Esempio n. 1
0
    private void OrganiseGroceryList(JB_PlayerData data)
    {
        GameObject groceryManagerObj = GameObject.FindGameObjectWithTag("GroceryManager");

        GameObject[] groceryItems = GameObject.FindGameObjectsWithTag("Item");
        //List<bool> itemsPickedUp = new List<bool>();

        for (int i = 0; i < data.itemsPickedUp.Count; ++i)
        {
            //itemsPickedUp.Add(data.itemsPickedUp[i]);

            if (data.itemsPickedUp[i])
            {
                groceryManagerObj.GetComponent <JB_GroceryManager>().itemPickedUp[i] = false;
                groceryManagerObj.GetComponent <JB_GroceryManager>().SwapGreenTick((GroceryList)i);

                foreach (GameObject grocery in groceryItems)
                {
                    if ((GroceryList)i == grocery.GetComponent <JB_GroceryItem>().groceryType)
                    {
                        Destroy(grocery);
                    }
                }
            }
        }
    }
    public static void SavePlayer(JB_PlayerUnit player)
    {
        BinaryFormatter formatter = new BinaryFormatter();

        // finds a directory on any operating system the game is running on
        string path = Application.persistentDataPath + "/player.dat";

        FileStream stream = new FileStream(path, FileMode.Create);

        JB_PlayerData data = new JB_PlayerData(player);

        // writing data to our file
        formatter.Serialize(stream, data);
        stream.Close();
    }
Esempio n. 3
0
    public void LoadPlayer()
    {
        JB_PlayerData data = JB_SaveSystem.LoadPlayer();


        OrganiseGroceryList(data);

        List <bool> leverArray       = new List <bool>();
        List <bool> waterMoveArray   = new List <bool>();
        List <bool> waterToggleArray = new List <bool>();

        foreach (bool item in data.levers)
        {
            leverArray.Add(item);
        }

        foreach (bool item in data.waterMovables)
        {
            waterMoveArray.Add(item);
        }

        foreach (bool item in data.waterToggles)
        {
            waterToggleArray.Add(item);
        }


        playerUnit.GetComponent <JB_PlayerUnit>().LoadSceneItems(leverArray, waterMoveArray, waterToggleArray);

        playerUnit.GetComponent <JB_PlayerUnit>().canMove = data.movable;

        CheckPlayerType(data.heroType);


        Vector2 position;

        position.x = data.position[0];
        position.y = data.position[1];

        playerUnit.transform.position = position;

        for (int i = 0; i < data.itemsPickedUp.Count; ++i)
        {
            playerUnit.GetComponent <JB_PlayerUnit>().itemsPickedUp[i] = data.itemsPickedUp[i];
        }
    }
    public static JB_PlayerData LoadPlayer()
    {
        // finds a directory on any operating system the game is running on
        string path = Application.persistentDataPath + "/player.dat";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            JB_PlayerData data = formatter.Deserialize(stream) as JB_PlayerData;
            stream.Close();

            return(data);
        }
        else
        {
            Debug.LogError("Save file not found in " + path);
            return(null);
        }
    }