Esempio n. 1
0
        public override bool FireEvent(Event E)
        {
            if (E.ID == "ShowConversationChoices")
            {
                if (XRLCore.Core.Game.Player.Body.GetPart <acegiak_CustomsPainting>() != null)
                {
                    if (this.GetPaintingRecipe() != null && !this.GetPaintingRecipe().revealed)
                    {
                        if (E.GetParameter <ConversationNode>("CurrentNode") != null && E.GetParameter <ConversationNode>("CurrentNode") is WaterRitualNode)
                        {
                            WaterRitualNode           wrnode  = E.GetParameter <ConversationNode>("CurrentNode") as WaterRitualNode;
                            List <ConversationChoice> Choices = E.GetParameter <List <ConversationChoice> >("Choices") as List <ConversationChoice>;

                            if (Choices.Where(b => b.ID == "LearnPaintingStyle").Count() <= 0)
                            {
                                bool canlearn = XRLCore.Core.Game.PlayerReputation.get(ParentObject.pBrain.GetPrimaryFaction()) > 50;

                                ConversationChoice conversationChoice = new ConversationChoice();
                                conversationChoice.Text       = (canlearn?"&G":"&K") + "Teach me to paint &W" + this.GetPaintingRecipe().FormName + (canlearn?"&g":"&K") + " [" + (canlearn?"&C":"&r") + "-50" + (canlearn?"&g":"&K") + " reputation]";
                                conversationChoice.GotoID     = "End";
                                conversationChoice.ParentNode = wrnode;
                                conversationChoice.ID         = "LearnPaintingStyle";
                                conversationChoice.onAction   = delegate()
                                {
                                    if (!canlearn)
                                    {
                                        Popup.Show("You do not have enough reputation.");
                                        return(false);
                                    }
                                    this.GetPaintingRecipe().revealed = true;
                                    Popup.Show("You learned to paint: " + this.GetPaintingRecipe().FormName);
                                    JournalAPI.AddAccomplishment("You learned to paint " + this.GetPaintingRecipe().FormName);
                                    JournalAPI.AddObservation(this.GetPaintingRecipe().FormName + ":\n" + this.GetPaintingRecipe().FormDescription, this.GetPaintingRecipe().FormName, "Painting Forms", null, null, true);
                                    XRLCore.Core.Game.PlayerReputation.modify(Factions.get(ParentObject.pBrain.GetPrimaryFaction()).Name, -50, false);

                                    return(true);
                                };
                                Choices.Add(conversationChoice);
                                Choices.Sort(new ConversationChoice.Sorter());
                                // wrnode.Choices.Add(conversationChoice);
                                // wrnode.SortEndChoicesToEnd();
                                E.SetParameter("CurrentNode", wrnode);
                            }
                        }
                    }
                }
            }
            return(base.FireEvent(E));
        }
Esempio n. 2
0
        public void Compose(GameObject who)
        {
            List <UnityEngine.GameObject> GOs = new List <UnityEngine.GameObject>();

            foreach (string voice in SoundName.Split(';'))
            {
                string[] bits = voice.Split(':');

                UnityEngine.GameObject gameObject;
                gameObject = new UnityEngine.GameObject();
                gameObject.transform.position = new Vector3(0f, 0f, 1f);
                gameObject.name = "MusicPlayer";
                gameObject.AddComponent <acegiak_AudioSequencer>();
                gameObject.GetComponent <acegiak_AudioSequencer>().recordVoice = bits[0];
                if (bits.Length > 1)
                {
                    gameObject.GetComponent <acegiak_AudioSequencer>().recordVolume = Int32.Parse(bits[1]) / 100f;
                }
                UnityEngine.Object.DontDestroyOnLoad(gameObject);

                GOs.Add(gameObject);
            }

            foreach (UnityEngine.GameObject GO in GOs)
            {
                acegiak_AudioSequencer component = GO.GetComponent <acegiak_AudioSequencer>();
                component.Record();
            }
            Popup.AskString("Play with 0-9", "", 300);

            // acegiak_ScreenBufferMaker p = delegate(ScreenBuffer sb, int charcode)
            //  {
            //      ConsoleChar c = new ConsoleChar();
            //      c.Tile = "Tiles/sw_box.bmp";
            //      sb[1,1] = c;
            //      ConsoleChar f = new ConsoleChar();
            //      f.Tile = "Tiles/sw_box.bmp";
            //      sb[3,3] = f;
            //      //IPart.AddPlayerMessage("Boxy?");
            //      return sb;
            //  };
            // acegiak_CustomPopup.CustomRender(p,20,10);

            if (XRLCore.Core.Game.Player.Body.HasSkill("acegiak_Customs_Music"))
            {
                string songname = Popup.AskString("Name this song. (leave blank to forget)", "", 140);
                if (songname != null && songname.Length > 0)
                {
                    acegiak_SongBook book = who.GetPart <acegiak_SongBook>();
                    if (book == null)
                    {
                        Popup.Show(who.The + who.DisplayNameOnly + " can't remember songs.");
                    }
                    else
                    {
                        acegiak_Song song = new acegiak_Song();
                        song.Name  = songname;
                        song.Notes = GOs[0].GetComponent <acegiak_AudioSequencer>().Print();
                        book.Songs.Add(song);

