public void RefreshDescription() { title.text = selectedQuest.Model.Title; giver.text = $"[委托人:{selectedQuest.originalQuestHolder.TalkerName}]"; descriptionText.text = selectedQuest.Model.Description; StringBuilder objectives = new StringBuilder(); var displayObjectives = selectedQuest.Objectives.Where(x => x.Model.Display).ToArray(); int lineCount = displayObjectives.Length - 1; for (int i = 0; i < displayObjectives.Length; i++) { string endLine = i == lineCount ? string.Empty : "\n"; if (selectedQuest.IsFinished) { objectives.AppendFormat("-{0}{1}", displayObjectives[i].Model.DisplayName, endLine); } else { objectives.AppendFormat("-{0}{1}{2}", displayObjectives[i], displayObjectives[i].IsComplete ? "\t(达成)" : string.Empty, endLine); } } objectiveText.text = objectives.ToString(); rewardList.Refresh(ItemSlotData.Convert(selectedQuest.Model.RewardItems, maxRewardCount)); ZetanUtility.SetActive(abandonButton.gameObject, !selectedQuest.IsFinished && selectedQuest.Model.Abandonable); ZetanUtility.SetActive(traceButton.gameObject, !selectedQuest.IsFinished); RefreshTraceText(); }
/// <summary> /// Updates the item data by data.LocationID /// </summary> /// <param name='type'> /// Type. /// </param> /// <param name='data'> /// Data with right locatioID /// </param> public void UpdateItemData(ItemSlotType type, ItemSlotData data) { List <ItemSlotData> tList = GetItemDataList(type); bool t_found = false; for (int i = 0; i < tList.Count; i++) { ItemSlotData item = tList[i]; if (item.LocationID == data.LocationID) { tList[i] = data; t_found = true; break; } } if (!t_found) { tList.Add(data); } PackageUnit.UpdatePackageList(type); }
public void TakeItem(ItemSlotData info, bool all = false) { if (!lootAgent || info == null || !info.item) { return; } WindowsManager.CloseWindow <ItemWindow>(); if (!all) { if (info.amount == 1) { OnTake(info, 1); } else { AmountWindow.StartInput(delegate(long amount) { OnTake(info, (int)amount); }, info.amount, "拾取数量", ZetanUtility.ScreenCenter, Vector2.zero); } } else { OnTake(info, info.amount); } }
private void OnTake(ItemSlotData item, int amount) { if (!lootAgent) { return; } if (!lootAgent.lootItems.Exists(x => x.source == item.item)) { return; } int takeAmount = BackpackManager.Instance.Inventory.PeekGet(item.item, amount); if (BackpackManager.Instance.GetItem(item.item, takeAmount)) { item.amount -= takeAmount; } if (item.amount < 1) { lootAgent.lootItems.RemoveAll(x => x.source == item.item); } if (lootAgent.lootItems.Count < 1) { lootAgent.Recycle(); Close(); } else { productList.Refresh(ItemSlotData.Convert(lootAgent.lootItems, slotCount)); } }
public void BuildInitTreasureMapDatas() { currentTreasureMapItemDatas.Clear(); for (int i = 0; i < TREASURE_MAP_MAX_GRIDS; ++i) { ItemSlotData data = new ItemSlotData(); data.LocationID = i; data.SlotState = ItemSlotState.LOCK; data.SlotType = ItemSlotType.JUNHUN_TREASURE_MAP; currentTreasureMapItemDatas.Add(data); } // Test code /*currentCanbeFoundJunhunDatas.Clear(); * for (int i = 0; i < 10; ++i) * { * ItemSlotData data = new ItemSlotData(); * data.LocationID = TREASURE_MAP_MAX_GRIDS + i; * data.SlotState = ItemSlotState.LOCK; * data.SlotType = ItemSlotType.JUNHUN_TREASURE_MAP; * * currentCanbeFoundJunhunDatas.Add(data.LocationID, data); * }*/ }
public void Initialize(ItemSlotData data, InventoryUi ui) { inventoryUi = ui; // uiItem = data.uiItem; // slotType = data.slotType; // physicalItemLocation = data.physicalItemLocation; // humanInventoryUi = data.inventoryUi; }
