private void OnJoin(JoinPacket packet, NetPeer peer)
        {
            Debug.Log("[S] Join packet received: " + packet.UserName);

            var serverCharacter = new ServerCharacter(packet.UserName, peer, Gameconfig.StartingPoint[peer.Id]);

            _serverManager.AddCharadcter((byte)peer.Id, serverCharacter);

            //Send join accept
            var ja = new JoinAcceptPacket {
                Id = (byte)peer.Id, UserName = packet.UserName, ServerTick = _serverTick
            };

            peer.Send(WritePacket(ja), SendType.ReliableOrdered);

            // 들어온 친구한테 기존 정보 다 보내줌
            var pj = new CharacterJoinedPacket {
                UserName        = packet.UserName,
                NewCharacter    = true,
                CharacterPacket = serverCharacter.CharacterPacket,
                ServerTick      = _serverTick
            };

            _netManager.SendToAll(WritePacket(pj), SendType.ReliableOrdered, peer);

            // 이전 유저들에게 정보 다 보내줌
            pj.NewCharacter = false;
            foreach (var pair in _serverManager.Characters.Where(pair => pair.Key != (byte)peer.Id))
            {
                pj.UserName        = pair.Value._data.Name;
                pj.CharacterPacket = pair.Value.CharacterPacket;
                peer.Send(WritePacket(pj), SendType.ReliableOrdered);
            }
        }
Esempio n. 2
0
        public void OnJoin(IWorldClient client, JoinPacket packet)
        {
            DbCharacter character = _database.Characters.Include(x => x.User).FirstOrDefault(x => x.Id == packet.PlayerId);

            if (character == null)
            {
                _logger.LogError($"Invalid player id received from client; cannot find player with id: {packet.PlayerId}");
                return;
            }

            if (character.IsDeleted)
            {
                _logger.LogWarning($"Cannot connect with character '{character.Name}' for user '{character.User.Username}'. Reason: character is deleted.");
                return;
            }

            if (character.User.Authority <= 0)
            {
                _logger.LogWarning($"Cannot connect with '{character.Name}'. Reason: User {character.User.Username} is banned.");
                // TODO: send error to client
                return;
            }

            client.Player            = _playerFactory.CreatePlayer(character);
            client.Player.Connection = client;
            _worldSpawnPacketFactory.SendPlayerSpawn(client.Player);
            client.Player.Object.Spawned        = true;
            client.Player.PlayerData.LoggedInAt = DateTime.UtcNow;
        }
Esempio n. 3
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    public static void Handle(JoinPacket packet, NetPeer peer)
    {
        Console.WriteLine($"Received join from {packet.username} (pid: {(uint)peer.Id})");

        ServerPlayer newPlayer = (Server.players[(uint)peer.Id] = new ServerPlayer
        {
            peer = peer,
            state = new PlayerState
            {
                pid = (uint)peer.Id,
                username = packet.username,
                position = packet.position,
                level = packet.level,
                animationState = 0,
            },
            username = packet.username,
        });

        // Send server player state back to client
        Server.SendPacket(new JoinAcceptPacket {
            state = newPlayer.state
        }, peer, DeliveryMethod.ReliableOrdered);

        // for each player currently in the server, send each player info to the client to render a remoteplayer character
        foreach (ServerPlayer player in Server.players.Values)
        {
            if (player.state.pid != newPlayer.state.pid)
            {
                Server.SendPacket(new PlayerJoinedGamePacket
                {
                    player = new ClientPlayer
                    {
                        username = newPlayer.username,
                        state    = newPlayer.state,
                    },
                }, player.peer, DeliveryMethod.ReliableOrdered);

                Server.SendPacket(new PlayerJoinedGamePacket
                {
                    player = new ClientPlayer
                    {
                        username = player.username,
                        state    = player.state,
                    },
                }, newPlayer.peer, DeliveryMethod.ReliableOrdered);
            }
        }
    }
Esempio n. 4
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        private void OnJoinReceived(JoinPacket joinPacket, NetPeer peer)
        {
            Debug.Log("[S] Join packet received: " + joinPacket.UserName);
            var player = new ServerPlayer(_playerManager, joinPacket.UserName, peer);