                        JournalAPI.AddAccomplishment("You wrote a song: " + song.Name);
                        JournalAPI.AddObservation(song.Name, song.Name, "Songs", null, null, true);
                    }
                }
            }

            who.FireEvent(Event.New("PlayedSong", "Object", ParentObject));
        }
Esempio n. 3
0
        public override bool FireEvent(Event E)
        {
            if (E.ID == "AIBored")
            {
                if (ParentObject.GetPart <Inventory>() != null)
                {
                    if (XRLCore.Core.Game.TimeTicks - lastPlayed > 100)
                    {
                        lastPlayed = XRLCore.Core.Game.TimeTicks;

                        foreach (GameObject GO in ParentObject.GetPart <Inventory>().GetObjects())
                        {
                            if (GO.GetPart <acegiak_Musical>() != null)
                            {
                                GO.FireEvent(XRL.World.Event.New("InvCommandPlayTune", "Owner", ParentObject, "Object", GO));
                            }
                        }
                    }
                }
            }



            if (E.ID == "ShowConversationChoices" && !ParentObject.IsPlayer())
            {
                if (XRLCore.Core.Game.Player.Body.GetPart <acegiak_SongBook>() != null && XRLCore.Core.Game.Player.Body.HasSkill("acegiak_Customs_Music"))
                {
                    //IPart.AddPlayerMessage("My tags are:" + String.Join(", ", FactionTags(ParentObject.pBrain.GetPrimaryFaction()).ToArray()));

                    if (this.Songs.Count > 0 && !this.learnedFrom)
                    {
                        if (E.GetParameter <ConversationNode>("CurrentNode") != null && E.GetParameter <ConversationNode>("CurrentNode") is WaterRitualNode)
                        {
                            WaterRitualNode           wrnode  = E.GetParameter <ConversationNode>("CurrentNode") as WaterRitualNode;
                            List <ConversationChoice> Choices = E.GetParameter <List <ConversationChoice> >("Choices") as List <ConversationChoice>;

                            if (Choices.Where(b => b.ID == "LearnSong").Count() <= 0)
                            {
                                bool canlearn = XRLCore.Core.Game.PlayerReputation.get(ParentObject.pBrain.GetPrimaryFaction()) >= 50;

                                ConversationChoice conversationChoice = new ConversationChoice();
                                conversationChoice.Text       = (canlearn?"&G":"&K") + "Teach me to play &W" + this.Songs[0].Name + (canlearn?"&g":"&K") + " [" + (canlearn?"&C":"&r") + "-50" + (canlearn?"&g":"&K") + " reputation]";
                                conversationChoice.GotoID     = "End";
                                conversationChoice.ParentNode = wrnode;
                                conversationChoice.ID         = "LearnSong";
                                conversationChoice.onAction   = delegate()
                                {
                                    if (!canlearn)
                                    {
                                        Popup.Show("You do not have enough reputation.");
                                        return(false);
                                    }
                                    XRLCore.Core.Game.Player.Body.GetPart <acegiak_SongBook>().Songs.Add(this.Songs[0]);
                                    this.learnedFrom = true;
                                    Popup.Show("You learned to play " + this.Songs[0].Name);

                                    JournalAPI.AddAccomplishment("You learned to play " + this.Songs[0].Name);
                                    JournalAPI.AddObservation(Faction.getFormattedName(ParentObject.pBrain.GetPrimaryFaction()) + " play a song called \"" + this.Songs[0].Name + "\"", this.Songs[0].Name, "Songs", null, null, true);
                                    XRLCore.Core.Game.PlayerReputation.modify(Factions.get(ParentObject.pBrain.GetPrimaryFaction()).Name, -50, false);

                                    return(true);
                                };
                                Choices.Add(conversationChoice);
                                Choices.Sort(new ConversationChoice.Sorter());
                                // wrnode.Choices.Add(conversationChoice);
                                // wrnode.SortEndChoicesToEnd();
                                E.SetParameter("CurrentNode", wrnode);
                            }
                        }
                    }
                }
            }
            return(base.FireEvent(E));
        }