private static string JitterAlgorithmToString(JitterAlgorithm algorithm) { switch (algorithm) { case JitterAlgorithm.RelativeToWorld: return("Relative to World [Jittery]"); case JitterAlgorithm.RelativeToCenter: return("Realtive to Center"); case JitterAlgorithm.CPURelativeToEye: return("CPU Relative to Eye"); case JitterAlgorithm.GPURelativeToEye: return("GPU Relative To Eye"); case JitterAlgorithm.GPURelativeToEyeDSFUN90: return("GPU Relative To Eye [DSFUN90]"); case JitterAlgorithm.GPURelativeToEyeLOD: return("GPU Relative To Eye [LOD]"); } return(string.Empty); }
private static string JitterAlgorithmToString(JitterAlgorithm algorithm) { switch (algorithm) { case JitterAlgorithm.RelativeToWorld: return "Relative to World [Jittery]"; case JitterAlgorithm.RelativeToCenter: return "Realtive to Center"; case JitterAlgorithm.CPURelativeToEye: return "CPU Relative to Eye"; case JitterAlgorithm.GPURelativeToEye: return "GPU Relative To Eye"; case JitterAlgorithm.GPURelativeToEyeDSFUN90: return "GPU Relative To Eye [DSFUN90]"; case JitterAlgorithm.GPURelativeToEyeLOD: return "GPU Relative To Eye [LOD]"; } return string.Empty; }