Esempio n. 1
0
        //-------------------------------------------------------------
        //
        //	Shutdown() - called when execution is stopped or the
        //				 plugin instance is no longer going to be
        //				 referenced
        //
        //-------------------------------------------------------------

        public void Shutdown()
        {
            // keep track of interface ids we have shutdown
            var idList = new SortedList <string, int>();

            // iterate through universetable
            foreach (var uE in _universeTable)
            {
                // assume multicast
                var id = uE.Multicast;

                // if unicast use psuedo id
                if (uE.Unicast != null)
                {
                    id = "unicast";
                }

                // if active
                if (!uE.Active)
                {
                    continue;
                }
                // and a usable socket
                if (uE.Socket == null)
                {
                    continue;
                }
                // if not already done
                if (idList.ContainsKey(id))
                {
                    continue;
                }
                // record it & shut it down
                idList.Add(id, 1);
                uE.Socket.Shutdown(SocketShutdown.Both);
                uE.Socket.Close();
            }

            if (!_statisticsOption)
            {
                return;
            }
            if (_messageTexts.Length > 0)
            {
                _messageTexts.AppendLine();
            }

            _messageTexts.AppendLine("Events: " + _eventCnt);
            _messageTexts.AppendLine("Total Time: " + _totalTicks + " Ticks;  " + TimeSpan.FromTicks(_totalTicks).Milliseconds + " ms");

            foreach (var uE in _universeTable.Where(uE => uE.Active))
            {
                _messageTexts.AppendLine();
                _messageTexts.Append((string)uE.StatsToText);
            }

            J1MsgBox.ShowMsg("Plugin Statistics:", _messageTexts.ToString(), "J1Sys E1.31 Vixen Plugin", MessageBoxButtons.OK,
                             MessageBoxIcon.Information);
        }
Esempio n. 2
0
        //-------------------------------------------------------------
        //
        //	Startup() - called when a sequence is executed
        //
        //
        //	todo:
        //
        //		1) probably add error checking on all 'new' operations
        //		and system calls
        //
        //		2) better error reporting and logging
        //
        //-------------------------------------------------------------


        public void Startup()
        {
            // a single socket to use for unicast (if needed)
            Socket unicastSocket = null;

            // a sortedlist containing the multicast sockets we've already done
            var nicSockets = new SortedList <string, Socket>();

            // reload all of our xml into working objects
            LoadSetupNodeInfo();

            // initialize plugin wide stats
            _eventCnt   = 0;
            _totalTicks = 0;

            // initialize sequence # for E1.31 packet (should it be per universe?)
            _seqNum = 0;

            // initialize messageTexts stringbuilder to hold all warnings/errors
            _messageTexts = new StringBuilder();

            // check for configured from/to
            if (_pluginChannelsFrom == 0 && _pluginChannelsTo == 0)
            {
                foreach (var uE in _universeTable)
                {
                    uE.Active = false;
                }

                _messageTexts.AppendLine("Plugin Channels From/To Configuration Error!!");
            }

            // now we need to scan the universeTable
            foreach (var uE in _universeTable)
            {
                // active? - check universeentry start and size
                if (uE.Active)
                {
                    // is start out of range?
                    if (_pluginChannelsFrom + uE.Start > _pluginChannelsTo)
                    {
                        _messageTexts.AppendLine("Start Error - " + uE.InfoToText);
                        uE.Active = false;
                    }

                    // is size (end) out of range?
                    if (_pluginChannelsFrom + uE.Start + uE.Size - 1 > _pluginChannelsTo)
                    {
                        _messageTexts.AppendLine("Start/Size Error - " + uE.InfoToText);
                        uE.Active = false;
                    }
                }

                // if it's still active we'll look into making a socket for it
                if (!uE.Active)
                {
                    continue;
                }
                // if it's unicast it's fairly easy to do
                IPAddress ipAddress;
                if (uE.Unicast != null)
                {
                    // is this the first unicast universe?
                    if (unicastSocket == null)
                    {
                        // yes - make a new socket to use for ALL unicasts
                        unicastSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                    }

                    // use the common unicastsocket
                    uE.Socket = unicastSocket;

                    // try to parse our ip address
                    if (!IPAddress.TryParse(uE.Unicast, out ipAddress))
                    {
                        // oops - bad ip, fuss and deactivate
                        uE.Active = false;
                        uE.Socket = null;
                        _messageTexts.AppendLine("Invalid Unicast IP: " + uE.Unicast + " - " + uE.RowUnivToText);
                    }

                    else
                    {
                        // if good, make our destination endpoint
                        uE.DestIPEndPoint = new IPEndPoint(ipAddress, 5568);
                    }
                }

                // if it's multicast roll up your sleeves we've got work to do
                if (uE.Multicast != null)
                {
                    // create an ipaddress object based on multicast universe ip rules
                    var multicastIPAddress = new IPAddress(new byte[] { 239, 255, (byte)(uE.Universe >> 8), (byte)(uE.Universe & 0xff) });
                    // create an ipendpoint object based on multicast universe ip/port rules
                    var multicastIPEndPoint = new IPEndPoint(multicastIPAddress, 5568);

