private void NormalMode_Remove(Skill sk)
        {
            if (!SettingsHolder.CooldownWindowSettings.Enabled)
            {
                return;
            }

            try
            {
                var longSkill = LongSkills.ToSyncList().FirstOrDefault(x => x.Skill.IconName == sk.IconName);
                if (longSkill != null)
                {
                    LongSkills.Remove(longSkill);
                    longSkill.Dispose();
                }
                var shortSkill = ShortSkills.ToSyncList().FirstOrDefault(x => x.Skill.IconName == sk.IconName);
                if (shortSkill != null)
                {
                    ShortSkills.Remove(shortSkill);
                    shortSkill.Dispose();
                }
                var itemSkill = ItemSkills.ToSyncList().FirstOrDefault(x => x.Skill.Name == sk.Name);
                if (itemSkill != null)
                {
                    ItemSkills.Remove(itemSkill);
                    itemSkill.Dispose();
                }
            }
            catch
            {
                // ignored
            }
        }
        private void FixedMode_Remove(Skill sk)
        {
            //sk.SetDispatcher(Dispatcher);
            if (!SettingsHolder.CooldownWindowSettings.Enabled)
            {
                return;
            }

            var skill = MainSkills.ToSyncList().FirstOrDefault(x => x.Skill.IconName == sk.IconName);

            if (skill != null)
            {
                skill.Refresh(sk.Id, 0, CooldownMode.Normal);
                return;
            }
            skill = SecondarySkills.ToSyncList().FirstOrDefault(x => x.Skill.IconName == sk.IconName);
            if (skill != null)
            {
                skill.Refresh(sk.Id, 0, CooldownMode.Normal);
                return;
            }

            var item = ItemSkills.ToSyncList().FirstOrDefault(x => x.Skill.IconName == sk.IconName);

            if (item != null)
            {
                ItemSkills.Remove(item);
                item.Dispose();
                return;
            }

            try
            {
                var otherSkill = OtherSkills.ToSyncList().FirstOrDefault(x => x.Skill.Name == sk.Name);
                if (otherSkill != null)
                {
                    OtherSkills.Remove(otherSkill);
                    otherSkill.Dispose();
                }
            }
            catch
            {
                // ignored
            }
        }