static int _m_LoadUnitySceneAsyncLua(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                JW.Framework.Scene.SceneService __cl_gen_to_be_invoked = (JW.Framework.Scene.SceneService)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    string name = LuaAPI.lua_tostring(L, 2);
                    int mode = LuaAPI.xlua_tointeger(L, 3);
                    JW.Framework.Scene.SceneService.OnUnitySceneLoadDelegate handler = translator.GetDelegate<JW.Framework.Scene.SceneService.OnUnitySceneLoadDelegate>(L, 4);
                    
                    __cl_gen_to_be_invoked.LoadUnitySceneAsyncLua( name, mode, handler );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception __gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + __gen_e);
            }
            
        }
        static int _m_LoadUnitySceneAsync(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                JW.Framework.Scene.SceneService __cl_gen_to_be_invoked = (JW.Framework.Scene.SceneService)translator.FastGetCSObj(L, 1);
            
            
			    int __gen_param_count = LuaAPI.lua_gettop(L);
            
                if(__gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SceneManagement.LoadSceneMode>(L, 3)&& translator.Assignable<JW.Framework.Scene.SceneService.OnUnitySceneLoadDelegate>(L, 4)) 
                {
                    string name = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.SceneManagement.LoadSceneMode mode;translator.Get(L, 3, out mode);
                    JW.Framework.Scene.SceneService.OnUnitySceneLoadDelegate handler = translator.GetDelegate<JW.Framework.Scene.SceneService.OnUnitySceneLoadDelegate>(L, 4);
                    
                    __cl_gen_to_be_invoked.LoadUnitySceneAsync( name, mode, handler );
                    
                    
                    
                    return 0;
                }
                if(__gen_param_count == 6&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SceneManagement.LoadSceneMode>(L, 3)&& (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)&& translator.Assignable<JW.Framework.Scene.SceneService.OnUnitySceneLoadDelegate>(L, 6)) 
                {
                    string name = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.SceneManagement.LoadSceneMode mode;translator.Get(L, 3, out mode);
                    string lastScene = LuaAPI.lua_tostring(L, 4);
                    bool cleanLast = LuaAPI.lua_toboolean(L, 5);
                    JW.Framework.Scene.SceneService.OnUnitySceneLoadDelegate handler = translator.GetDelegate<JW.Framework.Scene.SceneService.OnUnitySceneLoadDelegate>(L, 6);
                    
                    __cl_gen_to_be_invoked.LoadUnitySceneAsync( name, mode, lastScene, cleanLast, handler );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception __gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + __gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to JW.Framework.Scene.SceneService.LoadUnitySceneAsync!");
            
        }