                    // first check for multicast id in nictable
                    if (!_nicTable.ContainsKey(uE.Multicast))
                    {
                        // no - deactivate and scream & yell!!
                        uE.Active = false;
                        _messageTexts.AppendLine("Invalid Multicast NIC ID: " + uE.Multicast + " - " + uE.RowUnivToText);
                    }

                    else
                    {
                        // yes - let's get a working networkinterface object
                        var networkInterface = _nicTable[uE.Multicast];

                        // have we done this multicast id before?
                        if (nicSockets.ContainsKey(uE.Multicast))
                        {
                            // yes - easy to do - use existing socket
                            uE.Socket = nicSockets[uE.Multicast];

                            // setup destipendpoint based on multicast universe ip rules
                            uE.DestIPEndPoint = multicastIPEndPoint;
                        }

                        // is the interface up?
                        else if (networkInterface.OperationalStatus != OperationalStatus.Up)
                        {
                            // no - deactivate and scream & yell!!
                            uE.Active = false;
                            _messageTexts.AppendLine("Multicast Interface Down: " + networkInterface.Name + " - " + uE.RowUnivToText);
                        }

                        else
                        {
                            // new interface in 'up' status - let's make a new udp socket
                            uE.Socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

                            // get a working copy of ipproperties
                            var ipProperties = networkInterface.GetIPProperties();

                            // get a working copy of the ipv4interfaceproperties
                            ipProperties.GetIPv4Properties();

                            // get a working copy of all unicasts
                            var unicasts = ipProperties.UnicastAddresses;

                            ipAddress = null;

                            foreach (var unicast in unicasts.Where(unicast => unicast.Address.AddressFamily == AddressFamily.InterNetwork))
                            {
                                ipAddress = unicast.Address;
                            }

                            if (ipAddress == null)
                            {
                                _messageTexts.AppendLine("No IP On Multicast Interface: " + networkInterface.Name + " - " + uE.InfoToText);
                            }

                            else
                            {
                                // set the multicastinterface option
                                uE.Socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastInterface, ipAddress.GetAddressBytes());
                                // set the multicasttimetolive option
                                uE.Socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, uE.Ttl);

                                // setup destipendpoint based on multicast universe ip rules
                                uE.DestIPEndPoint = multicastIPEndPoint;

                                // add this socket to the socket table for reuse
                                nicSockets.Add(uE.Multicast, uE.Socket);
                            }
                        }
                    }
                }

                // if still active we need to create an empty packet
                if (!uE.Active)
                {
                    continue;
                }
                var zeroBfr = new byte[uE.Size];
                var e131Pkt = new E131Pkt(_guid, "", 0, (ushort)uE.Universe, zeroBfr, 0, uE.Size);
                uE.PhyBuffer = e131Pkt.PhyBuffer;
            }

            // any warnings/errors recorded?
            if (_messageTexts.Length > 0)
            {
                // should we display them
                if (_warningsOption)
                {
                    // show our warnings/errors
                    J1MsgBox.ShowMsg("The following warnings and errors were detected during startup:", _messageTexts.ToString(),
                                     "Startup Warnings/Errors", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);

                    // discard warning/errors after reporting them
                    _messageTexts = new StringBuilder();
                }
            }
        }
Esempio n. 3
0
        // -------------------------------------------------------------
        //
        //  Startup() - called when the plugin is loaded
        //
        //
        //  todo:
        //
        //      1) probably add error checking on all 'new' operations
        //      and system calls
        //
        //      2) better error reporting and logging
        //
        //      3) Sequence # should be per universe
        //
        // -------------------------------------------------------------
        public override void Start()
        {
            bool cleanStart = true;

            base.Start();

            if (!PluginInstances.Contains(this))
            {
                PluginInstances.Add(this);
            }

            // working copy of networkinterface object
            NetworkInterface networkInterface;

            // a single socket to use for unicast (if needed)
            Socket unicastSocket = null;

            // working ipaddress object
            IPAddress ipAddress = null;

            // a sortedlist containing the multicast sockets we've already done
            var nicSockets = new SortedList <string, Socket>();

            // load all of our xml into working objects
            this.LoadSetupNodeInfo();


            // initialize plugin wide stats
            this._eventCnt   = 0;
            this._totalTicks = 0;

            if (_data.Unicast == null && _data.Multicast == null)
            {
                if (_data.Universes[0] != null && (_data.Universes[0].Multicast != null || _data.Universes[0].Unicast != null))
                {
                    _data.Unicast   = _data.Universes[0].Unicast;
                    _data.Multicast = _data.Universes[0].Multicast;
                    if (!_updateWarn)
                    {
                        //messageBox Arguments are (Text, Title, No Button Visible, Cancel Button Visible)
                        MessageBoxForm.msgIcon = SystemIcons.Information;
                        //this is used if you want to add a system icon to the message form.
                        var messageBox =
                            new MessageBoxForm(
                                "The E1.31 plugin is importing data from an older version of the plugin. Please verify the new Streaming ACN (E1.31) configuration.",
                                "Vixen 3 Streaming ACN (E1.31) plugin", false, false);
                        messageBox.ShowDialog();
                        _updateWarn = true;
                    }
                }
            }

