private static bool SpawnItemDetails(ItemSpawnerV2 __instance) { OtherLogger.Log("Trying to spawn: " + __instance.m_selectedID, OtherLogger.LogType.General); //If the selected item has a spawner entry, use that if (OtherLoader.SpawnerEntriesByID.ContainsKey(__instance.m_selectedID)) { OtherLogger.Log("Using normal spawn", OtherLogger.LogType.General); __instance.Boop(1); AnvilManager.Run(SpawnItems(__instance, OtherLoader.SpawnerEntriesByID[__instance.m_selectedID])); } //Otherwise try to use legacy spawner ID else if (IM.HasSpawnedID(__instance.m_selectedID)) { OtherLogger.Log("Using legacy spawn", OtherLogger.LogType.General); return(true); } else { __instance.Boop(2); } return(false); }
private static bool SpawnItemRelated(ItemSpawnerV2 __instance, int i) { //If the selected item has a spawner entry, use that if (OtherLoader.SpawnerEntriesByID.ContainsKey(__instance.m_selectedID)) { __instance.Boop(1); ItemSpawnerData data = __instance.GetComponent <ItemSpawnerData>(); AnvilManager.Run(SpawnItems(__instance, data.VisibleSecondaryEntries[i])); } //Otherwise try to use legacy spawner ID else if (IM.HasSpawnedID(__instance.m_selectedID)) { return(true); } else { __instance.Boop(2); } return(false); }