Esempio n. 1
0
    public void DestroyRandom()
    {
        //uu tien destroy ganh
        dropjewel();
        if (PLayerInfo.MODE == 1)
        {
            if (!isStar)
            {
                List <CellObj> listeff = getListCellEffect();

                if (listeff.Count > 0)
                {
                    CellObj tmp = listeff[Random.Range(0, listeff.Count)];
                    tmp.RemoveEffect();
                    EffectSpawner.effect.Thunder(GribManager.cell.GribCell[(int)tmp.cell.CellPosition.x, (int)tmp.cell.CellPosition.y].transform.position);
                }
                else
                {
                    destroynotempty();
                }
            }
            else
            {
                Vector2  vtmp = posUnderStar();
                JewelObj tmp  = JewelSpawner.spawn.JewelGribScript[(int)vtmp.x, (int)vtmp.y];
                if (tmp != null && tmp != JewelStar)
                {
                    tmp.Destroy();
                    EffectSpawner.effect.Thunder(GribManager.cell.GribCell[(int)tmp.jewel.JewelPosition.x, (int)tmp.jewel.JewelPosition.y].transform.position);
                }
            }
        }
    }
Esempio n. 2
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    public void DestroyAdjacentJewel(JewelObj jewelObj, bool firstTime = true)
    {
        if (jewelObj == null || jewelObj.jewel == null)
        {
            print("NULL");
            return;
        }

        Jewel   centerJewel     = jewelObj.jewel;
        Vector2 centerJewel_Pos = centerJewel.JewelPosition;

        Vector2[] directions = GetAdjacentVectors(centerJewel_Pos);

        foreach (Vector2 direction in directions)
        {
            if (CheckOutOfBounds(direction))
            {
                JewelObj obj = JewelSpawner.spawn.JewelGribScript[(int)direction.x, (int)direction.y];
                if (obj != null)
                {
                    obj.Destroy();
                }
            }
        }

        if (firstTime)
        {
            StartCoroutine(DestroyAdjacentJewel_Again(centerJewel_Pos));
        }
    }
    // 消除相同类型对象
    IEnumerator DestroyType(int type, Vector3 pos)
    {
        // 激活禁选框
        NoSelect.SetActive(true);
        // 开启滑落检测
        dropjewel();
        // 遍历宝石列表
        for (int x = 0; x < 7; x++)
        {
            for (int y = 0; y < 9; y++)
            {
                JewelObj tmp = JewelSpawner.spawn.JewelGribScript[x, y];
                if (tmp != null && tmp.jewel.JewelType == type)
                {
                    // 播放特效
                    EffectSpawner.effect.MGE(pos, JewelSpawner.spawn.JewelGrib[x, y].transform.position);
                    // 销毁宝石对象
                    tmp.Destroy();
                }
            }
        }
        // 等0.2s
        yield return(new WaitForSeconds(0.2f));

        // 隐藏禁选框
        NoSelect.SetActive(false);
    }
Esempio n. 4
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    IEnumerator WheelEffect_Async(Vector2 startpos, MotionDirection motionDirection)
    {
        int boundCol = GameController.HEIGHT;
        int boundRow = GameController.WIDTH;

        List <Vector2> dirs = new List <Vector2>();

        switch (motionDirection)
        {
        case MotionDirection.RIGHT:
            for (int i = (int)startpos.x; i < boundRow; i++)
            {
                dirs.Add(new Vector2((float)i, startpos.y));
            }
            break;

        case MotionDirection.LEFT:
            for (int i = (int)startpos.x; i > -1; i--)
            {
                dirs.Add(new Vector2((float)i, startpos.y));
            }
            break;

        case MotionDirection.UP:
            for (int i = (int)startpos.y; i < boundCol; i++)
            {
                dirs.Add(new Vector2(startpos.x, (float)i));
            }
            break;

        case MotionDirection.DOWN:
            for (int i = (int)startpos.y; i > -1; i--)
            {
                dirs.Add(new Vector2(startpos.x, (float)i));
            }
            break;
        }

        for (int i = 1; i < dirs.Count; i++)
        {
            JewelObj tmp = JewelSpawner.spawn.JewelGribScript [(int)dirs[i].x, (int)dirs[i].y];
            if (tmp != null)
            {
                if (i < 4)
                {
                    int random = Random.Range(6, 8);
                    Supporter.sp.SpawnJewelPower(tmp.jewel.JewelType, random, tmp.jewel.JewelPosition, true);
                }
                else
                {
                    tmp.Destroy();
                }
            }
        }
        yield return(new WaitForSeconds(1f));