            // find all of the network interfaces & build a sorted list indexed by Id
            this._nicTable = new SortedList <string, NetworkInterface>();

            NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces();
            foreach (var nic in nics)
            {
                if (nic.NetworkInterfaceType != NetworkInterfaceType.Tunnel &&
                    nic.NetworkInterfaceType != NetworkInterfaceType.Loopback)
                {
                    this._nicTable.Add(nic.Id, nic);
                }
            }

            if (_data.Unicast != null)
            {
                if (!unicasts.ContainsKey(_data.Unicast))
                {
                    unicasts.Add(_data.Unicast, 0);
                }
            }

            // initialize messageTexts stringbuilder to hold all warnings/errors
            this._messageTexts = new StringBuilder();

            // now we need to scan the universeTable
            foreach (var uE in _data.Universes)
            {
                // if it's still active we'll look into making a socket for it
                if (cleanStart && uE.Active)
                {
                    // if it's unicast it's fairly easy to do
                    if (_data.Unicast != null)
                    {
                        // is this the first unicast universe?
                        if (unicastSocket == null)
                        {
                            // yes - make a new socket to use for ALL unicasts
                            unicastSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                        }

                        // use the common unicastsocket
                        uE.Socket = unicastSocket;

                        IPAddress[] ips = null;

                        try
                        {
                            ips = Dns.GetHostAddresses(_data.Unicast);
                        }
                        catch
                        {
                            //Probably couldn't find the host name
                            NLog.LogManager.GetCurrentClassLogger().Warn("Couldn't connect to host " + _data.Unicast + ".");
                            cleanStart = false;
                        }

                        if (ips != null)
                        {
                            IPAddress ip = null;
                            foreach (IPAddress i in ips)
                            {
                                if (i.AddressFamily == AddressFamily.InterNetwork)
                                {
                                    ip = i;
                                }
                            }

                            // try to parse our ip address
                            if (ip == null)
                            {
                                // oops - bad ip, fuss and deactivate
                                NLog.LogManager.GetCurrentClassLogger().Warn("Couldn't connect to host " + _data.Unicast + ".");
                                cleanStart = false;
                                uE.Socket  = null;
                            }
                            else
                            {
                                // if good, make our destination endpoint
                                uE.DestIpEndPoint = new IPEndPoint(ip, 5568);
                            }
                        }
                    }

                    // if it's multicast roll up your sleeves we've got work to do
                    else if (_data.Multicast != null)
                    {
                        // create an ipaddress object based on multicast universe ip rules
                        var multicastIpAddress =
                            new IPAddress(new byte[] { 239, 255, (byte)(uE.Universe >> 8), (byte)(uE.Universe & 0xff) });

                        // create an ipendpoint object based on multicast universe ip/port rules
                        var multicastIpEndPoint = new IPEndPoint(multicastIpAddress, 5568);

                        // first check for multicast id in nictable
                        if (!this._nicTable.ContainsKey(_data.Multicast))
                        {
                            // no - deactivate and scream & yell!!
                            NLog.LogManager.GetCurrentClassLogger()
                            .Warn("Couldn't connect to use nic " + _data.Multicast + " for multicasting.");
                            if (!_missingInterfaceWarning)
                            {
                                //messageBox Arguments are (Text, Title, No Button Visible, Cancel Button Visible)
                                MessageBoxForm.msgIcon = SystemIcons.Warning;
                                //this is used if you want to add a system icon to the message form.
                                var messageBox =
                                    new MessageBoxForm(
                                        "The Streaming ACN (E1.31) plugin could not find one or more of the multicast interfaces specified. Please verify your network and plugin configuration.",
                                        "Vixen 3 Streaming ACN (E1.31) plugin", false, false);
                                messageBox.ShowDialog();
                                _missingInterfaceWarning = true;
                            }
                            cleanStart = false;
                        }
                        else
                        {
                            // yes - let's get a working networkinterface object
                            networkInterface = this._nicTable[_data.Multicast];

                            // have we done this multicast id before?
                            if (nicSockets.ContainsKey(_data.Multicast))
                            {
                                // yes - easy to do - use existing socket
                                uE.Socket = nicSockets[_data.Multicast];

                                // setup destipendpoint based on multicast universe ip rules
                                uE.DestIpEndPoint = multicastIpEndPoint;
                            }
                            // is the interface up?
                            else if (networkInterface.OperationalStatus != OperationalStatus.Up)
                            {
                                // no - deactivate and scream & yell!!
                                NLog.LogManager.GetCurrentClassLogger()
                                .Warn("Nic " + _data.Multicast + " is available for multicasting bur currently down.");
                                cleanStart = false;
                            }
                            else
                            {
                                // new interface in 'up' status - let's make a new udp socket
                                uE.Socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

