// ルームへ入った public void OnJoinedRoom() { NetworkEvent e = new JoinedRoomEvent { }; NotifyObservers(e); }
/// <summary> /// Callback for when room is fully initialized /// </summary> /// <param name="room"></param> private void OnRoomInitialized(ClientRoom <TPlayer> room) { JoinedRoomEvent?.Invoke(CurrentRoom); }
public override void OnJoinedRoom() { base.OnJoinedRoom(); JoinedRoomEvent?.Invoke(); }
private void OnJoinedRoom(ClientRoom <ITAlertPlayer> room) { JoinedRoomEvent?.Invoke(); }