void ApplyFilters() { Items = NoFilter ? ItemsAll : new ObservableCollection <MWebTextbook>(ItemsAll.Where(o => (WebTextbookFilter == 0 || o.TEXTBOOKID == WebTextbookFilter) )); this.RaisePropertyChanged(nameof(Items)); }
public MakeMapSDK(string directory) { #region initialize props ColorArea = new ColorAreas(); ColorMountains = new MountainsAreas(); Items = new ItemsAll(); ItemsCoasts = new CoastsAll(); Smooths = new SmoothsAll(); TextureArea = new TextureArea(); SmoothTextures = new SmoothTextures(); Cliffs = new Cliffs(); #endregion #region initialize Factories Factories = new List <Factory>(); FactoryColor = new FactoryColorArea(Path.Combine(directory, "color_area.txt")); Factories.Add(FactoryColor); FactoryCoast = new FactoryCoast(Path.Combine(directory, "color_coast.txt")); Factories.Add(FactoryCoast); FactoryMountains = new FactoryMountains(Path.Combine(directory, "color_mntn.txt")); Factories.Add(FactoryMountains); FactoryItems = new FactoryItems(Path.Combine(directory, "items.txt")); Factories.Add(FactoryItems); FactoryItemCoasts = new FactoryItemCoasts(Path.Combine(directory, "ite_tex_coast.txt")); Factories.Add(FactoryItemCoasts); FactorySmoothItems = new FactorySmoothItems(Path.Combine(directory, "items_smooth.txt")); Factories.Add(FactorySmoothItems); FactoryTextureArea = new FactoryTextureArea(Path.Combine(directory, "texture_area.txt")); Factories.Add(FactoryTextureArea); FactoryTextureSmooth = new FactoryTextureSmooth(Path.Combine(directory, "texture_smooth.txt")); Factories.Add(FactoryTextureSmooth); FactoryCliff = new FactoryCliff(Path.Combine(directory, "texture_cliff.txt")); Factories.Add(FactoryCliff); #endregion }
private void button2_Click(object sender, EventArgs e) { try { this.Cursor = Cursors.WaitCursor; ItemsAll myRep = new ItemsAll(); myRep.SetDataSource(clsItem.PrintAll()); FrmCry frm = new FrmCry(); frm.crystalReportViewer1.ReportSource = myRep; this.Cursor = Cursors.Hand; frm.ShowDialog(); } catch { return; } }
public MakeMapSDK() { #region initialize props ColorArea = new ColorAreas(); ColorMountains = new MountainsAreas(); ColorCoast = new ColorAreas(); Items = new ItemsAll(); ItemsCoasts = new CoastsAll(); Smooths = new SmoothsAll(); TextureArea = new TextureArea(); SmoothTextures = new SmoothTextures(); Cliffs = new Cliffs(); #endregion }
public MakeMapSDK(string directory) { #region initialize props ColorArea = new ColorAreas(); ColorMountains = new MountainsAreas(); Items = new ItemsAll(); ItemsCoasts = new CoastsAll(); Smooths = new SmoothsAll(); TextureArea = new TextureArea(); SmoothTextures = new SmoothTextures(); Cliffs = new Cliffs(); #endregion InitializeFactories(directory); }