// Use this for initialization void Start() { mSpawnControl = GameObject.FindGameObjectWithTag("SpawnController").GetComponent <SpawnController>(); mPlayer = GameObject.FindGameObjectWithTag("Player"); mItemSpawnController = GameObject.FindGameObjectWithTag("ItemSpawnController").GetComponent <ItemSpawnController> (); mOnScreenMessages = gameObject.GetComponent <OnScreenMessages> (); SpawnActive = true; }
void Start() { itemSpawnController = GameObject.FindObjectOfType <ItemSpawnController>(); player = GameObject.FindGameObjectWithTag("Player"); playerMesh = GameObject.FindGameObjectWithTag("PlayerMesh"); dialogueSystem = GameObject.FindObjectOfType <DialogueSystem>(); TextEnd.CrossFadeAlpha(0f, 0f, true); foreach (Renderer render in Age2Add.GetComponentsInChildren <Renderer>()) { render.enabled = false; } foreach (Renderer render in Age3Add.GetComponentsInChildren <Renderer>()) { render.enabled = false; } Cursor.visible = false; }