/// <summary> /// Adds the item data. /// </summary> /// <param name='type'> /// Type. /// </param> /// <param name='data'> /// Data. /// </param> public void AddItemData(ItemSlotType type, ItemSlotData data) { List <ItemSlotData> tList = GetItemDataList(type); tList.Add(data); PackageUnit.UpdatePackageList(data.SlotType); }
/* private bool IsInventoryNull() * { * for (int i = 0; i < inventory.ItemSlots.Count; i++) * { * if (inventory.ItemSlots[i].Item != null) * { * return false; * } * } * return true; * } * * private bool IsEquippedPanelNull() * { * for (int i = 0; i < equippedItemsPanel.equippedItemSlots.Length; i++) * { * if (equippedItemsPanel.equippedItemSlots[i].Item != null) * { * return false; * } * } * return true; * }*/ /* private void InventoryLeftClick(BaseItemSlot itemSlot) * { * if (unit != null) * { * selectedItemSlot = itemSlot; * * if (itemSlot.Item != null) * { * if (itemSlot.Item is EquippableItem) * { * EquippableItem equippableItem = (EquippableItem)itemSlot.Item; * if (inventory.RemoveItem(itemSlot.Item) && equippedItemsPanel.AddItem(equippableItem)) * { * unit.unitItems.Add(equippableItem); * } * else * { * Debug.Log("No more space in unit"); * inventory.AddItem(equippableItem); * } * } * else * { * // add consumable to the unit inventory (dont use) * } * } * } * // AfterRightClickEvent(); * }*/ /* private void EquippedItemsPanelLeftClick(BaseItemSlot itemSlot) * { * if (unit != null) * { * selectedItemSlot = itemSlot; * if (itemSlot.Item != null) * { * EquippableItem equippableItem = (EquippableItem)itemSlot.Item; * if (inventory.CanAddItem(itemSlot.Item) && equippedItemsPanel.RemoveItem(equippableItem)) * { * // equippedItemsPanel.RemoveItem(equippableItem); * inventory.AddItem(equippableItem); * equippedItemsPanel.RemoveItem(equippableItem); * unit.unitItems.Remove(equippableItem); * } * else * { * equippedItemsPanel.AddItem(equippableItem); * } * } * } * } * * // item in inventory can be some other type, not nec equippable so need to check if its equippable only then will equip * private void InventoryRightClick(BaseItemSlot itemSlot) * { * selectedItemSlot = itemSlot; * // Debug.Log(itemSlot.Item); * // AfterInventoryRightClickEvent(); * if (itemSlot.Item != null) * { * if (itemSlot.Item is EquippableItem) * { * Equip((EquippableItem)itemSlot.Item); * } * else if (itemSlot.Item is UsableItem) * { * UsableItem usableItem = (UsableItem)itemSlot.Item; * usableItem.Use(this); * * if (usableItem.IsConsumable) * { * itemSlot.Amount--; * // inventory.RemoveItem(usableItem); * usableItem.Destroy(); * } * } * } * AfterRightClickEvent(); * }*/ /* private void EquippedItemPanelRightClick(BaseItemSlot itemSlot) * { * selectedItemSlot = itemSlot; * if (itemSlot.Item != null) * { * if (itemSlot.Item is EquippableItem) * { * Unequip((EquippableItem)itemSlot.Item); * } * } * AfterRightClickEvent(); * }*/ #endregion private void PersonalInventoryLeftClick(BaseItemSlot itemSlot) { selectedItemSlot = itemSlot; ItemSlotData previousItemSlotData = unit.unitInventory.Find(x => { if (x.Item is EquippableItem) { return(((EquippableItem)x.Item).equipped); } return(false); }); if (unit == null || itemSlot.Item == null) { return; } if (itemSlot.Item is EquippableItem) { EquippableItem currItem = (EquippableItem)itemSlot.Item; if (previousItemSlotData != null) { EquippableItem prevItem = (EquippableItem)previousItemSlotData.Item; Unequip(prevItem); previousItem = prevItem; foreach (ItemSlot _itemSlot in unitPersonalInventory.ItemSlots) { if (_itemSlot.Item == previousItem) { _itemSlot.itemName.color = Color.white; } } } if (!currItem.equipped && (previousItem == null || previousItem != currItem)) { Equip(currItem); itemSlot.itemName.color = itemSlot.equippedColor; } else { Unequip(currItem); itemSlot.itemName.color = Color.white; } unit.UpdateUI(); unit.AssignInventory(unitPersonalInventory.GetOccupiedItemSlots()); } else if (itemSlot.Item is UsableItem) { currUsableItemSlot = itemSlot; usableItemConfirmationPanel.SetActive(true); usableItemConfirmationPanel.GetComponent <RectTransform>().position = Input.mousePosition; } previousItem = null; }
public void UpdateTreasureMapData(ItemSlotData data) { for (int i = 0; i < currentTreasureMapItemDatas.Count; i++) { if (currentTreasureMapItemDatas[i].LocationID == data.LocationID) { currentTreasureMapItemDatas[i] = data; } } }
// 전투 아이템 인벤토리 추가 public void AddBattleInventory(ItemSlotData itemSlotData) { if (battleInventory.Count < 12) { battleInventory.Add(itemSlotData); } else { Debug.LogWarning("아이템 초과해서 추가할수없습니다."); } }
bool IsHaveThisEquip(ItemSlotData data) { PlayerData playerData = Globals.Instance.MGameDataManager.MActorData; int type = data.MItemData.BasicData.JuniorType; if (!playerData.ClothDatas.ContainsKey(type)) { return(false); } return(playerData.ClothDatas[type].MItemData.BasicData.LogicID == data.MItemData.BasicData.LogicID); }
void SetItemCount(ItemSlotData data) { if (data.MItemData.BasicData.Count > 1) { Count.transform.localScale = Vector3.one; Count.Text = data.MItemData.BasicData.Count.ToString(); } else { Count.transform.localScale = Vector3.zero; } }
public void BuildUnkndownTreasureMapDatas() { currentTreasureMapItemDatas.Clear(); for (int i = 0; i < TREASURE_MAP_MAX_GRIDS; ++i) { ItemSlotData data = new ItemSlotData(); data.LocationID = i; data.SlotState = ItemSlotState.LOCK; // Lock is mean a unknown slot in treasure map data.SlotType = ItemSlotType.JUNHUN_TREASURE_MAP; currentTreasureMapItemDatas.Add(data); } }
private void InstantiateItemUi(ItemSlotData slotData) { _itemUi = Instantiate(ItemUiPrefab, transform).GetComponent <ItemUi>(); _itemUi.ItemData = _slotData.OccupantItemData; _itemUi.AttachedItemSlotUi = this; GameManager.ItemDictionary.TryGetValue(SlotData.OccupantItemData.ItemId, out var itemObject); if (itemObject == null) { return; } ItemReference = itemObject.GetComponent <Item>(); _itemUi.ItemReference = ItemReference; }
public void Swap(ItemSlotData slot) { if (!slot) { return; } (item, slot.item) = (slot.item, item); amount += slot.amount; slot.amount = amount - slot.amount; amount -= slot.amount; OnSlotStateChanged?.Invoke(this); slot.OnSlotStateChanged?.Invoke(slot); OnSlotSwap?.Invoke(this, slot); }
protected override void OnAwake() { makeButton.onClick.AddListener(MakeCurrent); DIYButton.onClick.AddListener(DIY); pageSelector.onValueChanged.AddListener(SetPage); icon.SetCallbacks((i) => { return(new ButtonWithTextData[] { new ButtonWithTextData("制作", MakeCurrent) }); }); slot = new ItemSlotData(); icon.Refresh(slot); list.SetItemModifier(ia => ia.SetWindow(this)); inventorySelector.onValueChanged.AddListener(SelectInventory); }