            _playerManager.AddPlayer(player);

            player.Spawn(new Vector2(Random.Range(-2f, 2f), Random.Range(-2f, 2f)));

            //Send join accept
            var ja = new JoinAcceptPacket {
                Id = player.Id, ServerTick = _serverTick
            };

            peer.Send(WritePacket(ja), DeliveryMethod.ReliableOrdered);

            //Send to old players info about new player
            var pj = new PlayerJoinedPacket
            {
                UserName           = joinPacket.UserName,
                NewPlayer          = true,
                InitialPlayerState = player.NetworkState,
                ServerTick         = _serverTick
            };

            _netManager.SendToAll(WritePacket(pj), DeliveryMethod.ReliableOrdered, peer);

            //Send to new player info about old players
            pj.NewPlayer = false;
            foreach (ServerPlayer otherPlayer in _playerManager)
            {
                if (otherPlayer == player)
                {
                    continue;
                }
                pj.UserName           = otherPlayer.Name;
                pj.InitialPlayerState = otherPlayer.NetworkState;
                peer.Send(WritePacket(pj), DeliveryMethod.ReliableOrdered);
            }
        }
Esempio n. 5
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        public static void OnJoin(WorldClient client, INetPacketStream packet)
        {
            var         joinPacket = new JoinPacket(packet);
            DbCharacter character  = null;

            using (var database = DependencyContainer.Instance.Resolve <IDatabase>())
                character = database.Characters.Get(joinPacket.PlayerId);

            if (character == null)
            {
                Logger.Error($"Invalid player id received from client; cannot find player with id: {joinPacket.PlayerId}");
                return;
            }

            if (character.IsDeleted)
            {
                Logger.Warn($"Cannot connect with character '{character.Name}' for user '{character.User.Username}'. Reason: character is deleted.");
                return;
            }

            if (character.User.Authority <= 0)
            {
                Logger.Info($"User {character.User.Username} is banned.");
                // TODO: send error to client
                return;
            }

            IMapInstance map = DependencyContainer.Instance.Resolve <MapLoader>().GetMapById(character.MapId);

            if (map == null)
            {
                Logger.Warn("Map with id '{0}' doesn't exist.", character.MapId);
                // TODO: send error to client or go to default map ?
                return;
            }

            IMapLayer mapLayer = map.GetMapLayer(character.MapLayerId) ?? map.GetDefaultMapLayer();

            // 1st: Create the player entity with the map context
            client.Player = map.CreateEntity <PlayerEntity>();

            // 2nd: create and initialize the components
            client.Player.Object = new ObjectComponent
            {
                ModelId  = character.Gender == 0 ? 11 : 12,
                Type     = WorldObjectType.Mover,
                MapId    = character.MapId,
                LayerId  = mapLayer.Id,
                Position = new Vector3(character.PosX, character.PosY, character.PosZ),
                Angle    = character.Angle,
                Size     = 100,
                Name     = character.Name,
                Spawned  = false,
                Level    = character.Level
            };

            client.Player.Health = new HealthComponent
            {
                Hp = character.Hp,
                Mp = character.Mp,
                Fp = character.Fp
            };

            client.Player.VisualAppearance = new VisualAppearenceComponent
            {
                Gender    = character.Gender,
                SkinSetId = character.SkinSetId,
                HairId    = character.HairId,
                HairColor = character.HairColor,
                FaceId    = character.FaceId,
            };

            client.Player.PlayerData = new PlayerDataComponent
            {
                Id         = character.Id,
                Slot       = character.Slot,
                Gold       = character.Gold,
                Authority  = (AuthorityType)character.User.Authority,
                Experience = character.Experience,
                JobId      = character.ClassId
            };

            client.Player.MovableComponent = new MovableComponent
            {
                Speed = GameResources.Instance.Movers[client.Player.Object.ModelId].Speed,
                DestinationPosition = client.Player.Object.Position.Clone(),
                LastMoveTime        = Time.GetElapsedTime(),
                NextMoveTime        = Time.GetElapsedTime() + 10
            };

            client.Player.Statistics = new StatisticsComponent(character);

            var behaviors = DependencyContainer.Instance.Resolve <BehaviorLoader>();

            client.Player.Behavior   = behaviors.PlayerBehaviors.DefaultBehavior;
            client.Player.Connection = client;

