public void StartMonitor() { online_malfunction_time = Random.Range(settings.Malfunction_min_online_time, settings.Malfunction_max_online_time); offline_malfunction_time = Random.Range(settings.Malfunction_min_offline_time, settings.Malfunction_max_offline_time); ir = gameObject.GetComponent <ItemResorce>(); StartCoroutine(Malfunction()); }
public void AddItemToRefiner(GameObject go) { float maxbin = this.settings.Items_max; if (go.tag == "material" && processing_bin.Count < maxbin) { ItemResorce mr = go.GetComponent <ItemResorce>(); ModuleSystemInfo msi = go.GetComponent <ModuleSystemInfo>(); if (mr != null && msi == null) { if (mr.GetNeedsRefining() == true) { //Storing material processing_bin.Add(mr.Item_type); Destroy(go); } else { UnityFunctions.ship_manager.Store_Material(mr.Item_type); Destroy(go); } } else if (mr != null && msi != null) { //Storing a module UnityFunctions.ship_manager.Store_Module(go); } } else if (go.tag == "blueprint") { ItemResorce mr = go.GetComponent <ItemResorce>(); UnityFunctions.ship_manager.Store_Material(mr.Item_type); Destroy(go); } }
public void SetData(GameObject go) { ItemResorce ir = go.GetComponent <ItemResorce>(); Module_Resource = ir.GetResorceLocation(); position = go.transform.position; scale = go.transform.localScale; rotation = go.transform.rotation; }
public void SetInvetoryInfo() { //This will display the info ItemResorce ir = this.inv.item.GetComponent <ItemResorce>(); InfoPaneSetText("txtTitle", this.inv.item_type.ToString().Replace("_", " ")); InfoPaneSetText("txtDescription", ir.GetDescription()); InfoPaneSetImg("Image", this.inv.GetComponent <Image>().sprite); InfoPaneSetInfo("txtInfo(0)", "Mass: " + module_info.settings.Mass.ToString()); InfoPaneSetInfo("txtInfo(1)", "Power: " + module_info.settings.Power_usage.ToString()); InfoPaneSetInfo("txtInfo(2)", "Cpu: " + Mathf.Abs(module_info.Get_Calculated_CPU_V()).ToString()); InfoPaneSetInfo("txtInfo(3)", "Fuel: " + module_info.settings.Fuel_usage.ToString()); InfoPaneSetInfo("txtInfo(4)", "Heat: " + module_info.settings.Heat_usage.ToString()); }
public void ReadData(GameObject module) { ModuleSystemInfo sys = module.GetComponent <ModuleSystemInfo>(); ItemResorce ir = module.GetComponent <ItemResorce>(); //Save the upgrades foreach (Upgrade_Settings u in sys.upgrades) { upgrades.Add(u.Full_name); } module_name = ir.Item_Data.recipe_name; //id = module.name; item_type = ir.Item_Data.item_type; mount_point = sys.mount_point; health = sys.current_health; order_layer = sys.order_layer; is_in_storage = sys.is_in_storage; enabled = sys.active; is_internal_module = sys.is_internal_module; }
public void Run_Start() { module_ir = gameObject.GetComponent <ItemResorce>(); GameObject go = GameObject.Find("Alerts"); if (go != null) { this.alerts = go.GetComponent <Alert>(); } total_upgrade_damage_resistance = 1; total_upgrade_power_usage = 1; total_upgrade_fuel_usage = 1; total_upgrade_heat_usage = 1; total_upgrade_action_speed = 1; total_upgrade_action_speed2 = 1; total_upgrade_damage = 1; total_upgrade_speed = 1; total_upgrade_range = 1; total_upgrade_thrust = 1; total_upgrade_ammount = 1; total_upgrade_shield = 1; total_mass = 1; foreach (Upgrade_Settings u in this.upgrades) { total_upgrade_power_usage += u.Power_usage_p; total_upgrade_fuel_usage += u.Fuel_usage_p; total_upgrade_heat_usage += u.Heat_usage_p; total_upgrade_action_speed += u.Action_speed_p; total_upgrade_action_speed2 += u.Action_speed2_p; total_upgrade_speed += u.Speed_p; total_upgrade_range += u.Range_p; total_upgrade_thrust += u.Thrust_p; total_upgrade_ammount += u.Ammount_p; total_upgrade_damage += u.Damage_P; total_upgrade_shield += u.Shield_P; total_upgrade_damage_resistance += u.Damage_resistance_P; total_mass += u.Mass_P; } max_shield = max_shield * total_upgrade_shield; }
