public void Create_item_for_menu()
 {
     this.Given(step => fixture.GivenAUser())
     .And(step => itemSteps.GivenIHaveSpecfiedAFullItem())
     .When(step => itemSteps.WhenICreateTheItemForAnExistingMenuAndCategory())
     .Then(step => itemSteps.ThenTheItemHasBeenCreated())
     .BDDfy();
 }
Esempio n. 2
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 public void Admins_Can_Update_Existing_Items()
 {
     this.Given(s => fixture.GivenAnAdmin())
     .And(step => itemSteps.GivenIHaveSpecfiedAFullItem())
     .When(step => itemSteps.WhenICreateTheItemForAnExistingMenuAndCategory())
     .Then(step => itemSteps.ThenTheItemHasBeenCreated())
     .When(s => itemSteps.WhenISendAnUpdateItemRequest())
     .Then(s => itemSteps.ThenTheItemIsUpdatedCorrectly())
     .BDDfy();
 }
 public void Admins_Can_Delete_Items()
 {
     this.Given(step => fixture.GivenAUser())
     .And(step => itemSteps.GivenIHaveSpecfiedAFullItem())
     .When(step => itemSteps.WhenICreateTheItemForAnExistingMenuAndCategory())
     .Then(step => itemSteps.ThenTheItemHasBeenCreated())
     .When(step => itemSteps.WhenIDeleteTheItem())
     .Then(step => itemSteps.ThenTheItemHasBeenDeleted())
     .BDDfy();
 }