            // Initialize the inventory
            var inventoryEventArgs = new InventoryInitializeEventArgs(character.Items);

            client.Player.NotifySystem <InventorySystem>(inventoryEventArgs);

            // Taskbar
            foreach (var applet in character.TaskbarShortcuts.Where(x => x.TargetTaskbar == ShortcutTaskbarTarget.Applet))
            {
                if (applet.Type == ShortcutType.Item)
                {
                    var item = client.Player.Inventory.GetItem(x => x.Slot == applet.ObjectId);
                    client.Player.Taskbar.Applets.CreateShortcut(new Shortcut(applet.SlotIndex, applet.Type, (uint)item.UniqueId, applet.ObjectType, applet.ObjectIndex, applet.UserId, applet.ObjectData, applet.Text));
                }
                else
                {
                    client.Player.Taskbar.Applets.CreateShortcut(new Shortcut(applet.SlotIndex, applet.Type, applet.ObjectId, applet.ObjectType, applet.ObjectIndex, applet.UserId, applet.ObjectData, applet.Text));
                }
            }

            foreach (var item in character.TaskbarShortcuts.Where(x => x.TargetTaskbar == ShortcutTaskbarTarget.Item))
            {
                if (item.Type == ShortcutType.Item)
                {
                    var inventoryItem = client.Player.Inventory.GetItem(x => x.Slot == item.ObjectId);
                    client.Player.Taskbar.Items.CreateShortcut(new Shortcut(item.SlotIndex, item.Type, (uint)inventoryItem.UniqueId, item.ObjectType, item.ObjectIndex, item.UserId, item.ObjectData, item.Text), item.SlotLevelIndex.HasValue ? item.SlotLevelIndex.Value : -1);
                }
                else
                {
                    client.Player.Taskbar.Items.CreateShortcut(new Shortcut(item.SlotIndex, item.Type, item.ObjectId, item.ObjectType, item.ObjectIndex, item.UserId, item.ObjectData, item.Text), item.SlotLevelIndex.HasValue ? item.SlotLevelIndex.Value : -1);
                }
            }

            TestCommand.OnTest(client.Player, new string[] { });

            var list = new List <Shortcut>();

            foreach (var skill in character.TaskbarShortcuts.Where(x => x.TargetTaskbar == ShortcutTaskbarTarget.Queue))
            {
                list.Add(new Shortcut(skill.SlotIndex, skill.Type, skill.ObjectId, skill.ObjectType, skill.ObjectIndex, skill.UserId, skill.ObjectData, skill.Text));
            }
            client.Player.Taskbar.Queue.CreateShortcuts(list);

            // 3rd: spawn the player
            WorldPacketFactory.SendPlayerSpawn(client.Player);

            // 4th: player is now spawned
            client.Player.Object.Spawned = true;
            client.LoggedInAt            = DateTime.UtcNow;
        }
Esempio n. 6
0
    protected override void OnMessage(MessageEventArgs e)
    {
        // Console.WriteLine(e.Data);
        Packet packet   = JsonConvert.DeserializeObject <Packet>(e.Data);
        string socketID = ID;

