Esempio n. 1
0
        private static void Postfix(SmeltingVM __instance, ItemRoster ____playerItemRoster)
        {
            // This appears to be how the game works out if an item is locked
            // From TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM.InitializeInventory()
            IEnumerable <EquipmentElement> locks = Campaign.Current.GetCampaignBehavior <TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.IInventoryLockTracker>().GetLocks();

            // Updated line 24 to Line 25 which seems to be the updated way game works out item locks in v1.4.3 InitializeInventory()
            // EquipmentElement[] locked_items = locks?.ToArray<EquipmentElement>();
            EquipmentElement[] locked_items = (locks != null) ? locks.ToArray <EquipmentElement>() : null;

            bool isLocked(EquipmentElement test_item)
            {
                return(locked_items != null && locked_items.Any(delegate(EquipmentElement x)
                {
                    ItemObject lock_item = x.Item;
                    if (lock_item.StringId == test_item.Item.StringId)
                    {
                        ItemModifier itemModifier = x.ItemModifier;
                        string a = itemModifier?.StringId;
                        ItemModifier itemModifier2 = test_item.ItemModifier;
                        return a == (itemModifier2?.StringId);
                    }
                    return false;
                }));
            }

            MBBindingList <SmeltingItemVM> filteredList = new MBBindingList <SmeltingItemVM>();

            foreach (SmeltingItemVM sItem in __instance.SmeltableItemList)
            {
                if (!____playerItemRoster.Any(rItem =>
                                              sItem.Item == rItem.EquipmentElement.Item && isLocked(rItem.EquipmentElement)
                                              ))
                {
                    filteredList.Add(sItem);
                }
            }

            __instance.SmeltableItemList = filteredList;

            if (__instance.SmeltableItemList.Count == 0)
            {
                __instance.CurrentSelectedItem = null;
            }
        }
        private static void Postfix(SmeltingVM __instance, ItemRoster ____playerItemRoster)
        {
            if (BannerlordTweaksSettings.Instance is { } settings&& settings.PreventSmeltingLockedItems)
            {
                List <string> locked_items = Campaign.Current.GetCampaignBehavior <IInventoryLockTracker>().GetLocks().ToList <string>();

                bool isLocked(ItemRosterElement item)
                {
                    string text = item.EquipmentElement.Item.StringId;

                    if (item.EquipmentElement.ItemModifier != null)
                    {
                        text += item.EquipmentElement.ItemModifier.StringId;
                    }
                    return(locked_items.Contains(text));
                }

                MBBindingList <SmeltingItemVM> filteredList = new MBBindingList <SmeltingItemVM>();

                foreach (SmeltingItemVM sItem in __instance.SmeltableItemList)
                {
                    if (!____playerItemRoster.Any(rItem =>
                                                  sItem.EquipmentElement.Item == rItem.EquipmentElement.Item && isLocked(rItem)
                                                  ))
                    {
                        filteredList.Add(sItem);
                    }
                }

                __instance.SmeltableItemList = filteredList;

                if (__instance.SmeltableItemList.Count == 0)
                {
                    __instance.CurrentSelectedItem = null;
                }
            }
        }