Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        // Get this gameobject's canvas
        mainCanvas = gameObject.GetComponent <Canvas>();

        // Get the joystick menu input thingy
        joystick = gameObject.GetComponent <JoystickMenuInput>();

        // Get the selector position
        selectorPos = (RectTransform)selector.transform;
    }
    // Use this for initialization
    void Start()
    {
        // Get the image component
        image = gameObject.GetComponent <Image>();

        // Get the joystick input converter thingy
        joystick = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <JoystickMenuInput>();

        // Assign the keynumber, assuming the player will be using a keyboard by default
        KeyNumber    = AssignKeyNumber();
        image.sprite = KeyboardPrompts[ArrowKeyNumAssigner()];
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        // Get the main menu controller
        mainController = mainUI.gameObject.GetComponent <MainMenuButtons>();

        // Get the current canvas
        optionsUI = gameObject.GetComponent <Canvas>();

        // Get the joystick input manager
        joystick = gameObject.GetComponent <JoystickMenuInput>();

        selectorPos = (RectTransform)selector.transform;
        buttonPos   = (RectTransform)UIElements[0].transform;
    }