Esempio n. 1
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            string arquivo = RetornarArquivoJogo();

            _Jogo = Jogo.AbrirJogo(arquivo, _GameProxy, Content, graphics);
            CarregarCena("Principal");
        }