private void OnTriggerExit(Collider other)
    {
        JoggerScript js = other.gameObject.GetComponent <JoggerScript>();

        if (js == null)
        {
            return;
        }
        js.deltaRed += StSc.CoolingRate;
    }
Esempio n. 2
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    JoggerScript LoadJogger(int health)
    {
        GameObject Jogger = Instantiate(JoggerPrefab, new Vector3(4, 2, -5), Quaternion.identity);

        JoggerScript js = Jogger.GetComponent <JoggerScript>();


        js.health = health;

        return(js);
    }
    private void OnTriggerExit(Collider other)
    {
        JoggerScript js = other.gameObject.GetComponent <JoggerScript>();

        if (js == null)
        {
            return;
        }
        js.deltaBlue += StSc.HydrationRate;
        js.green     -= StSc.SpeedRate;
        Debug.Log("Trigger Exit");
    }