//const string ATK = "Joystick1Button0"; //const string JUMP = "Joystick1Button1"; //const string SHANJIN = "Joystick1Button2"; //const string SKILL = "Joystick1Button3"; // Use this for initialization void Start() { _body = GetComponent <GameBody>(); _jijiaBody = GetComponent <JijiaGamebody>(); //print("body: "+_body.); //ObjectEventDispatcher.dispatcher.addEventListener(EventTypeName.ROLECANCONTROL, this.IsRoleCanControl); }