Esempio n. 1
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        public override void Initialize()
        {
            screenWidth  = ScreenManager.GraphicsDevice.Viewport.Width;
            screenHeight = ScreenManager.GraphicsDevice.Viewport.Height;

            colorDataList = new List <byte[]>();
            player        = new Player();
            generator     = new ItemsGenerator();
            current       = generator.GenerateMore();
            bgLayer1      = new ParallaxingBackground();
            bgLayer2      = new ParallaxingBackground();
            bgLayer3      = new ParallaxingBackground();
            bar           = new Bar(100, 20, 15, 270, 30);
            score         = new Score(870, 10, Color.Peru);
            currentSprite = new List <Sprite>();
            items         = new List <Texture2D>();
            songs         = new Song[2];
            soundEffects  = new SoundEffect[10];

            updateImmunityCounter = 0;
            alertTimer            = 0;
            playQueue             = 1;
            displayAlert          = false;
            enablePause           = true;



            Constants.ResetFlags();
            player.Initialize();
            base.Initialize();
        }
Esempio n. 2
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    void onStart(SocketIOEvent e)
    {
        statusGame = STARTING;
        Debug.Log("Starting Game");
        Debug.Log(e.data.ToString());
        JSONObject[] itemList = e.data.GetField("data").GetField("items").list.ToArray();
        Debug.Log(itemList);

        MapGenerator mapGen = map.GetComponent <MapGenerator> ();

        mapGen.GenerateMap();

        Debug.Log("Generate Randomizer");
        PositionRandomizer randomizer = map.GetComponent <PositionRandomizer> ();

        ItemsGenerator itemsGen = items.GetComponent <ItemsGenerator> ();

        itemsGen.GenerateItems(randomizer, itemList);

        EnvironmentGenerator enviGen = environment.GetComponent <EnvironmentGenerator> ();

        enviGen.GenerateEnvironment(randomizer);

        player.transform.position = randomizer.RandomPosition(PositionRandomizer.PLAYER);

        EnemyManager enemyManager = enemies.GetComponent <EnemyManager> ();

        enemyManager.CreateEnemyManager(randomizer);

        socket.Emit("GAME_STATUS_READY");
    }
        public async Task <Item> MethodWithSameName(string resultItemName)
        {
            var item = await ItemsGenerator.GenerateItem().ConfigureAwait(false);

            item.Name = resultItemName;
            return(item);
        }
        public async Task TestItemListResult()
        {
            var result = await _controller.ItemListResult();

            var expectedItems = await ItemsGenerator.GenerateItems();

            Assert.Equal(expectedItems, result);
        }
Esempio n. 5
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        public async Task TestNoPathWithBodyParameter()
        {
            var item = await ItemsGenerator.GenerateItem();

            var result = await _service.EmptyPathWithBodyParameter(item);

            Assert.True(result);
        }
Esempio n. 6
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        private async Task <bool> IsItemCorrect(Item item)
        {
            var expectedItem = await ItemsGenerator.GenerateItem();

            var isItemCorrect = expectedItem.Equals(item);

            return(isItemCorrect);
        }
    void Start()
    {
        map_gen   = GetComponent <MapGenerator>();
        mesh_gen  = GetComponent <MeshGenerator>();
        items_gen = GetComponent <ItemsGenerator>();

        GenerateAll();
    }
        private IEnumerable <Item> GenerateItems(int level = 0)
        {
            if (level == 0)
            {
                level = GetNewLevel();
            }

            return(ItemsGenerator.GenerateAtLevel(level));
        }
Esempio n. 9
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        public async Task TestBodyParameterAsLastParameter(FormatterSelection formatter)
        {
            var client       = Client <ISerializeParameterController>(formatter);
            var expectedItem = await ItemsGenerator.GenerateItem();

            var actualItem = await client.GetItemBodyParameterAsLastParameter(ItemsGenerator.TestGuid, "Test", expectedItem);

            Assert.Equal(expectedItem, actualItem);
        }
Esempio n. 10
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        public async Task TestBodyParameterWithNoAttribute(FormatterSelection formatter)
        {
            var client       = Client <ISerializeParameterController>(formatter);
            var expectedItem = await ItemsGenerator.GenerateItem();

            var actualItem = await client.GetItemBodyParameterWithNoAttribute(expectedItem);

            Assert.NotEqual(expectedItem, actualItem);
        }
Esempio n. 11
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        public async Task <Stream> GetFileStream()
        {
            var testFilePath = ItemsGenerator.CreateTestFilename();
            await ItemsGenerator.CreateTestFile(testFilePath);

            var fileStream = new FileStream(testFilePath, FileMode.Open, FileAccess.Read, FileShare.None, 4096, FileOptions.DeleteOnClose);

            return(fileStream);
        }
Esempio n. 12
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            public VirtualList(IEnumerable <T> items, int pageSize = 15)
            {
                var generator = new ItemsGenerator <T>(items, pageSize);

                int maxItems = generator.Count;

                _generator   = generator;
                _cachedItems = new T[maxItems];
            }
Esempio n. 13
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        static void Main(string[] args)
        {
            MenuBuilder    menuBuilder    = new MenuBuilder();
            CarFactory     carFactory     = new CarFactory();
            ItemsGenerator itemsGenerator = new ItemsGenerator();

            menuBuilder.Add(new AddItemMenuItem(itemsGenerator, carFactory));

            menuBuilder.Execute();
        }
Esempio n. 14
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        public async Task TestNoPathWithAllParameterTypes()
        {
            var item = await ItemsGenerator.GenerateItem();

            var result = await _service.EmptyPathWithAllParameters(
                item,
                ItemsGenerator.TestString, ItemsGenerator.TestInt, ItemsGenerator.TestGuid, ItemsGenerator.TestDate,
                ItemsGenerator.TestString, ItemsGenerator.TestInt, ItemsGenerator.TestGuid, ItemsGenerator.TestDate);

