Esempio n. 1
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        public void TestDequeue_MultipleJobs()
        {
            JobQueue       queue = new JobQueue();
            IJobDefinition d     = new DudDefinition();
            JobRequest     r     = new JobRequest(d);
            JobTicket      t     = new JobTicket(r, new DudHandler());

            queue.Enqueue(t);
            JobRequest r2 = new JobRequest(d);
            JobTicket  t2 = new JobTicket(r2, new DudHandler());

            queue.Enqueue(t2);

            IJobTicket ta = queue.Dequeue();

            Assert.AreEqual(t, ta);
            Assert.IsTrue(queue.HasPendingJobs);
            Assert.AreEqual(1, queue.NumberOfJobs);

            IJobTicket tb = queue.Dequeue();

            Assert.AreEqual(t2, tb);
            Assert.IsFalse(queue.HasPendingJobs);
            Assert.AreEqual(0, queue.NumberOfJobs);
        }
        public void Enqueue_TwoJobsWithSameName_Throws()
        {
            //mock
            var mockJob  = new JobDetails("TestName", 1000);
            var mockJob2 = new JobDetails("TestName", 2000);

            IDynamicQueue <JobDetails> queue = new JobQueue(null);

            queue.Enqueue(mockJob);
            queue.Enqueue(mockJob2);
        }
Esempio n. 3
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        public static void JoinWork(Queue <EditorJob> resultJobs = null)
        {
            if (mainThread == null)
            {
                return;
            }

            mainThread.Join();

            if (resultJobs != null)
            {
                jobExiting.Enqueue(resultJobs);
            }
        }
Esempio n. 4
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        public void Test(int threads, int jobs)
        {
            IWorkerMonitor workerMonitor = new TestWorkerMonitor();
            IThreadFactory threadFactory = new DefaultThreadFactory();

            using (ManualResetEvent stopSignal = new ManualResetEvent(false))
            {
                using (JobQueue <Job> queue = new JobQueue <Job>("Worker queue", stopSignal))
                {
                    for (int i = 0; i < threads; i++)
                    {
                        TestWorker worker = new TestWorker(i.ToString(CultureInfo.InvariantCulture), queue, threadFactory, workerMonitor);
                        queue.AddWorker(worker);
                    }

                    queue.StartWorkers();

                    for (int i = 0; i < jobs; i++)
                    {
                        Job job = new Job("0");
                        queue.Enqueue(job);
                    }

                    Assert.IsTrue(queue.WaitForQueueToEmpty(TimeSpan.FromSeconds(10)));

                    queue.AssertAllThreadsAlive();

                    stopSignal.Set();

                    threadFactory.WaitForAllThreadsToStop(TimeSpan.FromSeconds(5));

                    Assert.IsTrue(queue.IsEmpty);
                }
            }
        }
Esempio n. 5
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        /// <summary>
        /// Dodanie budynku do kolonii
        /// </summary>
        /// <param name="construct"></param>
        public void AddConstruct(Construct construct)
        {
            constructs_.Add(construct);
            float priority = construct.BuildJob.Location.All(field => !field.IsAvaliable) ? 3f : 0.5f;

            JobQueue.Enqueue(construct.BuildJob, priority);
        }
Esempio n. 6
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        /// <summary>
        /// Simulate this process
        /// </summary>
        public override IEnumerator <InstructionBase> Simulate()
        {
            // while the simulation is running
            while (true)
            {
                // check if the queue for this machine is empty
                if (JobQueue.Count == 0)
                {
                    // if it is, wait until there is something in the queue
                    yield return(new WaitConditionInstruction(() => JobQueue.Count > 0));
                }
                else
                {
                    // take a job from the queue
                    var jobToProcess = JobQueue.Dequeue();

                    // simulate processing the job
                    // which takes time
                    yield return(new WaitInstruction(jobToProcess.ProcessingTimeRequiredByJobQueue[JobQueue]));

                    // use the reliability indicator to determine if the machine is broken down
                    if (CheckForRandomBreakdown())
                    {
                        BreakdownCount++;
                        // the machine has broken down
                        // add the job it was processing back to the queue
                        JobQueue.Enqueue(jobToProcess);

                        // obtain a repair person
                        var allocateInstruction = new AllocateInstruction <RepairPerson>(1);
                        yield return(allocateInstruction);

                        // and wait for the machine to be fixed
                        yield return(new WaitInstruction(RepairTimeRequired));