        // join packet -- 0
        if (packet.type == Packets.JOIN)
        {
            JoinPacket jPacket = JsonConvert.DeserializeObject <JoinPacket>(packet.data);
            joinLobby(jPacket.lobbyID, jPacket.playerID, jPacket.name, socketID);
        }
        // create packet -- 1
        else if (packet.type == Packets.CREATE)
        {
            try
            {
                Console.WriteLine("making new create packet");
                // Create a lobby with given parameters
                CreatePacket createPacket = JsonConvert.DeserializeObject <CreatePacket>(packet.data);
                createLobby(createPacket.maxPlayers, createPacket.name, createPacket.playerID, socketID, Context.WebSocket);
            }
            catch (NullReferenceException nre)
            {
                Console.WriteLine("hi");
                Console.WriteLine(nre);
            }
        }
        // start packet -- 2
        else if (packet.type == 2)
        {
            startGame(packet);
        }
        else if (packet.type == Packets.PLAYER_INPUT)
        {
            PlayerInputPacket playerInputPacket = JsonConvert.DeserializeObject <PlayerInputPacket>(packet.data);
            Player            currentPlayer     = null;
            foreach (Player player in lobbies[playerInputPacket.lobbyID].players)
            {
                if (player.socketID == ID)
                {
                    currentPlayer = player;
                }
            }
            if (currentPlayer == null)
            {
                // no valid player found in lobby
                return;
            }
            // validate move
            foreach (Player player in lobbies[playerInputPacket.lobbyID].players)
            {
                if (player.socketID != ID)
                {
                    if (player.currentBlockPosition != null)
                    {
                        foreach (int[] pos1 in player.currentBlockPosition)
                        {
                            foreach (int[] pos2 in playerInputPacket.shapeIndices)
                            {
                                if (pos1 == pos2)
                                {
                                    Send("COLLISION");
                                    return;
                                }
                            }
                        }
                    }
                }
            }
            UpdatePacket update = processInput(playerInputPacket);
            if (playerInputPacket.move != "freeze")
            {
                currentPlayer.currentBlockPosition = playerInputPacket.shapeIndices;
                playerInputPacket.playerID         = currentPlayer.id;
                foreach (Player player in lobbies[playerInputPacket.lobbyID].players)
                {
                    if (player.socketID != ID)
                    {
                        Sessions.SendTo(JsonConvert.SerializeObject(update), player.socketID);
                    }
                }
            }
            else
            {
                // remove column is ID # 2
                // remove area is   ID # 3
                // area removes 2 up, 2 left, 2 right, 2 down
                Lobby lobby = lobbies[playerInputPacket.lobbyID];

                update.shapeIndices = playerInputPacket.shapeIndices;
                foreach (int[] pos in playerInputPacket.shapeIndices)
                {
                    // FREEZE
                    lobby.game.board.board[pos[0], pos[1]] = pos[2];
                }

                // Prints prints = new Prints();
                // Console.WriteLine("LOBBY BOARD");
                // prints.PrintMultiDimArr(lobby.game.board.board);

                checkRows(lobby);

                foreach (Player player in lobby.players)
                {
                    if (player.socketID != ID)
                    {
                        Sessions.SendTo(JsonConvert.SerializeObject(update), player.socketID);
                    }
                }
            }
            // on place piece put on board ;GJ
        }
        else if (packet.type == Packets.BOT_UPDATE) // 7
        {
            BotPacket bot = JsonConvert.DeserializeObject <BotPacket>(packet.data);
            if (bot.action == 1)
            {
                lobbies[bot.lobbyID].botCount++;
                lobbies[bot.lobbyID].numPlayers++;
                alertLobby(-2, bot.lobbyID, Packets.ADD_BOT);
            }
            else if (bot.action == 0)
            {
                lobbies[bot.lobbyID].botCount--;
                lobbies[bot.lobbyID].numPlayers--;
                alertLobby(-2, bot.lobbyID, Packets.REMOVE_BOT);
            }
        }
        else if (packet.type == Packets.SHAPE_BLUEPRINT)
        {
            ShapeBlueprintPacket sbp = JsonConvert.DeserializeObject <ShapeBlueprintPacket>(packet.data);
            foreach (Player player in lobbies[sbp.lobbyID].players)
            {
                if (player.socketID != ID)
                {
                    Sessions.SendTo(JsonConvert.SerializeObject(sbp), player.socketID);
                }
                else
                {
                    //player.currentBlock = sbp.shapeBlueprint;
                }
            }
        }
        else if (packet.type == Packets.TEAM_NAME)
        {
            // format the packet to be a scors packet with all the team information
            TeamPacket tPacket = JsonConvert.DeserializeObject <TeamPacket>(packet.data);

