Esempio n. 1
0
        private static void Executor_JobDone(object sender, JobDoneEventArg e)
        {
            string log = null;
            string message;

            switch (e.CurrentJobState)
            {
            case JobState.Finished:
                var executionTime = e.ExecutionTime.HasValue ? $" in {e.ExecutionTime.Value} ms." : ".";
                log     = $"Finished job: {e.JobResult?.MessageToShow ?? string.Empty}, ID: {e.CurrentJobId}";
                message = log + executionTime + Environment.NewLine;

                if (Executor.CanStartNewJob() && !AllJobsHaveFinished())
                {
                    Job newJob = PriorityQueue.Dequeue();
                    Executor.StartJob(newJob);
                }


                break;

            case JobState.Cancelled:
                message = $"Job: {e.CurrentJobType} (ID: {e.CurrentJobId}) was cancelled by user." + Environment.NewLine;
                log     = $"Canceled job: ID: {e.CurrentJobId}." + Environment.NewLine;
                if (Executor.CanStartNewJob() && !AllJobsHaveFinished())
                {
                    Job newJob = PriorityQueue.Dequeue();
                    Executor.StartJob(newJob);
                }

                break;

            default:
                return;
            }
            Debug.WriteLine(message);
            LogHelper.WriteLog(log);
        }
Esempio n. 2
0
        private void Worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            time.Stop();

            JobResult result = null;

            if (!e.Cancelled && e.Error == null)
            {
                currentJob.Finish();
                result = (JobResult)e.Result;
            }
            else
            {
                currentJob.Cancel();
            }


            JobDoneEventArg jobArg = new JobDoneEventArg(currentJob.Id, currentJob.Type, currentJob.State, result, time.ElapsedMilliseconds);

            JobDone?.Invoke(sender, jobArg);

            time.Reset();
        }