public void SetCurrentItem(ItemsInSlots item) { CurrentItem = item; currentItemImage.gameObject.SetActive(true); currentItemImage.sprite = CurrentItem.Item.Sprite; Check = CurrentItem.Item.Sprite; }
public void ResetCurrentItem() { CurrentItem = null; currentItemImage.gameObject.SetActive(false); }
private void ResetItem() { Item = null; RefreshUI(); }
public void SetItem(ItemsInSlots item) { Item = item; RefreshUI(); }