            foreach (Player player in lobbies[tPacket.lobbyid].players)
            {
                if (player.socketID != ID)
                {
                    Sessions.SendTo(JsonConvert.SerializeObject(tPacket), player.socketID);
                }
                else
                {
                    //player.currentBlock = sbp.shapeBlueprint;
                }
            }
        }
        else if (packet.type == Packets.GAME_END)
        {
            EndPacket end = JsonConvert.DeserializeObject <EndPacket>(packet.data);
            if (checkGameEnd(end))
            {
                foreach (Player player in lobbies[end.lobbyID].players)
                {
                    Sessions.SendTo(JsonConvert.SerializeObject(end), player.socketID);
                }
            }
        }
        else if (packet.type == Packets.POS_UPDATE)
        {
            PositionPacket pp = JsonConvert.DeserializeObject <PositionPacket>(packet.data);
            foreach (Player player in lobbies[pp.lobbyID].players)
            {
                if (player.socketID == ID)
                {
                    player.currentBlockPosition = pp.shapeIndices;
                }
            }
        }
        else
        {
            Console.WriteLine("bad packet");
            Console.WriteLine(packet.type);
            Send("bad packet!!! :(");
        }
    }
        /// <summary>
        /// Change team method
        /// </summary>
        /// <param name="TeamId">new teamId</param>
        /// <returns>true if successfull</returns>
        public bool ChangeTeam(ushort TeamId)
        {
            bool result = true;
            try
            {
                if (playerIdField.HasValue && gameIdField.HasValue && teamIdField.HasValue)
                {
                    GameInfoPacket gPack = (GameInfoPacket)gameInfoPackets.LastPacket;
                    if (gPack == null)
                        return false;

                    List<ushort> teamIdList = new List<ushort>();
                    List<ushort> playerIdList = new List<ushort>();

                    for (int k = 0; k < gPack.TeamScoreList.Count; k++)
                        teamIdList.Add(gPack.TeamScoreList[k].TeamId);
                    for (int k = 0; k < gPack.PlayerStatusList.Count; k++)
                        teamIdList.Add(gPack.PlayerStatusList[k].PlayerId);

                    //todo: exception ?
                    //maybe it would be better to throw exception ??
                    if (!teamIdList.Contains(TeamId))
                        return false;
                    if (!playerIdList.Contains(playerIdField.Value))
                        return false;

                    teamIdField = TeamId;

                    JoinPacket joinPacket = new JoinPacket();
                    joinPacket.PlayerId = playerIdField.Value;
                    joinPacket.TeamId = teamIdField.Value;
                    joinPacket.TimeStamp = DateTime.Now;
                    joinPacket.PlayerName = playerNameField;
                    joinPacket.GameId = gameIdField.Value;
                    joinPacket.PacketId = packetIdCounter.Next();

                    AddMessageToServer(joinPacket);
                }
                else
                    result = false;
            }
            catch (Exception ex)
            {
                Diagnostic.NetworkingDiagnostics.Logging.Fatal("Change team S", ex);
                result = false;
            }
            return result;
        }
Esempio n. 8
0
        /// <summary> Method that joins Player to server
        /// 
        /// </summary>
        /// <param name="ServerIp">server ip adress</param>
        /// <param name="PlayerName">name of joining player</param>
        /// <param name="GameId">game id</param>
        /// <returns>Player Id</returns>
        public bool JoinGame(IPEndPoint ServerIp, string PlayerName, ushort GameId, ushort TeamId)
        {
            bool result = true;
            try
            {
                if (lanBroadcast != null)
                    lanBroadcast.STOP();

                udpNetworking.ServerIp = ServerIp;
                udpNetworking.StartUdpSocket();
                JoinPacket joinPacket = new JoinPacket();

                joinPacket.PacketId = packetIdCounter.Next();
                // id <1000 means that id hasn't been selected
                joinPacket.PlayerId = 0;
                joinPacket.PlayerName = PlayerName;
                joinPacket.GameId = GameId;
                joinPacket.TeamId = TeamId;

                playerNameField = PlayerName;
                gameIdField = GameId;
                teamIdField = TeamId;

