
private static void ReloadConfig() { var config = JsHelper.ToObject <GameResVersionConfig>(FileHelper.ReadAllText(GameResVersionConfigPath)); _config = config; }