public void ShowQuestDescription(QuestData quest) { if (quest == null) { return; } currentQuest = quest; descriptionText.text = new StringBuilder().AppendFormat("<b>{0}</b>\n[委托人: {1}]\n{2}", currentQuest.Model.Title, currentQuest.originalQuestHolder.TalkerName, currentQuest.Model.Description).ToString(); rewardList.Refresh(ItemSlotData.Convert(currentQuest.Model.RewardItems, 10)); descriptionWindow.alpha = 1; descriptionWindow.blocksRaycasts = true; }
public Inventory(uint ID) { UID = ID; ItemCardEquip = new CardEquipCollection((int)UID); ItemCharacter = new CharacterCollection((int)UID); ItemMascot = new MascotCollection((int)UID); ItemWarehouse = new WarehouseCollection((int)UID); ItemCaddie = new CaddieCollection((int)UID); ItemCard = new CardCollection((int)UID); ItemTransaction = new TransactionsCollection(); ItemRoom = new FurnitureCollection((int)UID); ItemSlot = new ItemSlotData(); ItemDecoration = new ItemDecorationData(); ItemTrophies = new TrophyCollection(); ItemTrophySpecial = new TrophySpecialCollection(); }
public PlayerInventory(UInt32 TUID) { UID = TUID; ItemCardEquip = new CardEquipCollection((int)UID); ItemCharacter = new CharacterCollection((int)UID); ItemMascot = new MascotCollection((int)UID); ItemWarehouse = new WarehouseCollection((int)UID); ItemCaddie = new CaddieCollection((int)UID); ItemCard = new CardCollection((int)UID); ItemTransaction = new TransactionsCollection(); ItemRoom = new FurnitureCollection((int)UID); ItemSlot = new ItemSlotData(); ItemDecoration = new ItemDecorationData(); ItemTrophies = new TrophyCollection(); ItemTrophyGP = new TrophyGPCollection(); ItemTrophySpecial = new TrophySpecialCollection(); ItemSlotData Items; var _db = new PangyaEntities(); foreach (var info in _db.ProcGetToolbar((int)UID)) { Items = new ItemSlotData { Slot1 = (uint)info.ITEM_SLOT_1, Slot2 = (uint)info.ITEM_SLOT_2, Slot3 = (uint)info.ITEM_SLOT_3, Slot4 = (uint)info.ITEM_SLOT_4, Slot5 = (uint)info.ITEM_SLOT_5, Slot6 = (uint)info.ITEM_SLOT_6, Slot7 = (uint)info.ITEM_SLOT_7, Slot8 = (uint)info.ITEM_SLOT_8, Slot9 = (uint)info.ITEM_SLOT_9, Slot10 = (uint)info.ITEM_SLOT_10, }; ItemSlot.SetItemSlot(Items); SetTitleIndex((uint)info.Skin_1); SetCharIndex((uint)info.CHARACTER_ID); SetCaddieIndex((uint)info.CADDIE); SetBallTypeID((uint)info.BALL_ID); SetClubSetIndex((uint)info.CLUB_ID); SetMascotIndex((uint)info.MASCOT_ID); SetPoster((uint)info.POSTER_1, (uint)info.POSTER_2); } ItemCharacter.Card = ItemCardEquip; }
public void AddItem(Item item, int amount) { bool checkList(ItemSlotData slot) { return(slot.item == item); } if (!inventoryList.Exists(checkList)) { ItemSlotData itemSlotData = new ItemSlotData(item, amount); inventoryList.Add(itemSlotData); } else { inventoryList.Find(checkList).amount += amount; } }
public void LoadPropInfo(int taskId) { TaskConfig.TaskObject element = null; bool hasData = taskConfig.GetTaskObject(taskId, out element); if (!hasData) { return; } PlayerData playerData = Globals.Instance.MGameDataManager.MActorData; Dictionary <int, ItemSlotData> clothDic = playerData.ClothDatas; if (element.Progress_Count > 0) { List <int> themeLst = StrParser.ParseDecIntList(element.Theme_Effect, 0); List <int> limitLst = StrParser.ParseDecIntList(element.Material_Effect, 0); //可使用的衣服类型 foreach (KeyValuePair <int, PropItem> v in MPropItemDic) { if (limitLst.Contains(v.Key)) { if (clothDic.ContainsKey(v.Key)) { ItemSlotData slotData = clothDic [v.Key]; if (slotData.MItemData != null && themeLst.Contains(slotData.MItemData.BasicData.ItemConfigElement.Item_Style)) { MPropItemDic [v.Key].InitUse(slotData); } else { MPropItemDic [v.Key].InitNoLock(slotData); } } else { MPropItemDic [v.Key].InitNoUse(); } } else { MPropItemDic [v.Key].NoOpenProp(); } } } }
