public void JsonLoad() { foreach (GameObject item in allObjects) { Destroy(item); } allObjects.Clear(); ObjectInfoSaveLoad loadedClass = JSONSerialization.Load <ObjectInfoSaveLoad>(); SpawnWithData(loadedClass); }
public void JsonLoad() { foreach (GameObject item in allObjects) { Destroy(item); } allObjects.Clear(); ObjectInfoSaveLoad loadedClass = JSONSerialization.Load <ObjectInfoSaveLoad>(); SpawnWithData(loadedClass); }