public void InitOutfit() { Item hair = new Item(8264) { Hue = 1102, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item fhair = new Item(8268) { Hue = 1102, Layer = Layer.FacialHair, Movable = false }; AddItem(fhair); Item skirt = new Skirt() { Hue = 0, Movable = false }; AddItem(skirt); Item jinBaori = new JinBaori() { Hue = 33, Movable = false }; AddItem(jinBaori); Item shirt = new FancyShirt() { Hue = 1150, Movable = false }; AddItem(shirt); Shoes shoes = new Shoes() { Hue = 1754, Movable = false }; AddItem(shoes); PackGold(50, 200); }
public void InitOutfit() { Item hair = new Item(8251) { Hue = 1136, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item shirt = new Shirt() { Hue = 3, Movable = false }; AddItem(shirt); Item jinBaori = new JinBaori() { Hue = 118, Movable = false }; AddItem(jinBaori); Item pants = new LongPants() { Hue = 3, Movable = false }; AddItem(pants); Shoes shoes = new Shoes() { Hue = 1725, Movable = false }; AddItem(shoes); PackGold(50, 200); }
public override void InitOutfit() { Item hair = new Item(8261) { Hue = 1133, Layer = Layer.Hair, Movable = false }; AddItem(hair); Item jinbaori = new JinBaori() { Hue = 247, Movable = false }; AddItem(jinbaori); Item pants = new ShortPants() { Hue = 207, Movable = false }; AddItem(pants); Shoes shoes = new Shoes() { Hue = 1725, Movable = false }; AddItem(shoes); PackGold(50, 200); }
public LockeCole() : base(AIType.AI_Arcade, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Locke Cole"; Body = 400; Hue = 1162; SpecialTitle = "Undead Treasure Hunter"; TitleHue = 1174; BaseSoundID = 362; SetStr(500); SetDex(400); SetInt(100); SetHits(400000); SetDamage(2, 4); foreach (SkillName skill in _Skills) { SetSkill(skill, 80.0, 140.0); } SpeechHue = YellHue = 34; VirtualArmor = 90; PackGold(3000, 3500); PackMagicItems(5, 5, 0.95, 0.95); PackMagicItems(5, 5, 0.80, 0.65); PackMagicItems(5, 5, 0.80, 0.65); PackMagicItems(6, 6, 0.80, 0.65); Damagers = new Dictionary <PlayerMobile, int>(); var helm = new SkullCap(); helm.Name = "Locke's Bandana"; helm.Hue = 4; helm.Identified = true; AddItem(Immovable(helm)); var arms = new JinBaori(); arms.Name = "Locke's Jacket"; arms.Hue = 4; arms.Identified = true; AddItem(Immovable(arms)); var gloves = new LeatherGloves(); gloves.Name = "Locke's Gloves"; gloves.Hue = 4; gloves.Identified = true; AddItem(Immovable(gloves)); var tunic = new Shirt(); tunic.Name = "Locke's Shirt"; tunic.Hue = 0; tunic.Identified = true; AddItem(Immovable(tunic)); var legs = new LeatherNinjaPants(); legs.Name = "Locke's Pants"; legs.Hue = 4; legs.Identified = true; AddItem(Immovable(legs)); var boots = new ElvenBoots(); boots.Name = "Locke's Boots"; boots.Hue = 1175; boots.Identified = true; AddItem(Immovable(boots)); var spellbook = new Dagger(); spellbook.Name = "Thief Dagger"; spellbook.Hue = 0; spellbook.Movable = false; AddItem(Immovable(spellbook)); }
public BlackOrderAssassin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Black Order Assassin"; Title = "of the Serpent's Fang Sect"; Race = Utility.RandomBool() ? Race.Human : Race.Elf; Body = Race == Race.Elf ? 605 : 400; Hue = Utility.RandomSkinHue(); Utility.AssignRandomHair(this); if (Utility.RandomBool()) { Utility.AssignRandomFacialHair(this, HairHue); } SetStr(125, 175); SetDex(190, 310); SetInt(85, 105); SetHits(900, 1100); SetDamage(12, 26); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 65); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 30, 50); SetResistance(ResistanceType.Poison, 45, 65); SetResistance(ResistanceType.Energy, 45, 65); Fame = 10000; Karma = -10000; SetSkill(SkillName.MagicResist, 80.0, 100.0); SetSkill(SkillName.Tactics, 115.0, 130.0); SetSkill(SkillName.Wrestling, 95.0, 120.0); SetSkill(SkillName.Anatomy, 105.0, 120.0); SetSkill(SkillName.Fencing, 100.0, 110.0); /* Equip */ AddItem(new Sai()); Item item = null; item = new LeatherNinjaPants(); item.Hue = 1309; AddItem(item); item = new FancyShirt(); item.Hue = 1309; AddItem(item); item = new StuddedGloves(); item.Hue = 42; AddItem(item); item = new JinBaori(); item.Hue = 42; AddItem(item); item = new LightPlateJingasa(); item.Hue = 1309; AddItem(item); item = new ThighBoots(); item.Hue = 1309; AddItem(item); }
