private void OnTriggerExit(Collider other) { JoggerScript js = other.gameObject.GetComponent <JoggerScript>(); if (js == null) { return; } js.deltaRed += StSc.CoolingRate; }
JoggerScript LoadJogger(int health) { GameObject Jogger = Instantiate(JoggerPrefab, new Vector3(4, 2, -5), Quaternion.identity); JoggerScript js = Jogger.GetComponent <JoggerScript>(); js.health = health; return(js); }
private void OnTriggerExit(Collider other) { JoggerScript js = other.gameObject.GetComponent <JoggerScript>(); if (js == null) { return; } js.deltaBlue += StSc.HydrationRate; js.green -= StSc.SpeedRate; Debug.Log("Trigger Exit"); }