public void TestJoinFaction() { Character character = CreateCharacterMelee(); Character characterEnemy = CreateCharacterMelee(); Faction newFaction = CreateFaction(); Iteration4 iteration4 = new Iteration4(character, characterEnemy); iteration4.JoinFaction(newFaction, character); Assert.AreEqual(true, character.Factions.Contains(newFaction), "Join faction"); }
public void TestAlliesNotDamage() { Character character = CreateCharacterMelee(); Character characterEnemy = CreateCharacterMelee(); Faction newFaction = CreateFaction(); Iteration4 iteration4 = new Iteration4(character, characterEnemy); iteration4.JoinFaction(newFaction, character); iteration4.JoinFaction(newFaction, characterEnemy); iteration4.Damage(200); Assert.AreEqual(characterEnemy.MaxHealth, characterEnemy.Health, "Not damage"); }
public void TestAlliesFaction() { Character character = CreateCharacterMelee(); Character characterEnemy = CreateCharacterMelee(); Faction newFaction = CreateFaction(); Iteration4 iteration4 = new Iteration4(character, characterEnemy); iteration4.JoinFaction(newFaction, character); iteration4.JoinFaction(newFaction, characterEnemy); bool allies = iteration4.Allies(characterEnemy); Assert.AreEqual(true, allies, "Are allies"); }
private static void Main() { Console.WriteLine("Starting test setup."); // TEST BASIC AI //OneTurn(); //FullGame(); //RandomGames(); //TestPOGame(); //TestFullGames(); //TestTournament(); AbstractAgent player1 = new Iteration4(); CardClass player1Class = CardClass.MAGE; List <Card> player1Deck = Decks.RenoKazakusMage; AbstractAgent player2 = new OneStepLookahead(); //new DynamicLookaheadAgent(); GreedyAgent OneStepLookahead int nrGames = 15; TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.MAGE, player1Deck, Decks.RenoKazakusMage); TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.MAGE, player1Deck, Decks.RenoKazakusMage); /* * Console.WriteLine("---Evaluate vs Mage---"); * TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.MAGE, player1Deck, Decks.RenoKazakusMage); * TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.MAGE, player1Deck, Decks.RenoKazakusMage); * * Console.WriteLine("---Evaluate vs Warrior---"); * TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.WARRIOR, player1Deck, Decks.AggroPirateWarrior); * TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.WARRIOR, player1Deck, Decks.AggroPirateWarrior); * * //Console.WriteLine("---Evaluate vs Druid---"); * //TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.DRUID, player1Deck, Decks.MurlocDruid); * //TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.DRUID, player1Deck, Decks.MurlocDruid); * * Console.WriteLine("---Evaluate vs Shaman---"); * TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.SHAMAN, player1Deck, Decks.MidrangeJadeShaman); * TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.SHAMAN, player1Deck, Decks.MidrangeJadeShaman); * * Console.WriteLine("---Evaluate vs Paladin---"); * TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.PALADIN, player1Deck, Decks.MidrangeBuffPaladin); * TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.PALADIN, player1Deck, Decks.MidrangeBuffPaladin); * * //error in the hunter? -> hunter is not evaluated in 2020 and throws some errors * //Console.WriteLine("---Evaluate vs Hunter---"); * //TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.HUNTER, player1Deck, Decks.MidrangeSecretHunter); * //TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.HUNTER, player1Deck, Decks.MidrangeSecretHunter); * * Console.WriteLine("---Evaluate vs Warlock---"); * TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.WARLOCK, player1Deck, Decks.ZooDiscardWarlock); * TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.WARLOCK, player1Deck, Decks.ZooDiscardWarlock); * * //error in the rougue? * //Console.WriteLine("---Evaluate vs Rogue---"); * //TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.ROGUE, player1Deck, Decks.MiraclePirateRogue); //ERROR! * //TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.ROGUE, player1Deck, Decks.MiraclePirateRogue); * * Console.WriteLine("---Evaluate vs Priest---"); * TestPOGame(nrGames, 1, player1, player2, player1Class, CardClass.PRIEST, player1Deck, Decks.RenoKazakusDragonPriest); * TestPOGame(nrGames, 2, player1, player2, player1Class, CardClass.PRIEST, player1Deck, Decks.RenoKazakusDragonPriest); */ Console.WriteLine("Test ended!"); Console.WriteLine("EXIT"); //print EXIT for the learning program to know when to stop it Console.ReadLine(); }