// Start is called before the first frame update void Start() { if (gameObject.activeInHierarchy) { gameObject.SetActive(false); } // button listeners resume.onClick.AddListener(delegate { Resume(); }); restart.onClick.AddListener(delegate { Restart(); }); help.onClick.AddListener(delegate { Help(); }); exit.onClick.AddListener(delegate { Exit(); }); // find the level's main script levelScript = GameObject.Find("Quiz UI").GetComponent <Jeopardy>(); }
/// <summary> /// Gets the questions from the XML file /// </summary> /// <returns></returns> public List <Category> GetQuestions() { //Create a new instance of the XML Serializer class XMLSerializer ser = new XMLSerializer(); //Variable to hold the path of the file string path = string.Empty; //Variables to hold the input and output string xmlInputData = string.Empty; string xmlOutputData = string.Empty; path = Directory.GetCurrentDirectory() + @"\Jeopardy.xml"; xmlInputData = File.ReadAllText(path); //Use the XML serializer to walk through the XML structure and assign //Each node to customer class properties Jeopardy jeopardy = ser.Deserialize <Jeopardy>(xmlInputData); return(jeopardy.Category); }
public async Task Jeopardy(params string[] args) { JeopardyOptions opts = OptionsParser.ParseFrom(new JeopardyOptions(), args); if (Service.ActiveGames.TryGetValue(Context.Channel.Id, out Jeopardy activeGame)) { await Context.Channel.SendErrorAsync("Jeopardy game is already in progress in current channel.").ConfigureAwait(false); await Context.Channel.EmbedAsync(new EmbedBuilder().WithColor(activeGame.Color) .WithAuthor("Jeopardy!") .WithTitle($"{activeGame.CurrentClue.Category.Name} - ${activeGame.CurrentClue.Value}") .WithDescription(activeGame.CurrentClue.Text) .WithFooter($"#{activeGame.CurrentClue.Id} | answer with a question, e.g. what's x, who's x")) .ConfigureAwait(false); return; } await _semaphore.WaitAsync(); Jeopardy jeopardy; try { List <Category> categories = await Service.GenerateGame(opts.NumCategories).ConfigureAwait(false); jeopardy = new Jeopardy(_client, await _config.GetGuildConfigAsync(Context.Guild.Id), categories, Context.Guild, Context.Channel as ITextChannel, _currency, await Service.GenerateFinalJeopardy()); } catch (Exception e) { Log.Error(e, "Could not start jeopardy game"); _semaphore.Release(); return; } if (Service.ActiveGames.TryAdd(Context.Channel.Id, jeopardy)) { _semaphore.Release(); try { await jeopardy.StartGame().ConfigureAwait(false); } finally { Service.ActiveGames.TryRemove(Context.Channel.Id, out jeopardy); if (jeopardy != null) { await jeopardy.EnsureStopped().ConfigureAwait(false); jeopardy.Dispose(); } } } else { _semaphore.Release(); Log.Error("Could not start jeopardy game"); jeopardy.Dispose(); } }
public GameModel() { JRound = new Jeopardy(); DJRound = new DoubleJeopardy(); FJRound = new FinalJeopardy(); }