                                // get a working copy of ipproperties
                                IPInterfaceProperties ipProperties = networkInterface.GetIPProperties();

                                // get a working copy of all unicasts
                                UnicastIPAddressInformationCollection unicasts = ipProperties.UnicastAddresses;


                                ipAddress = null;

                                foreach (var unicast in unicasts)
                                {
                                    if (unicast.Address.AddressFamily == AddressFamily.InterNetwork)
                                    {
                                        ipAddress = unicast.Address;
                                    }
                                }

                                if (ipAddress == null)
                                {
                                    this._messageTexts.AppendLine(string.Format("No IP On Multicast Interface: {0} - {1}", networkInterface.Name,
                                                                                uE.InfoToText));
                                }
                                else
                                {
                                    // set the multicastinterface option
                                    uE.Socket.SetSocketOption(
                                        SocketOptionLevel.IP,
                                        SocketOptionName.MulticastInterface,
                                        ipAddress.GetAddressBytes());

                                    // set the multicasttimetolive option
                                    uE.Socket.SetSocketOption(
                                        SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 64);

                                    // setup destipendpoint based on multicast universe ip rules
                                    uE.DestIpEndPoint = multicastIpEndPoint;

                                    // add this socket to the socket table for reuse
                                    nicSockets.Add(_data.Multicast, uE.Socket);
                                }
                            }
                        }
                    }
                    else
                    {
                        NLog.LogManager.GetCurrentClassLogger()
                        .Warn(
                            "E1.31 plugin failed to start due to unassigned destinations. This can happen with newly created plugin instances that have yet to be configured.");
                        cleanStart = false;
                    }

                    // if still active we need to create an empty packet
                    if (cleanStart)
                    {
                        var zeroBfr    = new byte[uE.Size];
                        var e131Packet = new E131Packet(_data.ModuleInstanceId, "Vixen 3", 0, (ushort)uE.Universe, zeroBfr, 0, uE.Size,
                                                        _data.Priority, _data.Blind);
                        uE.PhyBuffer = e131Packet.PhyBuffer;
                    }
                }
                if (cleanStart)
                {
                    running = true;
                }
            }

            // any warnings/errors recorded?
            if (this._messageTexts.Length > 0)
            {
                // should we display them
                if (_data.Warnings)
                {
                    // show our warnings/errors
                    J1MsgBox.ShowMsg(
                        "The following warnings and errors were detected during startup:",
                        this._messageTexts.ToString(),
                        "Startup Warnings/Errors",
                        MessageBoxButtons.OK,
                        MessageBoxIcon.Exclamation);

                    // discard warning/errors after reporting them
                    this._messageTexts = new StringBuilder();
                }
            }


#if VIXEN21
            return(new List <Form> {
            });
#endif
        }
Esempio n. 4
0
        private void OkButtonClick(object sender, EventArgs e)
        {
            var valid                = true;
            var errorList            = new StringBuilder();
            var universeDestinations = new SortedList <string, int>();

            // first buid a table of active universe/destination combos
            foreach (DataGridViewRow row in this.univDGVN.Rows)
            {
                if (row.IsNewRow)
                {
                    continue;
                }

                if (row.Cells[ACTIVE_COLUMN].Value != null)
                {
                    if ((bool)row.Cells[ACTIVE_COLUMN].Value)
                    {
                        if (row.Cells[DESTINATION_COLUMN].Value != null)
                        {
                            var universeDestination = (string)row.Cells[UNIVERSE_COLUMN].Value + ":"
                                                      + (string)row.Cells[DESTINATION_COLUMN].Value;
                            if (universeDestinations.ContainsKey(universeDestination))
                            {
                                universeDestinations[universeDestination] = 1;
                            }
                            else
                            {
                                universeDestinations.Add(universeDestination, 0);
                            }
                        }
                    }
                }
            }

            // now scan for empty destinations, duplicate universe/destination combos, channels errors, etc.
            foreach (DataGridViewRow row in this.univDGVN.Rows)
            {
                if (row.IsNewRow)
                {
                    continue;
                }

                // only test if row is active
                if (row.Cells[ACTIVE_COLUMN].Value != null)
                {
                    if ((bool)row.Cells[ACTIVE_COLUMN].Value)
                    {
                        // test for null destinations
                        if (row.Cells[DESTINATION_COLUMN].Value == null)
                        {
                            if (!valid)
                            {
                                errorList.Append("\r\n");
                            }

                            errorList.Append("Row ");
                            errorList.Append((row.Index + 1).ToString());
                            errorList.Append(": No Destination Selected");
                            valid = false;
                        }
                        else
                        {
                            // otherwise, test for duplicate universe/destination combos
                            var universeDestination = (string)row.Cells[UNIVERSE_COLUMN].Value + ":"
                                                      + (string)row.Cells[DESTINATION_COLUMN].Value;

                            if (universeDestinations[universeDestination] != 0)
                            {
                                if (!valid)
                                {
                                    errorList.Append("\r\n");
                                }

