/// <summary> /// Attempts to unequip the item in the provided slot /// </summary> /// <param name="placement">Placement of the item we want to remove (Helmet, Torso, legs, etc)</param> /// <returns>Returns true on success, false on failure, no item, or no Actor_Equipment</returns> public bool unEquipItem(Item_Equipment.Placement placement) { if (m_actorEquipment != null) { return(m_actorEquipment.unEquipItem(placement)); } return(false); }
/// <summary> ///Attempts to equip the provided item into the placement slot it belongs in. Return false if item is already equipped there ///</summary> public bool equipItem(Item equipmentItem) { Item_Equipment equipment = equipmentItem.getItemEquipment(); Item_Equipment.Placement placement = equipment.EquipmentPlacement; if (placement == Item_Equipment.Placement.Head) { if (Helmet != null) { return(false); } else { Helmet = equipment; equipment.transform.localScale = Vector3.one; equipment.gameObject.transform.parent = m_HeadTransform; equipment.transform.localPosition = Vector3.zero; return(true); } } else if (placement == Item_Equipment.Placement.Torso) { if (Torso != null) { return(false); } else { Torso = equipment; equipment.transform.localScale = Vector3.one; equipment.gameObject.transform.parent = m_HeadTransform; equipment.transform.localPosition = Vector3.zero; return(true); } } else if (placement == Item_Equipment.Placement.Arm) { if (RightArm == null) { RightArm = equipment; equipment.transform.localScale = Vector3.one; equipment.gameObject.transform.parent = m_RightArmTransform; equipment.transform.localPosition = Vector3.zero; } else if (LeftArm == null) { LeftArm = equipment; equipment.transform.localScale = Vector3.one; equipment.gameObject.transform.parent = m_LeftArmTransform; equipment.transform.localPosition = Vector3.zero; } else { return(false); } return(true); } else if (placement == Item_Equipment.Placement.Leg) { if (Legs != null) { return(false); } else { Legs = equipment; equipment.transform.localScale = Vector3.one; equipment.gameObject.transform.parent = m_LegsTransform; equipment.transform.localPosition = Vector3.zero; return(true); } } else if (placement == Item_Equipment.Placement.MainHand) { if (RightHand != null) { return(false); } else { RightHand = equipment; equipment.transform.localScale = Vector3.one; equipment.gameObject.transform.parent = m_RightHandTransform; equipment.transform.localPosition = Vector3.zero; equipment.transform.localRotation = m_RightHandTransform.rotation; return(true); } } else if (placement == Item_Equipment.Placement.OffHand) { if (LeftHand != null) { return(false); } else { LeftHand = equipment; equipment.transform.localScale = Vector3.one; equipment.gameObject.transform.parent = m_LeftHandTransform; equipment.transform.localPosition = Vector3.zero; return(true); } } Debug.LogWarning("This Item_Equipment doesn't have a specified placement: " + equipment); return(false); }
public bool unEquipItem(Item_Equipment.Placement placement) { return(false); }