public void LoadData(SaveDataBase saveData)
        {
            PlayerSaveData playerData = (PlayerSaveData)saveData;

            if (playerData == null)
            {
                return;
            }

            Transform playerTransform = transform;

            playerTransform.position = playerData.Position;
            playerTransform.rotation = playerData.Rotation;

            Health.SetCurrentHealth(playerData.CurrentHealth);

            foreach (ItemSaveData itemSaveData in playerData.ItemList)
            {
                ItemScriptables item = InventoryReferencer.Instance.GetItemReference(itemSaveData.Name);
                Inventory.AddItem(item, itemSaveData.Amount);
            }

            WeaponScriptable weapon = (WeaponScriptable)Inventory.FindItem(playerData.EquippedWeaponData.Name);

            if (!weapon)
            {
                return;
            }

            weapon.WeaponStats = playerData.EquippedWeaponData.WeaponStats;
            WeaponHolderComponent.EquipWeapon(weapon);
        }
    public void AddItem(ItemScriptables item, int amount = 0)
    {
        int itemIndex = Items.FindIndex(itemScript => itemScript.Name == item.Name);

        if (itemIndex != -1)
        {
            ItemScriptables listItem = Items[itemIndex];

            if (listItem.Stackable && listItem.Amount < listItem.MaxStack)
            {
                listItem.ChangeAmount(item.Amount);
            }
        }
        else
        {
            if (item == null)
            {
                return;
            }

            ItemScriptables itemClone = Instantiate(item);
            itemClone.Initialize(Controller);
            itemClone.SetAmount(amount <= 1 ? item.Amount : amount);
            Items.Add(itemClone);
        }
    }
Esempio n. 3
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 public void Initialize(ItemScriptables item)
 {
     Item          = item;
     ItemText.text = item.Name;
     AmountWidget.Initialize(item);
     EquippedWidget.Initialize(item);
     ItemButton.onClick.AddListener(UseItem);
     Item.OnItemDestroyed += OnItemDestroyed;
 }
    internal void Initialize(ItemScriptables item)
    {
        if (!Item.Stackable) return;

        Item = item;
        ShowWidget();
        Item.OnAmountChange += OnAmountChange;
        OnAmountChange();
    }
    public void Instantiate()
    {
        ItemInstance = Instantiate(PickUpItem);
        if (Amount > 0)
        {
            ItemInstance.SetAmount(Amount);
        }

        ApplyMesh();
    }
    public void DeleteItem(ItemScriptables item)
    {
        int itemIndex = Items.FindIndex(listItem => listItem.Name == item.Name);

        if (itemIndex == -1)
        {
            return;
        }

        Items.Remove(item);
    }
    public void Initialize(ItemScriptables item)
    {
        if (!(item is EquipableScriptable eqItem))
        {
            return;
        }

        Equipable = eqItem;
        ShowWidget();
        Equipable.OnEquipStatusChange += OnEquipmentChange;
        OnEquipmentChange();
    }
Esempio n. 8
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    public void Initialize(ItemScriptables item)
    {
        if (!item.Stackable)
        {
            return;
        }

        Item = item;
        ShowWidget();
        Item.OnAmountChange += OnAmountChange;
        OnAmountChange();
    }
Esempio n. 9
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 public ItemSaveData(ItemScriptables item)
 {
     Name   = item.Name;
     Amount = item.Amount;
 }
Esempio n. 10
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 private void OnItemDestroyed()
 {
     Item = null;
     Destroy(gameObject);
 }