                                errorList.Append("Row ");
                                errorList.Append((row.Index + 1).ToString());
                                errorList.Append(": Duplicate Universe/Destination Combination");
                                valid = false;
                            }
                        }

                        // only test for range if more than 0 channels, otherwise wait for runtime
                        if (this.pluginChannelCount > 0)
                        {
                            // now test for valid channel start
                            if (((string)row.Cells[START_COLUMN].Value).TryParseInt32(1) > this.pluginChannelCount)
                            {
                                if (!valid)
                                {
                                    errorList.Append("\r\n");
                                }

                                errorList.Append("Row ");
                                errorList.Append((row.Index + 1).ToString());
                                errorList.Append(": Start Channel Out Of Range");
                                valid = false;
                            }

                            // now test for valid channel size
                            if (((string)row.Cells[START_COLUMN].Value).TryParseInt32(1)
                                + ((string)row.Cells[SIZE_COLUMN].Value).TryParseInt32(1) - 1 > this.pluginChannelCount)
                            {
                                if (!valid)
                                {
                                    errorList.Append("\r\n");
                                }

                                errorList.Append("Row ");
                                errorList.Append((row.Index + 1).ToString());
                                errorList.Append(": Start Channel + Size Out Of Range");
                                valid = false;
                            }
                        }

                        // now test for ttl value
                        if (((string)row.Cells[TTL_COLUMN].Value).TryParseInt32(1) == 0)
                        {
                            if (!valid)
                            {
                                errorList.Append("\r\n");
                            }

                            errorList.Append("Row ");
                            errorList.Append((row.Index + 1).ToString());
                            errorList.Append(": Warning - Zero TTL");
                            valid = false;
                        }
                    }
                }
            }

            if (!valid)
            {
                if (
                    J1MsgBox.ShowMsg(
                        "Your configurations contains active entries that may cause run time errors.\r\n\r\nHit OK to continue and save your configuration. Hit Cancel to re-edit before saving.",
                        errorList.ToString(),
                        "Configuration Validation",
                        MessageBoxButtons.OKCancel,
                        MessageBoxIcon.Error) == DialogResult.OK)
                {
                    valid = true;
                }
            }

            if (valid)
            {
                this.DialogResult = DialogResult.OK;
                this.Close();
            }
        }
Esempio n. 5
0
        // -------------------------------------------------------------
        //
        //  Stop() - called when execution is stopped or the
        //               plugin instance is no longer going to be
        //               referenced
        //
        // -------------------------------------------------------------
        public override void Stop()
        {
            base.Stop();
            PluginInstances.Remove(this);
            running = false;

            //Close open sockets
            //If unicast then all universes are sharing a socket
            //so just close the first/only one.
            if (_data.Unicast != null)
            {
                if (_data.Universes != null && _data.Universes.Count > 0 && _data.Universes[0].Socket != null)
                {
                    _data.Universes[0].Socket.Shutdown(SocketShutdown.Both);
                    _data.Universes[0].Socket.Close();
                    _data.Universes[0].Socket = null;
                }
            }
            else if (_data.Multicast != null)
            {
                // keep track of interface ids we have shutdown
                var idList = new SortedList <string, int>();

                // iterate through universetable
                foreach (var uE in _data.Universes)
                {
                    // assume multicast
                    string id = _data.Multicast;

                    // if active
                    if (uE.Active)
                    {
                        // and a usable socket
                        if (uE.Socket != null)
                        {
                            // if not already done
                            if (!idList.ContainsKey(id))
                            {
                                // record it & shut it down
                                idList.Add(id, 1);
                                uE.Socket.Shutdown(SocketShutdown.Both);
                                uE.Socket.Close();
                                uE.Socket = null;
                            }
                        }
                    }
                }
            }

            if (_data.Statistics)
            {
                if (this._messageTexts.Length > 0)
                {
                    this._messageTexts.AppendLine();
                }

                this._messageTexts.AppendLine(string.Format("Events: {0}", this._eventCnt));
                this._messageTexts.AppendLine(string.Format("Total Time: {0} Ticks; {1} ms", this._totalTicks,
                                                            TimeSpan.FromTicks(this._totalTicks).Milliseconds));

                foreach (var uE in _data.Universes)
                {
                    if (uE.Active)
                    {
                        this._messageTexts.AppendLine();
                        this._messageTexts.Append(uE.StatsToText);
                    }
                }

                J1MsgBox.ShowMsg(
                    "Plugin Statistics:",
                    this._messageTexts.ToString(),
                    "J1Sys E1.31 Vixen Plugin",
                    MessageBoxButtons.OK,
                    MessageBoxIcon.Information);
            }

