private void Awake() { _templateController = ItemTemplateController.Instance; _treasureController = TreasureController.Instance; _playerAction = PlayerAction.Instance; _switchScene = SwitchScene.Instance; _itemsReceive = new Stack <ItemPickUp>(); _currentSpawnItems = new List <SpawnItem>(); ActiveReceiveCanvas(false); _itemTemp = _itemPrefab; }
public async void GetAllTemplatesFalseTest() { //Arrange var con = new ItemTemplateController(_repo, _dbContext, _mapper, _userManager, _eventLogRepo); //Act IActionResult allItems = await con.GetItemTemplates(); OkObjectResult intermediate = allItems as OkObjectResult; List <ItemTemplateForTableDto> result = intermediate.Value as List <ItemTemplateForTableDto>; //Asserty Assert.False(result.Count != 3); }
private void Awake() { _totalItem = 0; baseItemShopSlots = new List <BaseItemSellingSlot>(); _inventoryContainer = InventoryContainer.Instance; _characterStatusController = CharacterStatusController.Instance; _itemTemplateController = ItemTemplateController.Instance; _notificationController = NotificationController.Instance; _placesController = PlacesController.Instance; _storeContoller = StoreContoller.Instance; _placeId = ConvertType.GetPlaceId(_place); _inventoryContainer.OnInventoryUpdated.AddListener(Initializing); }
private void Awake() { _totalItem = 0; baseItemShopSlots = new List <BaseItemShopSlot>(); _itemTemplateController = ItemTemplateController.Instance; _notificationController = NotificationController.Instance; _inventoryContainer = InventoryContainer.Instance; _characterStatusController = CharacterStatusController.Instance; _placesController = PlacesController.Instance; _storeContoller = StoreContoller.Instance; _storeId = ConvertType.GetStoreId(_storeType); _placeId = ConvertType.GetPlaceId(_place); _itemTemp = _itemPrefab; }
public async void ShowDetailsTemplateTest() { //Given var con = new ItemTemplateController(_repo, _dbContext, _mapper, _userManager, _eventLogRepo); //When IActionResult templateResult = await con.GetItemTemplate(1); //Then OkObjectResult template = templateResult as OkObjectResult; ItemTemplateForGetDto temp = template.Value as ItemTemplateForGetDto; Assert.Equal(temp.Id, 1); }
public async void AddTemplateReturnTest() { //Given var con = new ItemTemplateController(_repo, _dbContext, _mapper, _userManager, _eventLogRepo); var listTP = new List <TemplatePropertyRelation>(); listTP.AddRange(_dbContext.TemplatePropertyRelations.Where(x => x.TemplateId == 1)); listTP.AddRange(_dbContext.TemplatePropertyRelations.Where(x => x.TemplateId == 2)); var template = new ItemTemplate( "Dør", new UnitType { Name = "test" }, "Dette er en Dør", listTP, new List <ItemTemplatePart>() { }, new List <ItemTemplatePart>() { }, new DateTime { }, new ItemTemplate { }, new List <TemplateFileName>(), 0, new ItemTemplateCategory { } ); //When var status = await con.AddItemTemplate(_mapper.Map <ItemTemplateForAddDto>(template)); StatusCodeResult result = status as StatusCodeResult; var test = new StatusCodeResult(201); Assert.True(result.StatusCode == test.StatusCode); }
public async void AddTemplateTest() { //Given var listTP = new List <TemplatePropertyRelation>(); listTP.AddRange(_dbContext.TemplatePropertyRelations.Where(x => x.TemplateId == 1)); listTP.AddRange(_dbContext.TemplatePropertyRelations.Where(x => x.TemplateId == 2)); var con = new ItemTemplateController(_repo, _dbContext, _mapper, _userManager, _eventLogRepo); var template = new ItemTemplate( "Dør", new UnitType { Name = "test" }, "Dette er en Dør", listTP, new List <ItemTemplatePart>() { }, new List <ItemTemplatePart>() { }, new DateTime { }, new ItemTemplate { }, new List <TemplateFileName>(), 0, new ItemTemplateCategory { } ); //When await con.AddItemTemplate(_mapper.Map <ItemTemplateForAddDto>(template)); var dbTemplate = _dbContext.ItemTemplates.FirstOrDefault(x => x.Name == "Dør"); //Then Assert.True(dbTemplate.Name == template.Name); }
private void Awake() { itemTemplateController = ItemTemplateController.Instance; }