public void SetData(ItemTheme data) { _data = data as ItemTheme; string url = "Theme/Theme_" + data.nameTheme; img.sprite = Resources.Load <Sprite>(url); nameTheme.text = data.nameTheme; }
void onCallClicked(ItemTheme data) { GameManager.Instance.themeCurent = data; SceneManager.LoadScene(Constants.THEME_SCENE); }
public Sprite[] getListImgeByTheme(ItemTheme typeTheme) { if (typeTheme.type == TypeTheme.Classic) { if (spritesClassic == null) { string path = "Icon/Classic"; spritesClassic = Resources.LoadAll <Sprite>(path); } return(spritesClassic); } else if (typeTheme.type == TypeTheme.Fashion) { if (spritesFashion == null) { string path = "Icon/Fashion"; spritesFashion = Resources.LoadAll <Sprite>(path); } return(spritesFashion); } else if (typeTheme.type == TypeTheme.FreeStyle) { if (spritesFreeStyle == null) { string path = "Icon/FreeStyle"; spritesFreeStyle = Resources.LoadAll <Sprite>(path); } return(spritesFreeStyle); } else if (typeTheme.type == TypeTheme.Ghost) { if (spritesGhost == null) { string path = "Icon/Ghosts"; spritesGhost = Resources.LoadAll <Sprite>(path); } return(spritesGhost); } else if (typeTheme.type == TypeTheme.Halloween) { if (spritesHalloween == null) { string path = "Icon/Halloween"; spritesHalloween = Resources.LoadAll <Sprite>(path); } return(spritesHalloween); } else if (typeTheme.type == TypeTheme.Kute) { if (spritesKute == null) { string path = "Icon/Kute"; spritesKute = Resources.LoadAll <Sprite>(path); } return(spritesKute); } else if (typeTheme.type == TypeTheme.Lol) { if (spritesLol == null) { string path = "Icon/LOL"; spritesLol = Resources.LoadAll <Sprite>(path); } return(spritesLol); } else if (typeTheme.type == TypeTheme.Noel) { if (spritesNoel == null) { string path = "Icon/Noel"; spritesNoel = Resources.LoadAll <Sprite>(path); } return(spritesNoel); } else { return(null); } }