                        // then release the repair person resource
                        yield return(new ReleaseInstruction <RepairPerson>(allocateInstruction));
                    }
                    else
                    {
                        ProcessedCount++;
                        // record the fact that the job has been processed by this machine type
                        jobToProcess.ProcessingTimeRequiredByJobQueue.Remove(JobQueue);

                        // if the job still requires other processing
                        if (jobToProcess.RequiresMoreWork)
                        {
                            // add it to the next queue
                            jobToProcess.ProcessingTimeRequiredByJobQueue.Keys.First().Enqueue(jobToProcess);
                        }
                        else
                        {
                            // otherwise remove it from the all unprocessed jobs list
                            _unprocessedJobsList.Remove(jobToProcess);
                        }
                    }
                }
            }
        }
        public void Enqueue_JobWithEmptyName_Throws()
        {
            //mock
            var mockJob = new JobDetails("", 1000);

            IDynamicQueue <JobDetails> queue = new JobQueue(null);

            queue.Enqueue(mockJob);
        }
        public void StoppedJobShouldRemainInTheQueue()
        {
            _jobQueue = new JobQueue { ProgressDelegate = this };

            _jobQueue.Enqueue(new JobToSucceed());

            _jobQueue.Execute();
            _jobQueue.Count.ShouldEqual(1, "Stopping after first job's first task execution should leave 1 job in the queue.");
        }
        protected override void downloadProductsCtxMenuItem_Click(object sender, RoutedEventArgs e)
        {
            FoxeTreeViewNotifications.OnDownloadFoxeProductsUnderPage(new FoxeDownloadProductsUnderPageEventArgs()
            {
                FoxePage = this.FoxePage
            });

            JobQueue.Enqueue(new Job(this.FoxePage));
        }
Esempio n. 10
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    public override void CancelJob()
    {
        Owner.Collectable = null;
        var newJob = new ConstructionCollectJob(construction, (Resource)collectable, collectable.Transform.position)
        {
            JobQueue = JobQueue
        };

        JobQueue.Enqueue(newJob);
    }
Esempio n. 11
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        public void TestEnqueue_InvalidRequest()
        {
            JobQueue queue      = new JobQueue();
            bool     eventFired = false;

            queue.JobAdded += (s, e) => eventFired = true;

            queue.Enqueue(null);
            Assert.IsFalse(queue.HasPendingJobs);
            Assert.IsFalse(eventFired);
        }
Esempio n. 12
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        protected override void downloadProductsCtxMenuItem_Click(object sender, RoutedEventArgs e)
        {
            FoxeTreeViewNotifications.OnDownloadFoxeProductsUnderCategory(new FoxeDownloadProductsUnderCategoryEventArgs()
            {
                FoxeCategory = this.FoxeCategory
            });

            foreach (FoxePage foxePage in this.FoxeCategory.Pages)
            {
                JobQueue.Enqueue(new Job(foxePage));
            }
        }
Esempio n. 13
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        public void TestHandleCancel_Handleable()
        {
            JobQueue       queue = new JobQueue();
            IJobDefinition d     = new DudDefinition();
            JobRequest     r     = new JobRequest(d);
            JobTicket      t     = new JobTicket(r, new DudHandler());

            queue.Enqueue(t);
            bool result = queue.Handle(t);

            Assert.IsTrue(result);
            Assert.IsFalse(queue.HasPendingJobs);
        }
Esempio n. 14
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        public static void AddWork(EditorJob job)
        {
            if (mainThread == null)
            {
                emergencyExit = false;

                mainThread      = new Thread(DispatchThread);
                mainThread.Name = $"EditorJobSystem.ThreadUpdate";
                mainThread.Start();
            }

            jobEntering.Enqueue(job);
        }
Esempio n. 15
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        private void AbandonJob()
        {
            _nextTile = DestinationTile = CurrentTile;

            if (_job != null)
            {
                JobQueue.Enqueue(_job);
            }

            _jobSearchCooldownInSec = 15;

            _job = null;
        }
        public void Dequeue_AfterEnqueue_ReturnCorrectJobsInOrder()
        {
            var mockJob  = new JobDetails("TestName", 1000);
            var mockJob2 = new JobDetails("TestName2", 2000);
            var mockJob3 = new JobDetails("TestName3", 2000);

            //

            IDynamicQueue <JobDetails> queue = new JobQueue(null);

            queue.Enqueue(mockJob);
            queue.Enqueue(mockJob2);
            queue.Enqueue(mockJob3);

