void updateNotices(JobNotice jobNotice) { var result = jobNotices.FirstOrDefault(notice => notice == jobNotice); jobNotices.Remove(result); OnJobsInitialized?.Invoke(jobNotices); }
void onNewJob(JobNotice jobNotice) { setLocation(FIRE_LOCATION.WORK); string newlevel = jobNotice.scriptable.jobSiteScene; StartCoroutine(reloadSceneAsync(level, newlevel)); }
void InitializeAllJobNotices() { for (int i = 0; i < notices.Count; i++) { JobNotice jobNotice = new JobNotice(); jobNotice.scriptable = notices[i]; jobNotices.Add(jobNotice); } OnJobsInitialized?.Invoke(jobNotices); }
public void setJobNotice(JobNotice jobNotice) { _jobNotice = jobNotice; }
public void setJob(JobNotice jobNotice) { _jobNotice = jobNotice; insertInformation(); }