public void Equip(GameObject obj) { if (modules_game_object == null) { modules_game_object = GameObject.Find("Modules"); } ModuleSystemInfo module_info = obj.GetComponent <ModuleSystemInfo>(); ItemResorce ir = obj.GetComponent <ItemResorce>(); SpaceShipMovment controls = gameObject.GetComponent <SpaceShipMovment>(); obj.transform.parent = modules_game_object.transform; if (ir.Item_type == Enums.enum_item.module_command_module_type1) { command_module = obj.GetComponent <ShipModule>(); //First we need to store the item command_module.LoadMountPoints(); MountPoint mp = command_module.mount_points[0]; //Set the max storage command_module.ShowMountPoints(); max_storage_items = module_info.max_storage_items; mp.max_mounting = max_storage_items; } else { MountPoint mp = command_module.mount_points[module_info.mount_point]; obj.transform.position = mp.transform.position; obj.transform.rotation = mp.transform.rotation; module_info.mount_point = mp.index; module_info.key_mappings = mp.key_mappings; module_info.SetRenderOrder(mp.render_order); } foreach (KeyMappingModel e in module_info.key_mappings) { controls.AddKeyBinding(e, obj); } module_info.IteminUse(module_info.is_internal_module); }
/// <summary> /// This function stores the modules /// </summary> /// <param name="module"></param> public void Store_Module(GameObject module) { if (Stored_Modules_game_object == null) { Stored_Modules_game_object = GameObject.Find("Stored_Modules"); } ModuleSystemInfo module_info = module.GetComponent <ModuleSystemInfo>(); if (module_info.is_command_module) { if (command_module != null) { command_module.HideMountPoints(); } this.command_module = null; } ItemResorce ir = module.GetComponent <ItemResorce>(); module_info.IteminStorage(); module.transform.parent = Stored_Modules_game_object.transform; // if (!module_info.is_command_module) { // inventory.Add(new InventoryManager.Item(ir.Item_type, module)); // } }
public void SetItem(GameObject item) { Debug.Log("Adding item"); //WriteLine(item); ItemResorce ir = item.GetComponent <ItemResorce>(); sr = GetComponent <Image>(); this.item_type = ir.Item_type; ModuleSystemInfo module_sys = item.GetComponent <ModuleSystemInfo>(); this.mount_type_util_side = module_sys.mount_type_util_side; this.mount_type_util_top = module_sys.mount_type_util_top; this.mount_type_internal = module_sys.is_internal_module; this.mount_type_thruster = module_sys.mount_type_thruster; this.mount_type_engine = module_sys.mount_type_engine; this.is_command_module = module_sys.is_command_module; this.item = item; //SpriteRenderer isr = item.GetComponent<SpriteRenderer>(); sr.sprite = module_sys.settings.Sprite; //module_sys.settings.ico //************* //Set the image //************* /* switch (this.item_type) { * case Enums.enum_item.module_command_module_type1: * sr.sprite = single_blaster; * break; * * case Enums.enum_item.module_single_blaster: * sr.sprite = single_blaster; * break; * * case Enums.enum_item.module_double_blaster: * sr.sprite = double_blaster; * break; * * case Enums.enum_item.module_mining_laser: * sr.sprite = mining_laser; * break; * * case Enums.enum_item.module_main_engine: * sr.sprite = main_engine; * break; * * case Enums.enum_item.module_thruster: * sr.sprite = thruster; * break; * * case Enums.enum_item.module_refiner: * sr.sprite = refiner; * break; * * case Enums.enum_item.module_tracktor_beam: * sr.sprite = tracktor_beam; * break; * * case Enums.enum_item.module_power_reactor: * sr.sprite = power; * break; * * default: * sr.sprite = unknown; * break; * }*/ }