            // this._universeTable.Clear();
            if (this._nicTable != null)
            {
                this._nicTable.Clear();
            }
            this._nicTable = new SortedList <string, NetworkInterface>();
        }
Esempio n. 6
0
        // --------------------------------------------------------------------
        // ShowSysClick() - command to show system info
        // --------------------------------------------------------------------
        public static void ShowSysClick(object sender, EventArgs e)
        {
            var txt = new StringBuilder();
            var p   = Process.GetCurrentProcess();

            txt.AppendLine("Process: " + p.ProcessName);
            txt.Append("Threads: " + p.Threads.Count);
            txt.AppendLine("  Handles: " + p.HandleCount);

            if (Environment.OSVersion.Platform
                == PlatformID.Win32NT)
            {
                txt.Append("PMemory: " + p.PrivateMemorySize64);
                txt.AppendLine("  WMemory: " + p.WorkingSet64);
            }

            txt.AppendLine();

            var computerProperties = IPGlobalProperties.GetIPGlobalProperties();

            txt.Append("HostName: " + computerProperties.HostName);
            txt.AppendLine("  DomainName: " + computerProperties.DomainName);

            var nics = NetworkInterface.GetAllNetworkInterfaces();

            if (nics.Length > 0)
            {
                foreach (var nic in nics)
                {
                    if (nic.NetworkInterfaceType.CompareTo(NetworkInterfaceType.Tunnel) != 0)
                    {
                        txt.AppendLine();
                        txt.AppendLine(nic.Description + ":");
                        txt.AppendLine("  ID: " + nic.Id);
                        txt.AppendLine("  Name: " + nic.Name);
                        txt.Append("  Interface Type: " + nic.NetworkInterfaceType);
                        txt.Append("  Physical Address: " + nic.GetPhysicalAddress());
                        txt.AppendLine();
                        txt.Append("  Operational Status: " + nic.OperationalStatus);
                        txt.Append("  Supports Multicast: " + nic.SupportsMulticast);
                        txt.AppendLine();

                        var uniCasts = nic.GetIPProperties().UnicastAddresses;

                        bool prefix = false;

                        foreach (var uniCast in uniCasts)
                        {
                            if (uniCast.Address.AddressFamily.CompareTo(AddressFamily.InterNetwork) == 0)
                            {
                                if (!prefix)
                                {
                                    txt.Append("  IP Address: ");
                                    prefix = true;
                                }

                                txt.Append(" " + uniCast.Address);
                            }
                        }

                        if (prefix)
                        {
                            txt.AppendLine();
                        }
                    }
                }
            }

            txt.AppendLine();
            txt.AppendLine("That's All Folks!!!");
            J1MsgBox.ShowMsg(string.Empty, txt.ToString(), "Show System Info", MessageBoxButtons.OK, MessageBoxIcon.None);
        }
Esempio n. 7
0
        //-------------------------------------------------------------
        //
        //	okButton_Click() - validate the data consistency
        //
        //-------------------------------------------------------------

        private void okButton_Click(object sender, EventArgs e)
        {
            var valid                = true;
            var errorList            = new StringBuilder();
            var universeDestinations = new SortedList <string, int>();


            // first buid a table of active universe/destination combos

            foreach (var universeDestination in from DataGridViewRow row in univDGVN.Rows
                     where !row.IsNewRow
                     where row.Cells[ActiveColumn].Value != null
                     where (bool)row.Cells[ActiveColumn].Value
                     where row.Cells[DestinationColumn].Value != null
                     select(string) row.Cells[UniverseColumn].Value + ":" + (string)row.Cells[DestinationColumn].Value)
            {
                if (universeDestinations.ContainsKey(universeDestination))
                {
                    universeDestinations[universeDestination] = 1;
                }
                else
                {
                    universeDestinations.Add(universeDestination, 0);
                }
            }

            // now scan for empty destinations, duplicate universe/destination combos, channels errors, etc.

            foreach (var row in from DataGridViewRow row in univDGVN.Rows
                     where !row.IsNewRow
                     where row.Cells[ActiveColumn].Value != null
                     where (bool)row.Cells[ActiveColumn].Value
                     select row)
            {
                // test for null destinations
                if (row.Cells[DestinationColumn].Value == null)
                {
                    if (!valid)
                    {
                        errorList.Append("\r\n");
                    }
                    errorList.Append("Row ");
                    errorList.Append((row.Index + 1).ToString(CultureInfo.InvariantCulture));
                    errorList.Append(": No Destination Selected");
                    valid = false;
                }

                else
                {
                    // otherwise, test for duplicate universe/destination combos
                    var universeDestination = (string)row.Cells[UniverseColumn].Value + ":" + (string)row.Cells[DestinationColumn].Value;

                    if (universeDestinations[universeDestination] != 0)
                    {
                        if (!valid)
                        {
                            errorList.Append("\r\n");
                        }
                        errorList.Append("Row ");
                        errorList.Append((row.Index + 1).ToString(CultureInfo.InvariantCulture));
                        errorList.Append(": Duplicate Universe/Destination Combination");
                        valid = false;
                    }
                }

                // only test for range if more than 0 channels, otherwise wait for runtime
                if (_pluginChannelCount > 0)
                {
                    // now test for valid channel start
                    if (OutputPlugin.TryParseInt32((string)row.Cells[StartColumn].Value, 1) > _pluginChannelCount)
                    {
                        if (!valid)
                        {
                            errorList.Append("\r\n");
                        }
                        errorList.Append("Row ");
                        errorList.Append((row.Index + 1).ToString(CultureInfo.InvariantCulture));
                        errorList.Append(": Start Channel Out Of Range");
                        valid = false;
                    }

