private static ItemSlotEquip ToItemSlot( this ItemEquipTemplate template, ItemVariationType type = ItemVariationType.None ) { var variation = new ItemVariation(Rand32.Create(), type); return(new ItemSlotEquip { TemplateID = template.ID, RUC = template.TUC, STR = (short)variation.Get(template.IncSTR), DEX = (short)variation.Get(template.IncDEX), INT = (short)variation.Get(template.IncINT), LUK = (short)variation.Get(template.IncLUK), MaxHP = (short)variation.Get(template.IncMaxHP), MaxMP = (short)variation.Get(template.IncMaxMP), PAD = (short)variation.Get(template.IncPAD), MAD = (short)variation.Get(template.IncMAD), PDD = (short)variation.Get(template.IncPDD), MDD = (short)variation.Get(template.IncMDD), ACC = (short)variation.Get(template.IncACC), EVA = (short)variation.Get(template.IncEVA), Craft = (short)variation.Get(template.IncCraft), Speed = (short)variation.Get(template.IncSpeed), Jump = (short)variation.Get(template.IncJump), Durability = 100 }); }
public void Add(int templateID, short quantity = 1, ItemVariationType type = ItemVariationType.None) { var template = _fieldUser.Service.TemplateManager .Get <ItemTemplate>(templateID); _fieldUser.ModifyInventory(i => i.Add(template, quantity)).Wait(); _fieldUser.Effect(new QuestEffect(templateID, quantity)).Wait(); }
public void Add(ItemTemplate template, short quantity = 1, ItemVariationType type = ItemVariationType.None) { var item = template.ToItemSlot(); if (item is ItemSlotBundle bundle && !ItemInfo.IsRechargeableItem(bundle.TemplateID)) { bundle.Number = quantity; Add(bundle); }
public static ItemSlot ToItemSlot(this ItemTemplate template, ItemVariationType type = ItemVariationType.None) { switch (template) { case ItemEquipTemplate equipTemplate: return(equipTemplate.ToItemSlot(type)); case ItemBundleTemplate bundleTemplate: return(bundleTemplate.ToItemSlot()); case PetItemTemplate petTemplate: return(petTemplate.ToItemSlot()); } return(null); }
public static ItemSlot ToItemSlot( this ItemTemplate template, ItemVariationType type = ItemVariationType.None ) { switch (template) { case ItemEquipTemplate equipTemplate: return(equipTemplate.ToItemSlot(type)); case ItemBundleTemplate bundleTemplate: return(bundleTemplate.ToItemSlot()); case PetItemTemplate petTemplate: return(petTemplate.ToItemSlot()); default: throw new ArgumentOutOfRangeException(); } }
public ItemVariation(Rand32 rand, ItemVariationType type) { this.rand = rand; this.type = type; }