// Use this for initialization void Awake() { playerStats = FindObjectOfType <PlayerStats>(); pauseMenuScript = FindObjectOfType <PauseMenu>(); playerHealthScript = FindObjectOfType <PlayerHealthManager>(); playerStaminaScript = FindObjectOfType <PlayerStaminaManager>(); itemSlotManagerScript = FindObjectOfType <ItemSlotManager>(); VitalityButton = GameObject.Find("VitalityButton"); StrengthButton = GameObject.Find("StrengthButton"); DexterityButton = GameObject.Find("DexterityButton"); IntelligenceButton = GameObject.Find("IntelligenceButton"); ItemSlot0AButton = GameObject.Find("ItemSlot0AButton"); ItemSlot0BButton = GameObject.Find("ItemSlot0BButton"); ItemSlot0CButton = GameObject.Find("ItemSlot0CButton"); ItemSlot0DButton = GameObject.Find("ItemSlot0DButton"); ItemSlot0EButton = GameObject.Find("ItemSlot0EButton"); ItemSlot1AButton = GameObject.Find("ItemSlot1AButton"); ItemSlot1BButton = GameObject.Find("ItemSlot1BButton"); ItemSlot1CButton = GameObject.Find("ItemSlot1CButton"); ItemSlot1DButton = GameObject.Find("ItemSlot1DButton"); ItemSlot1EButton = GameObject.Find("ItemSlot1EButton"); ItemSlot2AButton = GameObject.Find("ItemSlot2AButton"); ItemSlot2BButton = GameObject.Find("ItemSlot2BButton"); ItemSlot2CButton = GameObject.Find("ItemSlot2CButton"); ItemSlot2DButton = GameObject.Find("ItemSlot2DButton"); ItemSlot2EButton = GameObject.Find("ItemSlot2EButton"); ItemSlot3AButton = GameObject.Find("ItemSlot3AButton"); ItemSlot3BButton = GameObject.Find("ItemSlot3BButton"); ItemSlot3CButton = GameObject.Find("ItemSlot3CButton"); ItemSlot3DButton = GameObject.Find("ItemSlot3DButton"); ItemSlot3EButton = GameObject.Find("ItemSlot3EButton"); HeadSlotButton = GameObject.Find("HeadButton"); BodyArmorButton = GameObject.Find("BodyArmorButton"); GlovesButton = GameObject.Find("GlovesButton"); BootsButton = GameObject.Find("BootsButton"); RingOneButton = GameObject.Find("RingOneButton"); RingTwoButton = GameObject.Find("RingTwoButton"); RingThreeButton = GameObject.Find("RingThreeButton"); RingFourButton = GameObject.Find("RingFourButton"); descriptionText = GameObject.Find("DescriptionText").GetComponent <Text>(); justSwitched = true; }
private void Start() { Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("ItemInWorld"), LayerMask.NameToLayer("Entity")); var canvas = GameObject.FindGameObjectWithTag("Canvas"); var inventoryUI = canvas.transform.Find("InventoryUI"); itemSlotManager = inventoryUI.Find("Items").GetComponent <ItemSlotManager>(); audioSource = GetComponent <AudioSource>(); sound = Resources.Load <AudioClip>(@"Sounds/geo_small_collect_1"); var rb = GetComponent <Rigidbody2D>(); float rand = UnityEngine.Random.Range(-0.6f, 0.6f); float thrust = UnityEngine.Random.Range(200f, 300f); Vector2 direction = new Vector2(rand, 1); rb.AddForce(direction * thrust, ForceMode2D.Impulse); }
void Start() { thePlayer = FindObjectOfType <PlayerController>(); loadNewAreaScript = FindObjectOfType <LoadNewArea>(); theDM = FindObjectOfType <DialogueManager>(); playerObject = GameObject.Find("Player"); itemSlotManagerScript = FindObjectOfType <ItemSlotManager>(); playerHealth = playerObject.GetComponent <PlayerHealthManager>(); globalData = FindObjectOfType <GlobalDataScript>(); if (!reloadExists) { reloadExists = true; } }
private void Start() { _itemSlotManager = transform.parent.GetComponent <ItemSlotManager>(); }
// Use this for initialization void Awake() { itemSlotManagerScript = FindObjectOfType <ItemSlotManager>(); playerStatsScript = FindObjectOfType <PlayerStats>(); }
private void Start() { m_ism = FindObjectOfType <ItemSlotManager>(); }
public void TestCalculateCooldownLevel() { Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(0.5f), 4); Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(1), 8); Assert.AreEqual(ItemSlotManager.CalculateCooldownLevel(0), 0); }
public void SetItemSlotManager(ItemSlotManager newSlotManager) { _itemSlotManager = newSlotManager; }