public static void SetSFXVolume() { SoundControl.SetSoundVolume(sfx? 1 : 0); string saveddata = JSONMaker.MakeSaveFile(); PlayerPrefs.SetString("PlayerSavedData", saveddata); }
//Joao2409 public static void SavePlayerData() { string saveddata = JSONMaker.MakeSaveFile(); // Debug.Log ("onloading "+saveddata); PlayerPrefs.SetString("PlayerSavedData", saveddata); }
public void FemaleCharacterShown() { SoundControl.PlaySFX(GlobalData.SFX_Paths[0], false, true, true); PlayerData.picked_playerid = 1; GirlCharacter.GetComponent <Image>().color = new Color(255f, 255f, 255f, 255f); BoyCharacter.GetComponent <Image>().color = new Color(0.7647f, 0.7647f, 0.7647f, 255f); string saveddata = JSONMaker.MakeSaveFile(); PlayerPrefs.SetString("PlayerSavedData", saveddata); }
//JoaoResetData void ResetAllData() { PlayerData.current_energy = 50; PlayerData.energy_queue.Clear(); PlayerData.level_state = 0; PlayerData.picked_playerid = 0; PlayerData.playername = ""; PlayerData.lastunlockeddificulty = 0; PlayerData.lastunlockedlevel = 1; GlobalData.LevelsUnlocked = new Dictionary <int, List <bool> >() { { 0, new List <bool>() { true, false, false, false, false, false, false, false, false, false } }, { 1, new List <bool>() { true, false, false, false, false, false, false, false, false, false } }, { 2, new List <bool>() { true, false, false, false, false, false, false, false, false, false } } }; GlobalData.DifficultiesUnlocked = new List <bool>() { true, false, false }; updateMusicSFXImages(); string saveddata = JSONMaker.MakeSaveFile(); PlayerPrefs.SetString("PlayerSavedData", saveddata); GameObject.Find("MainMenu").transform.Find("PlayMenu").transform.Find("LevelSelectMenu").transform.Find("InputNameBG").transform.Find("InputName").GetComponent <InputField>().text = PlayerData.playername; }