            JobDetails topJob = queue.Dequeue();

            Assert.AreEqual(mockJob, topJob);
            topJob = queue.Dequeue();
            Assert.AreEqual(mockJob2, topJob);
            topJob = queue.Dequeue();
            Assert.AreEqual(mockJob3, topJob);
        }
Esempio n. 17
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        private static void WorkThreadInOrder()
        {
            var frameCount = exitChildFrameCount;

            while (true)
            {
                var newJob = jobInOrder.Dequeue();
                if (newJob != null)
                {
                    var jobStatus = newJob.Execute();
                    if (jobStatus != RuntimeJob.JobStatus.Working)
                    {
                        jobFinished.Enqueue(newJob);
                    }
                    else
                    {
                        jobInOrder.Enqueue(newJob);
                    }

                    frameCount = exitChildFrameCount;
                }
                else
                {
                    frameCount--;
                }

                if (frameCount < 0)
                {
                    break;
                }
                else
                {
                    Thread.Sleep(waitMilliseconds);
                }
            }
        }
Esempio n. 18
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        public void TestDequeue_OneJob()
        {
            JobQueue queue = new JobQueue();

            IJobDefinition d = new DudDefinition();
            JobRequest     r = new JobRequest(d);
            JobTicket      t = new JobTicket(r, new DudHandler());

            queue.Enqueue(t);

            IJobTicket t1 = queue.Dequeue();

            Assert.AreEqual(t, t1);
            Assert.AreEqual(0, queue.NumberOfJobs);
            Assert.IsFalse(queue.HasPendingJobs);
        }
Esempio n. 19
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        public void TestEnqueue_ValidRequest()
        {
            JobQueue queue      = new JobQueue();
            bool     eventFired = false;

            queue.JobAdded += (s, e) => eventFired = true;

            IJobDefinition d = new DudDefinition();
            JobRequest     r = new JobRequest(d);
            JobTicket      t = new JobTicket(r, new DudHandler());

            queue.Enqueue(t);

            Assert.IsTrue(eventFired);
            Assert.AreEqual(1, queue.NumberOfJobs);
            Assert.IsTrue(queue.HasPendingJobs);
        }
Esempio n. 20
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        public void TestWork_NoWorker()
        {
            ObjectJobDefinition d = new ObjectJobDefinition(
                new PipelineDefinition(
                    new AlgorithmDefinition[] { }),
                new JobInput[] { });
            JobRequest    r           = new JobRequest(d);
            JobTicket     ticket      = new JobTicket(r, new DudCancellationHandler());
            JobQueue      queue       = new JobQueue();
            QueueExecutor executor    = new QueueExecutor(queue);
            bool          didComplete = false;

            executor.ExhaustedQueue += (s, e) => didComplete = true;
            queue.Enqueue(ticket);

            executor.Start();
        }
Esempio n. 21
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        protected internal void EnqueueJob(JobConf conf, int stepNumber = 0)
        {
            Args.ThrowIfNull(conf, "JobConf");

            lock (_jobQueueLock)
            {
                if (!_isRunning)
                {
                    StartJobRunnerThread();
                }

                Job job = conf.CreateJob();
                job.StepNumber = stepNumber;
                JobQueue.Enqueue(job);
                _enqueueSignal.Set();
            }
        }
Esempio n. 22
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        public async void RaceConditionExcluded()
        {
            // Seeding jobs
            JobQueue <> .Enqueue(new WorkItem("Lol", 0, 0, CancellationToken.None));

            JobQueue.Enqueue(new WorkItem("Lol", 0, 0, CancellationToken.None));

            var t1 = DequeueJob();
            var t2 = DequeueJob();

            var ex = await Record.ExceptionAsync(async() =>
            {
                await Task.WhenAll(t1, t2);
            });

            Assert.Null(ex);
        }
Esempio n. 23
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        public void TestWork_OneJob()
        {
            ObjectJobDefinition d = new ObjectJobDefinition(
                new PipelineDefinition(
                    new AlgorithmDefinition[] { }),
                new JobInput[] { });
            JobRequest    r        = new JobRequest(d);
            JobTicket     ticket   = new JobTicket(r, new DudCancellationHandler());
            JobQueue      queue    = new JobQueue();
            WorkerImpl    worker   = new WorkerImpl();
            QueueExecutor executor = new QueueExecutor(queue);

            executor.Worker        = worker;
            executor.PluginFactory = new DudFactory();
            executor.Persister     = new DudPersister();
            bool didComplete = false;

            executor.ExhaustedQueue += (s, e) => didComplete = true;
            queue.Enqueue(ticket);

            executor.Start();

            int totalTime = 0;

            while (didComplete == false)
            {
                Thread.Sleep(1);
                totalTime += 1;
                if (totalTime > 10000)
                {
                    Assert.Fail("Did not complete job in less than 10s");
                }
            }

