public void RefreshPlayerInfo(Player player) { MorningText.text = "Charisma of this Character is: " + Mathf.RoundToInt(player.Charisma); NoonText.text = "Strength of this Character is: " + Mathf.RoundToInt(player.Strength); EveText.text = "Intelligence of this Character is: " + Mathf.RoundToInt(player.Intelligence); MorningText.text = JSONReader.GetDeathText(new PlayerController.Cause(DatabaseReader.GetItem <Trap>(Traps_Enum.BearTrap))); NoonText.text = "Strength of this Character is: " + Mathf.RoundToInt(player.Strength); EveText.text = "Intelligence of this Character is: " + Mathf.RoundToInt(player.Intelligence); NightText.text = player.NeedQueue.ToString(); }