Esempio n. 1
0
    public static void SetSFXVolume()
    {
        SoundControl.SetSoundVolume(sfx? 1 : 0);
        string saveddata = JSONMaker.MakeSaveFile();

        PlayerPrefs.SetString("PlayerSavedData", saveddata);
    }
Esempio n. 2
0
    //Joao2409
    public static void SavePlayerData()
    {
        string saveddata = JSONMaker.MakeSaveFile();

        //	Debug.Log ("onloading "+saveddata);

        PlayerPrefs.SetString("PlayerSavedData", saveddata);
    }
Esempio n. 3
0
    public void FemaleCharacterShown()
    {
        SoundControl.PlaySFX(GlobalData.SFX_Paths[0], false, true, true);

        PlayerData.picked_playerid = 1;
        GirlCharacter.GetComponent <Image>().color = new Color(255f, 255f, 255f, 255f);
        BoyCharacter.GetComponent <Image>().color  = new Color(0.7647f, 0.7647f, 0.7647f, 255f);
        string saveddata = JSONMaker.MakeSaveFile();

        PlayerPrefs.SetString("PlayerSavedData", saveddata);
    }
Esempio n. 4
0
    //JoaoResetData
    void ResetAllData()
    {
        PlayerData.current_energy = 50;
        PlayerData.energy_queue.Clear();
        PlayerData.level_state           = 0;
        PlayerData.picked_playerid       = 0;
        PlayerData.playername            = "";
        PlayerData.lastunlockeddificulty = 0;
        PlayerData.lastunlockedlevel     = 1;
        GlobalData.LevelsUnlocked        = new Dictionary <int, List <bool> >()
        {
            { 0, new List <bool>()
              {
                  true, false, false, false, false, false, false, false, false, false
              } },
            { 1, new List <bool>()
              {
                  true, false, false, false, false, false, false, false, false, false
              } },
            { 2, new List <bool>()
              {
                  true, false, false, false, false, false, false, false, false, false
              } }
        };
        GlobalData.DifficultiesUnlocked = new List <bool>()
        {
            true, false, false
        };
        updateMusicSFXImages();

        string saveddata = JSONMaker.MakeSaveFile();

        PlayerPrefs.SetString("PlayerSavedData", saveddata);

        GameObject.Find("MainMenu").transform.Find("PlayMenu").transform.Find("LevelSelectMenu").transform.Find("InputNameBG").transform.Find("InputName").GetComponent <InputField>().text = PlayerData.playername;
    }