private void PlaceIngredient(Ingredient ing) { for (int i = 0; i < ings.Length; i++) { if (ings[i] == null) { ings[i] = ing; break; } } ing.GetCurrentPlayer().SetCurrentItem(null); ing.SetCurrentPlayer(null); ing.GetComponent <Collider>().enabled = false; DisplayIngredients(); ItemUtils.CreateBullet(ItemUtils.CraftBullet(this), transform.position + new Vector3(0, 8f, 0)); }