            Assert.IsTrue(worker.DidWork);
        }
 public void Enqueue_NullJob_Throws()
 {
     IDynamicQueue <JobDetails> queue = new JobQueue(null);
     JobDetails topJob = queue.Enqueue(null);
 }
Esempio n. 25
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 public void EnqueueJob(Job operation)
 {
     _jobQueue.Enqueue(operation);
 }
Esempio n. 26
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        public IActionResult Post(
            string crawlid,
            string[] collection,
            string[] field,
            string[] select,
            string q,
            string job,
            string and,
            string or,
            int skip,
            int take)
        {
            bool isValid = true;

            ViewBag.JobValidationError = null;
            ViewBag.TargetCollectionValidationError = null;
            ViewBag.Collection = collection;
            ViewBag.Field      = field;
            ViewBag.Q          = q;
            ViewBag.Job        = job;

            if (string.IsNullOrWhiteSpace(job))
            {
                ViewBag.JobValidationError = "Please select a job to execute.";
                isValid = false;
            }

            if (!isValid)
            {
                return(View("Index"));
            }

            _queue.Enqueue(new CrawlJob(
                               SessionFactory,
                               _queryParser,
                               _model,
                               _log,
                               crawlid,
                               collection,
                               field,
                               q,
                               job,
                               and != null,
                               or != null,
                               skip,
                               take
                               ));

            return(RedirectToAction(job, "Status", new
            {
                crawlid,
                collection,
                field,
                select,
                q,
                and = (and != null ? "AND" : null),
                or = (or != null ? "OR" : null),
                skip,
                take
            }));
        }
Esempio n. 27
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 public Task Send(Packet packet) => sendQueue.Enqueue(packet, false, priority: true);
Esempio n. 28
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        private static void DispatchThread()
        {
            var frameCount = exitMainFrameCount;

            while (true)
            {
                var tempJobs = new Queue <EditorJob>();
                jobEntering.Dequeue(tempJobs);

                var inOrderJobs    = new Queue <EditorJob>();
                var outOfOrderJobs = new Queue <EditorJob>();
                while (tempJobs.Count > 0)
                {
                    var job = tempJobs.Dequeue();
                    if (job.DispatchInOrder)
                    {
                        inOrderJobs.Enqueue(job);
                    }
                    else
                    {
                        outOfOrderJobs.Enqueue(job);
                    }
                }

                jobInOrder.Enqueue(inOrderJobs);
                jobOutOfOrder.Enqueue(outOfOrderJobs);

                if (inOrderJobs.Count > 0)
                {
                    StartInOrderThread();
                }

                if (outOfOrderJobs.Count > 0)
                {
                    StartOutOfOrderThreads();
                }

                jobFinished.Dequeue(tempJobs);
                jobExiting.Enqueue(tempJobs);

                bool resetFrameCount = false;
                lock (inOrderLock)
                {
                    if (inOrderThread == null || !inOrderThread.IsAlive)
                    {
                        resetFrameCount = true;
                    }
                }

                lock (outOfOrderLock)
                {
                    if (outOfOrderThreads.Count > 0)
                    {
                        UnsafeCleanOutOfOrderThreads();
                        resetFrameCount = true;
                    }
                }

                if (resetFrameCount)
                {
                    frameCount = exitMainFrameCount;
                }
                else
                {
                    frameCount--;
                }

                if (frameCount < 0 || emergencyExit)
                {
                    break;
                }
                else
                {
                    Thread.Sleep(waitMilliseconds);
                }
            }

            mainThread = null;
        }
 public void EnqueueJob(Job operation)
 {
     _storage.RequestData("data id here", operation.Input[0].Type);
     _jobQueue.Enqueue(operation);
 }
Esempio n. 30
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 public override void CancelJob()
 {
     Owner.Collectable = null;
     JobQueue.Enqueue(new CollectJob(collectable, collectable.Transform.position));
 }
Esempio n. 31
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 public void AddJob(TJob job)
 {
     JobQueue.Enqueue(job);
     AddJobWaitHandle.Set();
 }