public LockeColeMirrorImagePortal() : base(AIType.AI_Arcade, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Locke Cole"; Body = 400; Hue = 1162; SpecialTitle = "Mirror Image"; TitleHue = 1174; BaseSoundID = 362; SetStr(10, 10); SetDex(200); SetInt(706, 726); SetHits(2000); SetDamage(1, 1); foreach (SkillName skill in _Skills) { SetSkill(skill, 65.0, 70.0); } SpeechHue = YellHue = 34; VirtualArmor = 90; PackGold(500, 1000); PackMagicItems(5, 5, 0.95, 0.95); var helm = new SkullCap(); helm.Name = "Locke's Bandana"; helm.Hue = 4; helm.Identified = true; AddItem(Immovable(helm)); var arms = new JinBaori(); arms.Name = "Locke's Jacket"; arms.Hue = 4; arms.Identified = true; AddItem(Immovable(arms)); var gloves = new LeatherGloves(); gloves.Name = "Locke's Gloves"; gloves.Hue = 4; gloves.Identified = true; AddItem(Immovable(gloves)); var tunic = new Shirt(); tunic.Name = "Locke's Shirt"; tunic.Hue = 0; tunic.Identified = true; AddItem(Immovable(tunic)); var legs = new LeatherNinjaPants(); legs.Name = "Locke's Pants"; legs.Hue = 4; legs.Identified = true; AddItem(Immovable(legs)); var boots = new ElvenBoots(); boots.Name = "Locke's Boots"; boots.Hue = 1175; boots.Identified = true; AddItem(Immovable(boots)); var spellbook = new Dagger(); spellbook.Name = "Thief Dagger"; spellbook.Hue = 0; spellbook.Movable = false; AddItem(Immovable(spellbook)); }
public BlackOrderMasterThief() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Black Order Master Thief"; Title = "of the Tiger's Claw Sect"; Race = Utility.RandomBool() ? Race.Human : Race.Elf; Hue = Race.RandomSkinHue(); Utility.AssignRandomHair(this); if (Utility.RandomBool()) { Utility.AssignRandomHair(this, HairHue); } SetStr(525, 375); SetDex(290, 310); SetInt(285, 305); SetHits(1900, 2100); SetDamage(16, 30); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 70); SetResistance(ResistanceType.Fire, 55, 75); SetResistance(ResistanceType.Cold, 35, 55); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 75); Fame = 10000; Karma = -10000; SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 125.0, 140.0); SetSkill(SkillName.Wrestling, 110.0, 130.0); SetSkill(SkillName.Anatomy, 105.0, 120.0); SetSkill(SkillName.Swords, 115.0, 125.0); SetSkill(SkillName.Parry, 115.0, 125.0); /* Equip */ Item item = null; item = new Wakizashi(); item.Hue = 1309; AddItem(item); item = new LeatherNinjaPants(); item.Hue = 1309; AddItem(item); item = new FancyShirt(); item.Hue = 1309; AddItem(item); item = new StuddedGloves(); item.Hue = 105; AddItem(item); item = new JinBaori(); item.Hue = 105; AddItem(item); item = new LightPlateJingasa(); item.Hue = 1309; AddItem(item); }
public Kefka() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 400; Female = false; Hue = 33779; Title = "Kefka"; HairItemID = 8253; HairHue = 1169; //Body = 149; // Uncomment these lines and input values //BaseSoundID = 0x4B0; // To use your own custom body and sound. SetStr(3000, 6000); SetDex(2000, 4000); SetInt(1000, 2000); SetHits(100000, 300000); SetDamage(20, 25); SetDamageType(ResistanceType.Cold, 199); SetDamageType(ResistanceType.Fire, 199); SetDamageType(ResistanceType.Energy, 199); SetDamageType(ResistanceType.Poison, 199); SetResistance(ResistanceType.Physical, 60); SetResistance(ResistanceType.Cold, 70); SetResistance(ResistanceType.Fire, 70); SetResistance(ResistanceType.Energy, 70); SetResistance(ResistanceType.Poison, 70); SetSkill(SkillName.Fencing, 100.0, 120.0); SetSkill(SkillName.Macing, 100.0, 120.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Swords, 100.0, 120.0); SetSkill(SkillName.Tactics, 100.0, 120.0); SetSkill(SkillName.Wrestling, 100.0, 120.0); //m_Timer = new TeleportTimer( this ); //m_Timer.Start(); Fame = 5000; Karma = 5000; VirtualArmor = 65; PackGold(55120, 56130); Item FancyShirt = new FancyShirt(); FancyShirt.Movable = false; FancyShirt.Hue = 38; AddItem(FancyShirt); Item LongPants = new LongPants(); LongPants.Movable = false; LongPants.Hue = 38; AddItem(LongPants); Item Cloak = new Cloak(); Cloak.Hue = 1271; Cloak.Movable = false; AddItem(Cloak); Item JinBaori = new JinBaori(); JinBaori.Movable = false; JinBaori.Hue = 1271; AddItem(JinBaori); Item Shoes = new Shoes(); Shoes.Movable = false; Shoes.Hue = 348; AddItem(Shoes); }