public GeneralData() { for (int i = (int)GeneralEquipLocation.WEAPON; i < (int)GeneralEquipLocation.MAX; i++) { ItemSlotData data = new ItemSlotData(); data.LocationID = i; data.SlotType = ItemSlotType.GENERAL_EQUIPMENT; EquipmentDatas[data.LocationID] = data; } for (int i = 0; i < JUNHUN_SLOT_COUNT; i++) { ItemSlotData data = new ItemSlotData(); data.LocationID = i; data.SlotType = ItemSlotType.JUNHUN_EQUIPMENT; JunHunDatas[data.LocationID] = data; } }
//这个部位的衣服 相性不匹配 public void InitNoLock(ItemSlotData slotData) { NoPropBg.SetActive(false); PropBg.SetActive(true); PropLock.SetActive(true); MagicObj.SetActive(false); UseObj.SetActive(false); PropStatus = 1; MSlotData = slotData; PropIcon.mainTexture = Resources.Load("Icon/ItemIcon/" + slotData.MItemData.BasicData.Icon, typeof(Texture2D)) as Texture2D; if (gPropInfo.GetPropInfoElementList().ContainsKey(MSlotData.MItemData.BasicData.ItemConfigElement.Item_Theme)) { MPropInfo = gPropInfo.GetPropInfoElementList()[MSlotData.MItemData.BasicData.ItemConfigElement.Item_Theme]; } UseMaxNum = 1; }
public void SetItemData(ItemSlotData data) { ItemBGBtn.Data = data; setIconQiangHuaVisible(false); if (data.IsUnLock()) { if (null == data.MItemData) { if (data.SlotType == ItemSlotType.SHIP_EQUIPMENT) { Icon.PlayAnim(IconShipEquipNulls[data.LocationID]); Plus.transform.localScale = Vector3.one; } else if (data.SlotType == ItemSlotType.CLOTH_BAG) { Icon.PlayAnim(IconNullNormal); Plus.transform.localScale = Vector3.zero; } else { Plus.transform.localScale = Vector3.zero; } Count.transform.localScale = Vector3.zero; } else { Plus.transform.localScale = Vector3.zero; Icon.PlayAnim(data.MItemData.BasicData.Icon); SetItemCount(data); } } else { Icon.PlayAnim(IconLock); } }
protected override bool OnOpen(params object[] args) { if (IsOpen) { MessageManager.Instance.New("请先拾取完上一个物品"); return(false); } if (GatherManager.Instance.IsGathering) { MessageManager.Instance.New("请先等待采集完成"); return(false); } LootAgent lootAgent = openBy as LootAgent; if (!lootAgent) { return(false); } this.lootAgent = lootAgent; productList.Refresh(ItemSlotData.Convert(this.lootAgent.lootItems, slotCount)); return(base.OnOpen(args)); }
public void TakeAll() { if (!lootAgent) { return; } foreach (var item in lootAgent.lootItems) { int takeAmount = BackpackManager.Instance.Inventory.PeekGet(item.source, item.amount); if (BackpackManager.Instance.GetItem(item.source, takeAmount)) { item.amount -= takeAmount; } productList.Refresh(ItemSlotData.Convert(lootAgent.lootItems, slotCount)); } lootAgent.lootItems.RemoveAll(x => x.amount < 1); if (lootAgent.lootItems.Count < 1) { lootAgent.Recycle(); Close(); } }
public void ShowPropInfo(ItemSlotData slotData, int isUse) { if (gPropInfo == null) { gPropInfo = Globals.Instance.MDataTableManager.GetConfig <GPropInfo> (); } if (gPropInfo.GetPropInfoElementList().ContainsKey(slotData.MItemData.BasicData.ItemConfigElement.Item_Theme)) { GPropInfo.PropInfoElement info = gPropInfo.GetPropInfoElementList() [slotData.MItemData.BasicData.ItemConfigElement.Item_Theme]; PropIcon.mainTexture = Resources.Load("Icon/ItemIcon/" + slotData.MItemData.BasicData.Icon, typeof(Texture2D)) as