//We could add anything here public Controller(int player) { this.player = (PlayerIndex)player; var keyBindings = Resources.Load <SO_KeyBindings>("Scriptable Objects/Key Bindings"); mainWeapon = keyBindings.mainWeapon; defensiveSkill = keyBindings.defensiveSkill; complimentarySkill1 = keyBindings.complimentarySkill1; complimentarySkill2 = keyBindings.complimentarySkill2; }
public JoystickEvent(DateTime time, JoystickKey key, JoystickKeyState state) { Time = time; Key = key; State = state; }
public JoystickEventArg(JoystickKey key) { Key = key; Template = null; }