/// <summary> /// 获取assets下载任务 /// </summary> /// <param name="source">下载源</param> /// <param name="assets">assets实例</param> /// <param name="core">所使用的核心</param> /// <returns>下载任务</returns> public static DownloadTask GetAssetsDownloadTask(DownloadSource source, JAssetsInfo assets, LaunchHandler core) { string from = GetAssetsDownloadURL(source, assets); string to = core.GetAssetsPath(assets); return(new DownloadTask("游戏资源文件" + assets.Hash, from, to)); }
/// <summary> /// 获取assets下载地址 /// </summary> /// <param name="source">下载源</param> /// <param name="assets">assets实例</param> /// <returns>下载URL</returns> public static string GetAssetsDownloadURL(DownloadSource source, JAssetsInfo assets) { switch (source) { case DownloadSource.Mojang: return((MojangAssetsBaseUrl + GetAssetsPath(assets)).Replace('\\', '/')); case DownloadSource.BMCLAPI: return((BMCLUrl + "objects\\" + GetAssetsPath(assets)).Replace('\\', '/')); default: throw new ArgumentNullException("source"); } }
private static string GetAssetsPath(JAssetsInfo assetsInfo) { return(String.Format(@"{0}\{1}", assetsInfo.Hash.Substring(0, 2), assetsInfo.Hash)); }
public string GetAssetsPath(JAssetsInfo assetsInfo) { return(PathManager.GetAssetsPath(GameRootPath, assetsInfo)); }
public string GetAssetsPath(JAssetsInfo assetsInfo) { return(string.Format(@"{0}\assets\objects\{1}\{2}", this.GameRootPath, assetsInfo.Hash.Substring(0, 2), assetsInfo.Hash)); }