Texture2D; PropName.text = slotData.MItemData.BasicData.Name; UseMagicNum.text = info.MagicPoint.ToString(); PropDec.text = Globals.Instance.MDataTableManager.GetWordText(info.PropDesc); if (isUse == 0) { UseStatus.text = Globals.Instance.MDataTableManager.GetWordText("6022"); } else if (isUse == 1) { UseStatus.text = Globals.Instance.MDataTableManager.GetWordText("6023"); } else if (isUse == 2) { UseStatus.text = Globals.Instance.MDataTableManager.GetWordText("6011"); } else if (isUse == 3) { UseStatus.text = Globals.Instance.MDataTableManager.GetWordText("6024"); } this.gameObject.SetActive(true); } else { this.gameObject.SetActive(false); } }
int MySort(ItemSlotData ItemSlotData0, ItemSlotData ItemSlotDat1) { if (ItemSlotData0.MItemData == null || ItemSlotDat1.MItemData == null) { return(0); } if (ItemSlotData0.MItemData.BasicData.SuitSex != ItemSlotDat1.MItemData.BasicData.SuitSex) //性别排序// { return(ItemSlotData0.MItemData.BasicData.SuitSex > ItemSlotDat1.MItemData.BasicData.SuitSex ? 1 : -1); } else { if (ItemSlotData0.MItemData.BasicData.LogicID != ItemSlotDat1.MItemData.BasicData.LogicID) //LogicID排序// { return(ItemSlotData0.MItemData.BasicData.LogicID > ItemSlotDat1.MItemData.BasicData.LogicID? -1 :1); } else { return(ItemSlotData0.MItemData.BasicData.Count > ItemSlotDat1.MItemData.BasicData.Count? 1 : //数量排序// (ItemSlotData0.MItemData.BasicData.Count == ItemSlotDat1.MItemData.BasicData.Count ? 0 : -1)); } } return(0); }
public void UpdateFromServerData(sg.Role_General source) { this.GeneralID = source.generalListId; this.ArmySoulPoint = source.armySoulPoint; if (null != source.roleGeneralBase) { BasicData.LogicID = source.roleGeneralBase.generalId; BasicData.Name = source.roleGeneralBase.admiralName; BasicData.Avatar = source.roleGeneralBase.admiralAvatar; BasicData.IsAdmiral = source.roleGeneralBase.isAdmiral; BasicData.Profession = (EGeneralProfession)source.roleGeneralBase.profession; BasicData.FillDataFromConfig(); } if (null != source.roleGeneralDegree) { BasicData.Level = source.roleGeneralDegree.generalDegree; BasicData.CurrentExp = source.roleGeneralDegree.generalExp; BasicData.NextLevelExp = source.roleGeneralDegree.nextLevelExp; } if (null != source.roleGeneralProperty) { if (null == PropertyData) { PropertyData = new GeneralPropertyData(); } PropertyData.Life = source.roleGeneralProperty.maxLife; PropertyData.MaxLife = source.roleGeneralProperty.maxLife; PropertyData.Defense = source.roleGeneralProperty.warShipDefense; PropertyData.Valiant = source.roleGeneralProperty.generalChivalrous; PropertyData.Command = source.roleGeneralProperty.generalCommand; PropertyData.Intelligence = source.roleGeneralProperty.generalIntelligence; PropertyData.MinSeaAttack = source.roleGeneralProperty.minSeaAttack; PropertyData.MaxSeaAttack = source.roleGeneralProperty.maxSeaAttack; PropertyData.MinSubmarineAttack = source.roleGeneralProperty.minSubmarineAttack; PropertyData.MaxSubmarineAttack = source.roleGeneralProperty.maxSubmarineAttack; PropertyData.SkillAttack = source.roleGeneralProperty.skillAddition; PropertyData.SeaAttack = (int)(0.5f * (PropertyData.MinSeaAttack + PropertyData.MaxSeaAttack)); PropertyData.SubmarineAttack = (int)(0.5f * (PropertyData.MinSubmarineAttack + PropertyData.MaxSubmarineAttack)); // PropertyData.HitRate = source.roleGeneralProperty.hitRate; // PropertyData.CritRate = source.roleGeneralProperty.critRate; // PropertyData.DodgeRate = source.roleGeneralProperty.dodgeRate; PropertyData.Range = source.roleGeneralProperty.range; PropertyData.Power = source.roleGeneralProperty.powerInitial; PropertyData.PowerTimeUp = source.roleGeneralProperty.powerTimeUp; PropertyData.PowerAttackUp = source.roleGeneralProperty.powerAttackUp; PropertyData.PowerAttackedUp = source.roleGeneralProperty.powerAttackedUp; BasicData.QualityStar = PropertyData.CalculateQualityStar(); } if (null != source.roleGeneralCulture) { // Train if (null == TrainData) { TrainData = new GeneralTrainData(); } TrainData.TrainCount = source.roleGeneralCulture.cultureNum; TrainData.BaseChivalrousMod = source.roleGeneralCulture.baseChivalrousMod; TrainData.BaseCommandMod = source.roleGeneralCulture.baseCommandMod; TrainData.BaseIntelligenceMod = source.roleGeneralCulture.baseIntelligenceMod; TrainData.TempChivalrousMod = source.roleGeneralCulture.tempChivalrousMod; TrainData.TempCommandMod = source.roleGeneralCulture.tempCommandMod; TrainData.TempIntelligenceMod = source.roleGeneralCulture.tempIntelligenceMod; } if (null != source.roleGeneralPharmacy) { if (null == PotionData) { PotionData = new GeneralPotionData(); } PotionData.PotionYongWuLevel[0] = source.roleGeneralPharmacy.pharmacyChivalrous1Num; PotionData.PotionYongWuLevel[1] = source.roleGeneralPharmacy.pharmacyChivalrous2Num; PotionData.PotionYongWuLevel[2] = source.roleGeneralPharmacy.pharmacyChivalrous3Num; PotionData.PotionYongWuLevel[3] = source.roleGeneralPharmacy.pharmacyChivalrous4Num; PotionData.PotionYongWuLevel[4] = source.roleGeneralPharmacy.pharmacyChivalrous5Num; PotionData.PotionYongWuLevel[5] = source.roleGeneralPharmacy.pharmacyChivalrous6Num; PotionData.PotionTongShuaiLevel[0] = source.roleGeneralPharmacy.pharmacyCommand1Num; PotionData.PotionTongShuaiLevel[1] = source.roleGeneralPharmacy.pharmacyCommand2Num; PotionData.PotionTongShuaiLevel[2] = source.roleGeneralPharmacy.pharmacyCommand3Num; PotionData.PotionTongShuaiLevel[3] = source.roleGeneralPharmacy.pharmacyCommand4Num; PotionData.PotionTongShuaiLevel[4] = source.roleGeneralPharmacy.pharmacyCommand5Num; PotionData.PotionTongShuaiLevel[5] = source.roleGeneralPharmacy.pharmacyCommand6Num; PotionData.PotionZhiLiLevel[0] = source.roleGeneralPharmacy.pharmacyIntelligence1Num; PotionData.PotionZhiLiLevel[1] = source.roleGeneralPharmacy.pharmacyIntelligence2Num; PotionData.PotionZhiLiLevel[2] = source.roleGeneralPharmacy.pharmacyIntelligence3Num; PotionData.PotionZhiLiLevel[3] = source.roleGeneralPharmacy.pharmacyIntelligence4Num; PotionData.PotionZhiLiLevel[4] = source.roleGeneralPharmacy.pharmacyIntelligence5Num; PotionData.PotionZhiLiLevel[5] = source.roleGeneralPharmacy.pharmacyIntelligence6Num; } if (null != source.roleGeneralSkill) { SkillDatas.Clear(); foreach (int id in source.roleGeneralSkill.skillIds) { SkillData data = new SkillData(id); data.FillDataFromConfig(); SkillDatas[id] = data; } } foreach (sg.Item_Pack info in source.roleGeneralEquipmentList) { ItemSlotData slotData = new ItemSlotData(); slotData.UpdateFromServerData(info); this.EquipmentDatas[slotData.LocationID] = slotData; } foreach (sg.Item_Pack info in source.roleGeneralArmySoulList) { ItemSlotData slotData = new ItemSlotData(); slotData.UpdateFromServerData(info); this.JunHunDatas[slotData.LocationID] = slotData; } }
public void UpdateJunHunData(ItemSlotData data) { JunHunDatas[data.LocationID] = data; }