                    // now test for valid channel size
                    if (OutputPlugin.TryParseInt32((string)row.Cells[StartColumn].Value, 1) +
                        OutputPlugin.TryParseInt32((string)row.Cells[SizeColumn].Value, 1) - 1 > _pluginChannelCount)
                    {
                        if (!valid)
                        {
                            errorList.Append("\r\n");
                        }
                        errorList.Append("Row ");
                        errorList.Append((row.Index + 1).ToString(CultureInfo.InvariantCulture));
                        errorList.Append(": Start Channel + Size Out Of Range");
                        valid = false;
                    }
                }

                // now test for ttl value
                if (OutputPlugin.TryParseInt32((string)row.Cells[TtlColumn].Value, 1) != 0)
                {
                    continue;
                }
                if (!valid)
                {
                    errorList.Append("\r\n");
                }
                errorList.Append("Row ");
                errorList.Append((row.Index + 1).ToString(CultureInfo.InvariantCulture));
                errorList.Append(": Warning - Zero TTL");
                valid = false;
            }

            if (!valid)
            {
                J1MsgBox.ShowMsg("Your configurations contains active entries that may cause run time errors.", errorList.ToString(),
                                 "Configuration Validation", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            else
            {
                J1MsgBox.ShowMsg("Your configuration appears to be valid.",
                                 "Configuration Validation", MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
        }
Esempio n. 8
0
        // -------------------------------------------------------------
        //
        //  Startup() - called when the plugin is loaded
        //
        //
        //  todo:
        //
        //      1) probably add error checking on all 'new' operations
        //      and system calls
        //
        //      2) better error reporting and logging
        //
        //      3) Sequence # should be per universe
        //
        // -------------------------------------------------------------
        public override void Start()
        {
            // working copy of networkinterface object
            NetworkInterface networkInterface;

            // a single socket to use for unicast (if needed)
            Socket unicastSocket = null;

            // working ipaddress object
            IPAddress ipAddress = null;

            // a sortedlist containing the multicast sockets we've already done
            var nicSockets = new SortedList <string, Socket>();

            // Load the NICs and XML file
            this.Initialize();

            // initialize plugin wide stats
            this._eventCnt   = 0;
            this._totalTicks = 0;

            // initialize messageTexts stringbuilder to hold all warnings/errors
            this._messageTexts = new StringBuilder();


            // now we need to scan the universeTable
            foreach (var uE in _data.Universes)
            {
                // if it's still active we'll look into making a socket for it
                if (uE.Active)
                {
                    // if it's unicast it's fairly easy to do
                    if (uE.Unicast != null)
                    {
                        // is this the first unicast universe?
                        if (unicastSocket == null)
                        {
                            // yes - make a new socket to use for ALL unicasts
                            unicastSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                        }

                        // use the common unicastsocket
                        uE.Socket = unicastSocket;

                        // try to parse our ip address
                        if (!IPAddress.TryParse(uE.Unicast, out ipAddress))
                        {
                            // oops - bad ip, fuss and deactivate
                            uE.Active = false;
                            uE.Socket = null;
                            this._messageTexts.AppendLine(string.Format("Invalid Unicast IP: {0} - {1}", uE.Unicast, uE.RowUnivToText));
                        }
                        else
                        {
                            // if good, make our destination endpoint
                            uE.DestIpEndPoint = new IPEndPoint(ipAddress, 5568);
                        }
                    }

                    // if it's multicast roll up your sleeves we've got work to do
                    else if (uE.Multicast != null)
                    {
                        // create an ipaddress object based on multicast universe ip rules
                        var multicastIpAddress =
                            new IPAddress(new byte[] { 239, 255, (byte)(uE.Universe >> 8), (byte)(uE.Universe & 0xff) });

                        // create an ipendpoint object based on multicast universe ip/port rules
                        var multicastIpEndPoint = new IPEndPoint(multicastIpAddress, 5568);

                        // first check for multicast id in nictable
                        if (!this._nicTable.ContainsKey(uE.Multicast))
                        {
                            // no - deactivate and scream & yell!!
                            uE.Active = false;
                            this._messageTexts.AppendLine(string.Format("Invalid Multicast NIC ID: {0} - {1}", uE.Multicast, uE.RowUnivToText));
                        }
                        else
                        {
                            // yes - let's get a working networkinterface object
                            networkInterface = this._nicTable[uE.Multicast];

                            // have we done this multicast id before?
                            if (nicSockets.ContainsKey(uE.Multicast))
                            {
                                // yes - easy to do - use existing socket
                                uE.Socket = nicSockets[uE.Multicast];