        GameController.action.dropjewel();
    }
Esempio n. 5
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    private void hammerSelect()
    {
        if (Input.GetMouseButtonUp(0) && (isDoHammer || isExChange || isMagic))
        {
            //锤子道具销毁宝石
            if (isDoHammer)
            {
                GameObject pointer = JewelTouchChecker(Input.mousePosition);
                if (pointer != null)
                {
                    JewelObj JewelScript = pointer.GetComponent <JewelObj>();
                    Supporter.sp.StopSuggestionAnim();
                    if (JewelScript != null && JewelScript.jewel.JewelType != 99)
                    {
                        JewelScript.Destroy();
                        dropjewel();
                    }
                }
            }
            //魔法道具
            if (isMagic)
            {
                GameObject pointer = JewelTouchChecker(Input.mousePosition);
                if (pointer != null)
                {
                    JewelObj JewelScript = pointer.GetComponent <JewelObj>();
                    Supporter.sp.StopSuggestionAnim();
                    if (JewelScript != null && JewelScript.jewel.JewelType != 99)
                    {
                        Vector3 v = new Vector3(JewelScript.jewel.JewelPosition.x, JewelScript.jewel.JewelPosition.y);
                        StartCoroutine(SpawnJewelPower(JewelScript.jewel.JewelType, (int)Power.BOOM, v));
                    }
                }
            }

#if IPHONE || ANDROID
            if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
#else
            if (EventSystem.current.IsPointerOverGameObject())
#endif
            {
                //点击UI
                if (EventSystem.current.currentSelectedGameObject == null || !EventSystem.current.currentSelectedGameObject.name.Contains("prop_"))
                {
                    Debug.Log("---点击UI 不为道具");
                    isDoHammer = false;
                    isExChange = false;
                    isMagic    = false;
                    prop_bg.SetActive(false);
                    JewelSpawner.spawn.transform.position = new Vector3(0, 0, 0);
                    JewelSpawner.spawn.transform.SetAsLastSibling();
                }
            }
        }
    }
Esempio n. 6
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    IEnumerator Endgame()
    {
        GameController.action.dropjewel();
        yield return(new WaitForSeconds(2f));

        int movesLeft    = GameController.action.MoveLeft;
        int spawnPerMove = 2;

        int[] validPowers = new int[]
        {
            6,            //STRIPED_VERTICAL
            7,            //STRIPED_HORIZONTAL
            5,            //WRAPPER
        };

        int availableSlots = NormalJewelCount();          //measure to prevent stack overflow.Happens when there is no more available jewel

        for (int i = 0; i < movesLeft; i++)
        {
            for (int j = 0; j < spawnPerMove; j++)
            {
                if (availableSlots > 0)                 //measure to prevent stack overflow
                {
                    Vector2 location = GetRandomLocation();
                    int     rand     = Random.Range(0, validPowers.Length);
                    Supporter.sp.SpawnJewelPower(JewelSpawner.spawn.JewelGribScript [(int)location.x, (int)location.y].jewel.JewelType, validPowers[rand], location, true);
                    availableSlots--;
                }
            }

            yield return(new WaitForSeconds(0.5f));
        }

        yield return(new WaitForSeconds(2f));

        for (int x = 0; x < GameController.WIDTH; x++)
        {
            for (int y = 0; y < GameController.HEIGHT; y++)
            {
                JewelObj tmp = JewelSpawner.spawn.JewelGribScript [x, y];
                if (tmp != null && tmp.jewel != null)
                {
                    if (tmp.jewel.JewelPower != 0)
                    {
                        tmp.Destroy();
                        yield return(new WaitForSeconds(0.5f));
                    }
                }
            }
        }

        yield return(new WaitForSeconds(1.5f));

        Timer.timer.Win();
    }
Esempio n. 7
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    public IEnumerator DestroyAdjacentJewel_Again(Vector2 jewelPos)
    {
        yield return(new WaitForSeconds(GameController.DROP_DELAY + 1.5f));

        JewelObj obj = JewelSpawner.spawn.JewelGribScript[(int)jewelPos.x, (int)jewelPos.y];