public GameObject Create_Module(ModuleSaveModel model) { //GameObject refab = Resources.Load(model.module_name.ToString()) as GameObject; Recipe r = UnityFunctions.GetItemTypeItem(model.item_type); if (r.preFab != null) { GameObject modules = GameObject.Find("Modules"); GameObject stored_modules = GameObject.Find("Stored_Modules"); ShipModule sm = modules.GetComponentInChildren <ShipModule>(); GameObject obj_module = null; if (sm == null) { //Debug.Log("Loading Model"); obj_module = Instantiate(r.preFab, gameObject.transform.position, gameObject.transform.rotation) as GameObject; sm = obj_module.GetComponent <ShipModule>(); if (sm != null) { sm.LoadMountPoints(); } } else { if (model.is_internal_module == false) { MountPoint mp = null; if (model.is_in_storage == false) { mp = sm.mount_points[0]; } else { mp = sm.mount_points[model.mount_point - 1]; } if (mp != null) { obj_module = Instantiate(r.preFab, mp.transform.position, mp.transform.rotation) as GameObject; } } else { obj_module = Instantiate(r.preFab, stored_modules.transform) as GameObject; } } //Need to add the keybindings if (obj_module == null) { return(null); } ModuleSystemInfo mod_sys = obj_module.GetComponent <ModuleSystemInfo>(); ItemResorce ir = obj_module.GetComponent <ItemResorce>(); //mod_sys.key_mappings = model.key_mappings; //mod_sys.id = model.id; mod_sys.current_health = model.health; mod_sys.mount_point = model.mount_point; mod_sys.order_layer = model.order_layer; mod_sys.is_internal_module = model.is_internal_module; mod_sys.active = model.enabled; mod_sys.upgrades.Clear(); //Load upgrades foreach (string s in model.upgrades) { Upgrade_Settings upgrade = Resources.Load(s) as Upgrade_Settings; mod_sys.upgrades.Add(upgrade); } return(obj_module); } else { return(null); } }
private void OnCollisionEnter2D(Collision2D other) { Enums.enum_resorce_type rt = enum_resorce_type.asset; ItemResorce ir = other.gameObject.GetComponent <ItemResorce>(); if (ir != null) { rt = ir.GetResorceType(); } if (rt == enum_resorce_type.material || rt == enum_resorce_type.pickup || rt == enum_resorce_type.blueprint) { //********************************** //We need to see if this is a pickup //********************************** if (ir != null && ir.Item_type == enum_item.pickup) { Recipe item = ir.Spawn_Any_Module_Upgrade_Material(); InventoryManager storage = GetComponentInParent <InventoryManager>(); if (item.resorce_type == enum_resorce_type.material) { UnityFunctions.SendAlert(enum_status.Info, "Collected Item: " + item.item_type.ToString()); storage.Store_Material(item.item_type); Destroy(other.gameObject); } else if (item.resorce_type == enum_resorce_type.module) { //GameObject refab = Resources.Load(item.prefab_path) as GameObject; GameObject refab = item.preFab; if (refab == null) { UnityFunctions.SendAlert(enum_status.Info, "Null object"); } GameObject obj_module = Instantiate(refab, gameObject.transform.position, gameObject.transform.rotation) as GameObject; UnityFunctions.SendAlert(enum_status.Info, "Collected Module: " + obj_module.name.ToString()); ModuleSystemInfo ms = obj_module.GetComponent <ModuleSystemInfo>(); ms.SetStartHealth(); storage.Store_Module(obj_module); Destroy(other.gameObject); } } else { //************************************************ //Else must be a material this goes to the refiner //************************************************ refiner = gameObject.transform.parent.GetComponentInChildren <Refiner>(); if (refiner != null) { //Need to be added to the refiner refiner.AddItemToRefiner(other.gameObject); if (ir.GetNeedsRefining() == true) { UnityFunctions.SendAlert(enum_status.Info, "Refining Material: " + other.gameObject.name.ToString()); } else { UnityFunctions.SendAlert(enum_status.Info, "Collected: " + other.gameObject.name.ToString()); } } } } else { if (module_ir != null && module_ir.Item_type == enum_item.module_shield) { DamageShield(); } else { DamageShip(); } } }