                // now we should inform player about other palyer that are in the game he wants to join
                GameInfoPacket gip = null;
                lock (gameInfoPacketsLock)
                {
                    gip = (GameInfoPacket) gameInfoPackets[GameId].LastPacket;
                }
                if (gip != null)
                {
                    lock(gameEventListLock)
                    {
                        for (int i = 0; i < gip.PlayerStatusList.Count; i++)
                            gameEventList.Add(new GameEvents.PlayerJoinedEvent(gip.PlayerStatusList[i].PlayerId, gip.PlayerStatusList[i].PlayerName, gip.PlayerStatusList[i].PlayerTeam));
                    }
                }

                udpNetworking.SendPacket(joinPacket.ToByte());
            }
            catch (Exception ex)
            {
                result = false;
                Diagnostic.NetworkingDiagnostics.Logging.Fatal("Join", ex);
            }
            return result;
        }
Esempio n. 9
0
        static void Main(string[] args)
        {
            UDPClientServerCommons.Usefull.PlayerData pd = new UDPClientServerCommons.Usefull.PlayerData();
            pd.Duck = true;
            bool tst = pd.Duck;
            byte[] binary = null;

            Vector vector = new Vector(34.35f, 12.89f, 31.98f);
            Console.WriteLine(vector);
            binary = vector.ToMinimalByte();

            Vector newVector = new Vector(binary,0);

            Console.WriteLine(newVector);
            Console.ReadLine();
            Console.WriteLine("========================================");
               // ClientPacket testClientPacket = new ClientPacket();

            ClientPacket testClientPacket = new ClientPacket();

            //testClientPacket.PacketId = 10;
            testClientPacket.PlayerCarringWeponOne = true;
            testClientPacket.PlayerCarringWeponTwo = false;
            testClientPacket.PlayerDucking = true;
            testClientPacket.PlayerId = 67;
            testClientPacket.PlayerJumping = true;
            testClientPacket.PlayerLookingDirection = new Vector(45.56f, 34.67f, 87.45f);
            testClientPacket.PlayerMovementDirection = new Vector(43.54f, 87.34f, 56.21f);
            testClientPacket.PlayerPosition = new Vector(1f, 5f, 67.65f);
            //testClientPacket.PlayerRunning = true;
            testClientPacket.PlayerShooting = true;
            //testClientPacket.PlayerWalking = false;
            testClientPacket.TimeStamp = DateTime.Now;
            testClientPacket.PacketId = 10;

            Console.WriteLine(testClientPacket);

            ClientPacket tmp = new ClientPacket(testClientPacket.ToByte());
            Console.WriteLine("========================================");
            Console.WriteLine(tmp);
            Console.WriteLine("========================================");
            Console.ReadLine();

            GameInfoPacket gameInfoPacket = new GameInfoPacket();
            gameInfoPacket.GameType = GameTypeEnumeration.Objective;
            gameInfoPacket.Limit = 10;
            gameInfoPacket.PacketId = 6889;
            gameInfoPacket.GameId = 10;
            gameInfoPacket.ServerAddress = new IPEndPoint(IPAddress.Parse("90.156.78.90"), 1234);
            PlayerStatus ps1 = new PlayerStatus();
            ps1.PlayerHealth = 100;
            ps1.PlayerId = 8;
            ps1.PlayerName = "Karpik";
            ps1.PlayerPing = 23;
            ps1.PlayerScore = 3;
            ps1.PlayerTeam = 1;
            PlayerStatus ps2 = new PlayerStatus();
            ps2.PlayerHealth = 78;
            ps2.PlayerId = 2;
            ps2.PlayerName = "Ziomek";
            ps2.PlayerPing = 34;
            ps2.PlayerScore = 7;
            ps2.PlayerTeam = 2;
            gameInfoPacket.PlayerStatusList.Add(ps1);
            gameInfoPacket.PlayerStatusList.Add(ps2);
            TeamData ts1 = new TeamData();
            ts1.TeamId = 1;
            ts1.TeamScore = 89;
            ts1.TeamName = "the crazy killers";
            TeamData ts2 = new TeamData();
            ts2.TeamId = 2;
            ts2.TeamScore = 45;
            ts2.TeamName = "what the fuckers";
            gameInfoPacket.TeamScoreList.Add(ts1);
            gameInfoPacket.TeamScoreList.Add(ts2);
            gameInfoPacket.TimeStamp = DateTime.Now;

