public override bool CanHarvest(Items.ToolItem tool) { return(tool is PickaxeItem && (tool.ToolMaterial == ToolMaterial.Iron || tool.ToolMaterial == ToolMaterial.Gold || tool.ToolMaterial == ToolMaterial.Diamond)); }
public override bool CanHarvest(Items.ToolItem tool) { return(false); }
public override bool CanHarvest(Items.ToolItem tool) { return(tool is PickaxeItem || tool is AxeItem); }
public override bool GetDrop(Items.ToolItem tool, out ItemStack[] drop) { drop = new[] { new ItemStack(new DirtBlock(), 1) }; return(true); }
public override bool GetDrop(Items.ToolItem tool, out ItemStack[] drop) { drop = new[] { new ItemStack(new ClayItem(), 4) }; return(true); }