                                // setup destipendpoint based on multicast universe ip rules
                                uE.DestIpEndPoint = multicastIpEndPoint;
                            }
                            // is the interface up?
                            else if (networkInterface.OperationalStatus != OperationalStatus.Up)
                            {
                                // no - deactivate and scream & yell!!
                                uE.Active = false;
                                this._messageTexts.AppendLine(string.Format("Multicast Interface Down: {0} - {1}", networkInterface.Name, uE.RowUnivToText));
                            }
                            else
                            {
                                // new interface in 'up' status - let's make a new udp socket
                                uE.Socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

                                // get a working copy of ipproperties
                                IPInterfaceProperties ipProperties = networkInterface.GetIPProperties();

                                // get a working copy of all unicasts
                                UnicastIPAddressInformationCollection unicasts = ipProperties.UnicastAddresses;


                                ipAddress = null;

                                foreach (var unicast in unicasts)
                                {
                                    if (unicast.Address.AddressFamily == AddressFamily.InterNetwork)
                                    {
                                        ipAddress = unicast.Address;
                                    }
                                }

                                if (ipAddress == null)
                                {
                                    this._messageTexts.AppendLine(string.Format("No IP On Multicast Interface: {0} - {1}", networkInterface.Name, uE.InfoToText));
                                }
                                else
                                {
                                    // set the multicastinterface option
                                    uE.Socket.SetSocketOption(
                                        SocketOptionLevel.IP,
                                        SocketOptionName.MulticastInterface,
                                        ipAddress.GetAddressBytes());

                                    // set the multicasttimetolive option
                                    uE.Socket.SetSocketOption(
                                        SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, uE.Ttl);

                                    // setup destipendpoint based on multicast universe ip rules
                                    uE.DestIpEndPoint = multicastIpEndPoint;

                                    // add this socket to the socket table for reuse
                                    nicSockets.Add(uE.Multicast, uE.Socket);
                                }
                            }
                        }
                    }
                    else
                    {
                        throw new System.Exception("no uni or multi cast");
                    }

                    // if still active we need to create an empty packet
                    if (uE.Active)
                    {
                        var zeroBfr = new byte[uE.Size];
                        for (int i = 0; i < uE.Size; i++)                          // init to unlikely value for later compares
                        {
                            zeroBfr[i] = (byte)i;
                        }
                        var e131Packet = new E131Packet(_data.ModuleInstanceId, string.Empty, 0, (ushort)uE.Universe, zeroBfr, 0, uE.Size);
                        uE.PhyBuffer = e131Packet.PhyBuffer;
                    }
                }
                hasStarted = true;
            }

            // any warnings/errors recorded?
            if (this._messageTexts.Length > 0)
            {
                // should we display them
                if (_data.Warnings)
                {
                    // show our warnings/errors
                    J1MsgBox.ShowMsg(
                        "The following warnings and errors were detected during startup:",
                        this._messageTexts.ToString(),
                        "Startup Warnings/Errors",
                        MessageBoxButtons.OK,
                        MessageBoxIcon.Exclamation);

                    // discard warning/errors after reporting them
                    this._messageTexts = new StringBuilder();
                }
            }


#if VIXEN21
            return(new List <Form> {
            });
#endif
        }
Esempio n. 9
0
        // -------------------------------------------------------------
        //
        //  Shutdown() - called when execution is stopped or the
        //               plugin instance is no longer going to be
        //               referenced
        //
        // -------------------------------------------------------------
        public void Shutdown()
        {
            // keep track of interface ids we have shutdown
            var idList = new SortedList <string, int>();

            // iterate through universetable
            foreach (var uE in _data.Universes)
            {
                // assume multicast
                string id = uE.Multicast;

                // if unicast use psuedo id
                if (uE.Unicast != null)
                {
                    id = "unicast";
                }

                // if active
                if (uE.Active)
                {
                    // and a usable socket
                    if (uE.Socket != null)
                    {
                        // if not already done
                        if (!idList.ContainsKey(id))
                        {
                            // record it & shut it down
                            idList.Add(id, 1);
                            uE.Socket.Shutdown(SocketShutdown.Both);
                            uE.Socket.Close();
                        }
                    }
                }
            }


            if (_data.Statistics)
            {
                if (this._messageTexts.Length > 0)
                {
                    this._messageTexts.AppendLine();
                }

                this._messageTexts.AppendLine(string.Format("Events: {0}", this._eventCnt));
                this._messageTexts.AppendLine(string.Format("Total Time: {0} Ticks; {1} ms", this._totalTicks, TimeSpan.FromTicks(this._totalTicks).Milliseconds));

                foreach (var uE in _data.Universes)
                {
                    if (uE.Active)
                    {
                        this._messageTexts.AppendLine();
                        this._messageTexts.Append(uE.StatsToText);
                    }
                }

                J1MsgBox.ShowMsg(
                    "Plugin Statistics:",
                    this._messageTexts.ToString(),
                    "J1Sys E1.31 Vixen Plugin",
                    MessageBoxButtons.OK,
                    MessageBoxIcon.Information);
            }

            // this._universeTable.Clear();
            if (this._nicTable != null)
            {
                this._nicTable.Clear();
            }
            this._nicTable = new  SortedList <string, NetworkInterface>();
        }