        DestroyAdjacentJewel(obj, false);
        if (obj != null)
        {
            obj.Destroy();
        }
        GameController.action.dropjewel();
    }
Esempio n. 8
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 //Destroy a specific type of jewel
 IEnumerator DestroyJewelType(int type)
 {
     for (int x = 0; x < GameController.WIDTH; x++)
     {
         for (int y = 0; y < GameController.HEIGHT; y++)
         {
             JewelObj tmp = JewelSpawner.spawn.JewelGribScript [x, y];
             if (tmp != null && tmp.jewel.JewelType == type)
             {
                 EffectSpawner.effect.Thunder(GribManager.cell.GribCell[(int)tmp.jewel.JewelPosition.x, (int)tmp.jewel.JewelPosition.y].transform.position);
                 tmp.Destroy();
                 yield return(new WaitForSeconds(0.1f));
             }
         }
     }
     GameController.action.dropjewel();
 }
 // 随机消除一个宝石
 public void DestroyRandom()
 {
     //uu tien destroy ganh
     dropjewel();// 开启下落检查
     // 如果是街机模式
     if (PLayerInfo.MODE == 1)
     {
         // 如果没有星星宝石
         if (!isStar)
         {
             // 获取有特效的格子列表
             List <CellObj> listeff = getListCellEffect();
             // 如果有这样的格子
             if (listeff.Count > 0)
             {
                 // 从列表中随机获取一个格子
                 CellObj tmp = listeff[Random.Range(0, listeff.Count)];
                 // 播放并移除特效
                 tmp.RemoveEffect();
                 // 播放火球特效
                 EffectSpawner.effect.Thunder(GribManager.cell.GribCell[(int)tmp.cell.CellPosition.x, (int)tmp.cell.CellPosition.y].transform.position);
             }
             else
             {
                 // 从特殊格子中随机一个消除
                 destroynotempty();
             }
         }
         else
         {
             // 星星下方随机一个图块坐标
             Vector2 vtmp = posUnderStar();
             // 根据坐标获取宝石对象
             JewelObj tmp = JewelSpawner.spawn.JewelGribScript[(int)vtmp.x, (int)vtmp.y];
             // 如果该宝石对象不为空且不是星星宝石
             if (tmp != null && tmp != JewelStar)
             {
                 // 销毁该对象
                 tmp.Destroy();
                 // 播放火球特效
                 EffectSpawner.effect.Thunder(GribManager.cell.GribCell[(int)tmp.jewel.JewelPosition.x, (int)tmp.jewel.JewelPosition.y].transform.position);
             }
         }
     }
 }
Esempio n. 10
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    //Destroy all stripes
    IEnumerator ActivateStripes(float delay)
    {
        yield return(new WaitForSeconds(delay));

        for (int x = 0; x < GameController.WIDTH; x++)
        {
            for (int y = 0; y < GameController.HEIGHT; y++)
            {
                JewelObj tmp = JewelSpawner.spawn.JewelGribScript [x, y];
                if (tmp != null)
                {
                    if (tmp.jewel.JewelPower == 6 || tmp.jewel.JewelPower == 7)
                    {
                        tmp.Destroy();
                    }
                }
            }
        }
    }
Esempio n. 11
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    IEnumerator DestroyType(int type, Vector3 pos)
    {
        NoSelect.SetActive(true);
        dropjewel();
        for (int x = 0; x < 7; x++)
        {
            for (int y = 0; y < 9; y++)
            {
                JewelObj tmp = JewelSpawner.spawn.JewelGribScript[x, y];
                if (tmp != null && tmp.jewel.JewelType == type)
                {
                    EffectSpawner.effect.MGE(pos, JewelSpawner.spawn.JewelGrib[x, y].transform.position);
                    tmp.Destroy();
                }
            }
        }
        yield return(new WaitForSeconds(0.2f));

        NoSelect.SetActive(false);
    }
Esempio n. 12
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    IEnumerator ComboWrapped_Wrapped(Vector2 centerPos)
    {
        Vector2[] directions        = Supporter.sp.GetAdjacentVectors_x2(centerPos);
        JewelObj  centerPosJewelObj = JewelSpawner.spawn.JewelGribScript [(int)centerPos.x, (int)centerPos.y];

        foreach (Vector2 direction in directions)
        {
            if (Supporter.sp.CheckOutOfBounds(direction))
            {
                JewelObj tmp = JewelSpawner.spawn.JewelGribScript [(int)direction.x, (int)direction.y];
                if (tmp != null && tmp.jewel != null)
                {
                    tmp.Destroy();
                }
            }
        }
        Supporter.sp.Boom(centerPosJewelObj.transform.position);
        yield return(new WaitForSeconds(3f));

        GameController.action.dropjewel();
    }