private static void HandleItemSocketScroll(GameSession session, Item item)
    {
        ItemSocketScrollMetadata metadata = ItemSocketScrollMetadataStorage.GetMetadata(item.Function.Id);

        if (metadata is null)
        {
            return;
        }

        byte socketCount = ItemSocketScrollHelper.GetSocketCount(metadata.Id);
        int  successRate = (int)ItemSocketScrollHelper.GetSuccessRate(metadata.Id) * 10000;

        session.Send(ItemSocketScrollPacket.OpenWindow(item.Uid, successRate, socketCount));
    }
Esempio n. 2
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    private static void HandleUseScroll(GameSession session, PacketReader packet)
    {
        long equipUid  = packet.ReadLong();
        long scrollUid = packet.ReadLong();

        if (!session.Player.Inventory.HasItem(equipUid) && !session.Player.Inventory.HasItem(scrollUid))
        {
            session.Send(ItemSocketScrollPacket.Error((int)ItemSocketScrollError.SelectedItemsNoLongerValid));
            return;
        }

        Item scroll = session.Player.Inventory.GetByUid(scrollUid);
        Item equip  = session.Player.Inventory.GetByUid(equipUid);
        ItemSocketScrollMetadata metadata = ItemSocketScrollMetadataStorage.GetMetadata(scroll.Function.Id);

        if (metadata is null)
        {
            session.Send(ItemSocketScrollPacket.Error((int)ItemSocketScrollError.SelectedItemCannotUseScroll));
            return;
        }

        if (metadata.Rarity != equip.Rarity)
        {
            session.Send(ItemSocketScrollPacket.Error((int)ItemSocketScrollError.ItemRarityNotValid));
            return;
        }

        if (metadata.MinLevel > equip.Level || metadata.MaxLevel < equip.Level)
        {
            session.Send(ItemSocketScrollPacket.Error((int)ItemSocketScrollError.ItemLevelNotValid));
            return;
        }

        if (!metadata.ItemTypes.Contains(equip.Type))
        {
            session.Send(ItemSocketScrollPacket.Error((int)ItemSocketScrollError.NotEligibleItem));
            return;
        }

        byte socketCount = ItemSocketScrollHelper.GetSocketCount(metadata.Id);
        int  successRate = (int)ItemSocketScrollHelper.GetSuccessRate(metadata.Id) * 10000;

        if (equip.Stats.GemSockets.Count(x => x.IsUnlocked) >= socketCount)
        {
            session.Send(ItemSocketScrollPacket.Error((int)ItemSocketScrollError.SelectedItemCannotHaveMoreSockets));
            return;
        }

        Random random        = Random.Shared;
        int    randomValue   = random.Next(0, 10000 + 1);
        bool   scrollSuccess = successRate >= randomValue;

        if (scrollSuccess)
        {
            for (int i = 0; i < socketCount; i++)
            {
                if (equip.Stats.GemSockets[i].IsUnlocked)
                {
                    continue;
                }
                equip.Stats.GemSockets[i].IsUnlocked = true;
            }

            if (metadata.MakeUntradeable)
            {
                equip.RemainingTrades = 0;
            }
        }

        session.Player.Inventory.ConsumeItem(session, scrollUid, 1);
        session.Send(ItemSocketScrollPacket.UseScroll(equip, successRate, scrollSuccess));
    }