            Console.WriteLine(gameInfoPacket);

            GameInfoPacket tmp2 = new GameInfoPacket(gameInfoPacket.ToByte());
            Console.WriteLine("========================================");
            Console.WriteLine(tmp2);
            Console.WriteLine("========================================");
            Console.ReadLine();

            JoinPacket joinPacket = new JoinPacket();
            joinPacket.GameId = 1;
            joinPacket.PacketId = 6543;
            joinPacket.PlayerId = 34;
            joinPacket.PlayerName = "Ziomek2";
            joinPacket.TimeStamp = DateTime.Now;
            joinPacket.TeamId = 67;

            Console.WriteLine(joinPacket);
            JoinPacket tmp3 = new JoinPacket(joinPacket.ToByte());
            Console.WriteLine("========================================");
            Console.WriteLine(tmp3);
            Console.WriteLine("========================================");
            Console.ReadLine();

            LeaveGamePacket leaveGamePacket = new LeaveGamePacket();
            leaveGamePacket.GameId = 56;
            leaveGamePacket.PacketId = 876;
            leaveGamePacket.PlayerId = 89;
            leaveGamePacket.TimeStamp = DateTime.Now;

            Console.WriteLine(leaveGamePacket);
            LeaveGamePacket tmp4 = new LeaveGamePacket(leaveGamePacket.ToByte());
            Console.WriteLine("========================================");
            Console.WriteLine(tmp4);
            Console.WriteLine("========================================");
            Console.ReadLine();

            PlayerInfo testClientPacket2 = new PlayerInfo();

            //testClientPacket.PacketId = 10;
            testClientPacket2.PlayerCarringWeponOne = false;
            testClientPacket2.PlayerCarringWeponTwo = true;
            testClientPacket2.PlayerDucking = true;
            testClientPacket2.PlayerId = 647;
            testClientPacket2.PlayerJumping = true;
            testClientPacket2.PlayerLookingDirection = new Vector(45.4f, 334.617f, 187.425f);
            testClientPacket2.PlayerMovementDirection = new Vector(473.547f, 837.343f, 546.231f);
            testClientPacket2.PlayerPosition = new Vector(17f, 57f, 677.675f);
            //testClientPacket2.PlayerRunning = true;
            testClientPacket2.PlayerShooting = true;
            //testClientPacket2.PlayerWalking = false;

            testClientPacket2.Health = 100;
            testClientPacket2.AckIds.Add(412);
            testClientPacket2.AckIds.Add(456);
            testClientPacket2.Timestamp = DateTime.Now;
            Console.WriteLine(testClientPacket2);
            PlayerInfo tmp5 = new PlayerInfo(testClientPacket2.ToByte());
            Console.WriteLine("========================================");
            Console.WriteLine(tmp5);
            Console.WriteLine("========================================");
            Console.ReadLine();

            ServerPacket server = new ServerPacket();

            //server.NumberOfPlayers = 2;
            server.PacketId = 346;
            server.PlayerInfoList.Add(testClientPacket2);
            server.PlayerInfoList.Add(testClientPacket2);
            server.TimeStamp = DateTime.Now;

            Console.WriteLine(server);
            ServerPacket tmp6 = new ServerPacket(server.ToByte());
            Console.WriteLine("========================================");
            Console.WriteLine(tmp6);
            Console.WriteLine("========================================");
            Console.ReadLine();
        }