private void Serialize() { GlobalData globalData = (GlobalData)target; JSonGlobalData[] spawningdata = new JSonGlobalData[1]; spawningdata[0] = new JSonGlobalData(globalData); string json = JsonHelper.arrayToJson(spawningdata); Utility.Console.Log(json); File.WriteAllText(DataConstants.DataPaths.GlobalDataPath, json); Debug.Log(DataConstants.DataPaths.GlobalDataPath); }
private void Start() { _jSonGlobalData = ReadSceneData(); }