public KSPWebSocketService(IKSPAPI kspAPI, Servers.AsynchronousServer.ClientConnection clientConnection, IterationToEvent<UpdateTimerEventArgs> gameLoopEvent)
     : this(kspAPI, gameLoopEvent)
 {
     this.clientConnection = clientConnection;
     streamTimer.Interval = streamRate;
     streamTimer.Elapsed += streamData;
     streamTimer.Enabled = true;
 }
 public KSPWebSocketService(IKSPAPI kspAPI, IterationToEvent<UpdateTimerEventArgs> gameLoopEvent)
 {
     this.kspAPI = kspAPI;
     this.gameLoopEvent = gameLoopEvent;
     gameLoopEvent.Iterated += streamTimer.update;
 }