            Assert.True(result);
        }
Esempio n. 15
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        public async Task TestUpdateFileById()
        {
            await ItemsGenerator.CreateTestFile(_testFileName);

            using (var fileStream = File.OpenRead(_testFileName))
            {
                var fileContent = await _controller.UpdateFileById(fileStream, ItemsGenerator.TestGuid);

                Assert.Equal(ItemsGenerator.TestFileContent, fileContent);
            }
            ItemsGenerator.DeleteFile(_testFileName);
        }
Esempio n. 16
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        public async Task TestGetStream()
        {
            using (var stream = await _controller.GetFileStream())
                using (var fileStream = File.OpenWrite(_testFileName))
                {
                    await stream.CopyToAsync(fileStream);
                }

            var text = File.ReadAllText(_testFileName);

            ItemsGenerator.DeleteFile(_testFileName);
            Assert.Equal(ItemsGenerator.TestFileContent, text);
        }
        public async Task TestMethodsWithSameNames()
        {
            var item = await _controller.MethodWithSameName();

            var expectedItem = await ItemsGenerator.GenerateItem();

            Assert.Equal(expectedItem, item);

            var resultItemName = "ResultItemName";
            var resultItem     = await _controller.MethodWithSameName(resultItemName);

            Assert.Equal(resultItemName, resultItem.Name);
        }
Esempio n. 18
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    private void SpawnNewItems()
    {
        //int -> number of position to move down, List<GridItem> -> list of items to move down about this(key) positions.
        Dictionary <int, List <GridItem> > itemsToMove = new Dictionary <int, List <GridItem> >();

        int lenghtY = GridItems.GetLength(1);

        foreach (int x in positionsForNewItems.Keys)
        {
            int numberOfDestroyedItems = 0;

            for (int y = 0; y < lenghtY; y++)
            {
                if (GridItems[x, y] == null)
                {
                    numberOfDestroyedItems++;
                }
                else if (numberOfDestroyedItems > 0)
                {
                    if (!itemsToMove.ContainsKey(numberOfDestroyedItems))
                    {
                        itemsToMove.Add(numberOfDestroyedItems, new List <GridItem>());
                    }

                    int newY = y - numberOfDestroyedItems;
                    GridItems[x, newY]          = GridItems[x, y];
                    GridItems[x, newY].Position = new IntVector2(x, newY);
                    itemsToMove[numberOfDestroyedItems].Add(GridItems[x, newY]);

                    #if UNITY_EDITOR
                    GridItems[x, newY].UpdateGameObjectName();
                    #endif
                }
            }

            if (!itemsToMove.ContainsKey(numberOfDestroyedItems))
            {
                itemsToMove.Add(numberOfDestroyedItems, new List <GridItem>());
            }

            //Spawn new items
            for (int i = lenghtY - numberOfDestroyedItems; i < lenghtY; i++)
            {
                ItemsGenerator.GenerateNewItem(x, i, numberOfDestroyedItems, true);
                itemsToMove[numberOfDestroyedItems].Add(GridItems[x, i]);
            }
        }

        MoveItems(itemsToMove, false, AnimManager.FallDownItems);
    }
Esempio n. 19
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        public async Task TestUpdateStreamItem()
        {
            await ItemsGenerator.CreateTestFile(_testFileName);

            using (var fileStream = File.OpenRead(_testFileName))
            {
                var streamItem = new StreamItem
                {
                    Stream = fileStream,
                    Id     = ItemsGenerator.TestGuid
                };

                var fileContent = await _controller.UpdateStreamItem(streamItem);

                Assert.Equal(ItemsGenerator.TestFileContent, fileContent);
            }
        }
Esempio n. 20
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        public async Task <string> UpdateFileById(Stream stream, Guid id)
        {
            var testFilePath = ItemsGenerator.CreateTestFilename();

            try
            {
                using (var fileStream = File.OpenWrite(testFilePath))
                {
                    await stream.CopyToAsync(fileStream);
                }

                var fileContent = File.ReadAllText(testFilePath);
                return(fileContent);
            }
            finally
            {
                ItemsGenerator.DeleteFile(testFilePath);
            }
        }
Esempio n. 21
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 public override void Dispose()
 {
     base.Dispose();
     ItemsGenerator.DeleteFile(_testFileName);
 }
Esempio n. 22
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 public StreamTests()
 {
     _controller   = Client <IFileStreamController>(FormatterSelection.Json);
     _testFileName = ItemsGenerator.CreateTestFilename();
 }
 public async Task<Item> MethodWithSameUrl2()
 {
     var item = await ItemsGenerator.GenerateItem().ConfigureAwait(false);
     return item;
 }
Esempio n. 24
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        public async Task <Item> ItemResult()
        {
            var item = await ItemsGenerator.GenerateItem();

            return(item);
        }
Esempio n. 25
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 public Startup(IConfiguration configuration)
 {
     ItemsGenerator.Generate();
     Configuration = configuration;
 }
Esempio n. 26
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        public async Task <List <Item> > ItemListResult()
        {
            var items = await ItemsGenerator.GenerateItems();

            return(await Task.FromResult(items));
        }
Esempio n. 27
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 public AddItemMenuItem(ItemsGenerator itemsGenerator, CarFactory carFactory)
 {
     ItemsGenerator = itemsGenerator;
     CarFactory     = carFactory;
 }