Esempio n. 1
0
        private void updateProperty(object sender, PropertyString.PropertyStringEventArgs e)
        {
            switch (e.Key)
            {
            default: break;

            case PropertyString.Keys.ScenarioAuthor: ScenarioAuthor = e.Value; break;

            case PropertyString.Keys.ScenarioName: ScenarioName = e.Value; break;

            case PropertyString.Keys.ScenarioDescription: ScenarioDescription = e.Value; break;

            case PropertyString.Keys.StepName: selStep.SetName(e.Value); break;

            case PropertyString.Keys.StepDescription: selStep.Step.Description = e.Value; break;
            }
        }
Esempio n. 2
0
        private void loadFile(string filepath)
        {
            StreamReader sr = new StreamReader(filepath);

            // Read savefile metadata indicating data formatting
            // Supports II:T1 file structure
            string metadata = sr.ReadLine();

            if (!metadata.StartsWith(".ii:t1"))
            {
                loadFail();
                return;
            }

            // Savefile type 1: validated and encrypted
            // Line 1 is metadata (.ii:t1)
            // Line 2 is hash for validation (hash taken of raw string data, unobfuscated)
            // Line 3 is savefile data encrypted by AES encoding
            string hash = sr.ReadLine().Trim();
            string file = Encryption.DecryptAES(sr.ReadToEnd().Trim());

            if (hash != Encryption.HashSHA256(file))
            {
                loadFail();
                return;
            }

            StringReader  sRead = new StringReader(file);
            string        line, pline;
            StringBuilder pbuffer;

            Scenario sc = new Scenario(false);

            try {
                while ((line = sRead.ReadLine()) != null)
                {
                    if (line == "> Begin: Scenario")
                    {
                        pbuffer = new StringBuilder();
                        while ((pline = sRead.ReadLine()) != null && pline != "> End: Scenario")
                        {
                            pbuffer.AppendLine(pline);
                        }
                        sc.Load_Process(pbuffer.ToString());
                    }
                }
            } catch {
                loadFail();
            } finally {
                sRead.Close();
            }

            // Convert loaded scenario to Scenario Editor data structures
            ScenarioAuthor      = sc.Author;
            ScenarioName        = sc.Name;
            ScenarioDescription = sc.Description;

            Steps.Clear();
            canvasDesigner.Children.Clear();

            for (int i = 0; i < sc.Steps.Count; i++)
            {
                // Add to the main Steps stack
                ItemStep ist = new ItemStep();
                ist.Init();
                ist.Step = sc.Steps [i];
                ist.SetNumber(i);
                ist.SetName(ist.Step.Name);

                // After all UIElements are initialized, will need to "refresh" the line positions via loadIProgressions
                isLoading          = true;
                ist.LayoutUpdated += loadIProgressions;

                ist.IStep.MouseLeftButtonDown += IStep_MouseLeftButtonDown;
                ist.IStep.MouseLeftButtonUp   += IStep_MouseLeftButtonUp;
                ist.IStep.MouseMove           += IStep_MouseMove;

                ist.IStepEnd.MouseLeftButtonDown += IStepEnd_MouseLeftButtonDown;

                // Add to lists and display elements
                Steps.Add(ist);
                canvasDesigner.Children.Add(ist);

                Canvas.SetZIndex(ist, 1);
                Canvas.SetLeft(ist, ist.Step.IPositionX);
                Canvas.SetTop(ist, ist.Step.IPositionY);
            }

            // Refresh the Properties View with the newly selected step
            selectStep(Steps.Count > 0 ? Steps [0] : null);
            updatePropertyView();
            updateScenarioProperty();
            drawIProgressions();
            expStepProperty.IsExpanded        = true;
            expProgressionProperty.IsExpanded = true;
        }